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-rw-r--r--src/gallium/drivers/failover/fo_context.c146
1 files changed, 0 insertions, 146 deletions
diff --git a/src/gallium/drivers/failover/fo_context.c b/src/gallium/drivers/failover/fo_context.c
deleted file mode 100644
index 0fefec9aaea..00000000000
--- a/src/gallium/drivers/failover/fo_context.c
+++ /dev/null
@@ -1,146 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "pipe/p_defines.h"
-#include "util/u_memory.h"
-#include "pipe/p_context.h"
-#include "util/u_inlines.h"
-
-#include "fo_context.h"
-#include "fo_winsys.h"
-
-
-
-static void failover_destroy( struct pipe_context *pipe )
-{
- struct failover_context *failover = failover_context( pipe );
- unsigned i;
-
- for (i = 0; i < failover->num_vertex_buffers; i++) {
- pipe_resource_reference(&failover->vertex_buffers[i].buffer, NULL);
- }
-
- FREE( failover );
-}
-
-
-void failover_fail_over( struct failover_context *failover )
-{
- failover->dirty = TRUE;
- failover->mode = FO_SW;
-}
-
-
-static void failover_draw_vbo( struct pipe_context *pipe,
- const struct pipe_draw_info *info)
-{
- struct failover_context *failover = failover_context( pipe );
-
- /* If there has been any statechange since last time, try hardware
- * rendering again:
- */
- if (failover->dirty) {
- failover->mode = FO_HW;
- }
-
- /* Try hardware:
- */
- if (failover->mode == FO_HW) {
- failover->hw->draw_vbo( failover->hw, info );
- }
-
- /* Possibly try software:
- */
- if (failover->mode == FO_SW) {
-
- if (failover->dirty) {
- failover->hw->flush( failover->hw, NULL );
- failover_state_emit( failover );
- }
-
- failover->sw->draw_vbo( failover->sw, info );
-
- /* Be ready to switch back to hardware rendering without an
- * intervening flush. Unlikely to be much performance impact to
- * this:
- */
- failover->sw->flush( failover->sw, NULL );
- }
-}
-
-struct pipe_context *failover_create( struct pipe_context *hw,
- struct pipe_context *sw )
-{
- struct failover_context *failover = CALLOC_STRUCT(failover_context);
- if (failover == NULL)
- return NULL;
-
- failover->hw = hw;
- failover->sw = sw;
- failover->pipe.winsys = hw->winsys;
- failover->pipe.screen = hw->screen;
- failover->pipe.destroy = failover_destroy;
-#if 0
- failover->pipe.is_format_supported = hw->is_format_supported;
- failover->pipe.get_name = hw->get_name;
- failover->pipe.get_vendor = hw->get_vendor;
- failover->pipe.get_param = hw->get_param;
- failover->pipe.get_shader_param = hw->get_shader_param;
- failover->pipe.get_paramf = hw->get_paramf;
-#endif
-
- failover->pipe.draw_vbo = failover_draw_vbo;
- failover->pipe.clear = hw->clear;
- failover->pipe.clear_render_target = hw->clear_render_target;
- failover->pipe.clear_depth_stencil = hw->clear_depth_stencil;
-
- /* No software occlusion fallback (or other optional functionality)
- * at this point - if the hardware doesn't support it, don't
- * advertise it to the application.
- */
- failover->pipe.begin_query = hw->begin_query;
- failover->pipe.end_query = hw->end_query;
-
- failover_init_state_functions( failover );
-
- failover->pipe.resource_copy_region = hw->resource_copy_region;
-
-#if 0
- failover->pipe.resource_create = hw->resource_create;
- failover->pipe.resource_destroy = hw->resource_destroy;
- failover->pipe.create_surface = hw->create_surface;
- failover->pipe.surface_destroy = hw->surface_destroy;
-#endif
-
- failover->pipe.flush = hw->flush;
-
- failover->dirty = 0;
-
- return &failover->pipe;
-}
-