diff options
Diffstat (limited to 'src/gallium/drivers/etnaviv/etnaviv_emit.c')
-rw-r--r-- | src/gallium/drivers/etnaviv/etnaviv_emit.c | 770 |
1 files changed, 770 insertions, 0 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_emit.c b/src/gallium/drivers/etnaviv/etnaviv_emit.c new file mode 100644 index 00000000000..7eeeda57b66 --- /dev/null +++ b/src/gallium/drivers/etnaviv/etnaviv_emit.c @@ -0,0 +1,770 @@ +/* + * Copyright (c) 2014-2015 Etnaviv Project + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Wladimir J. van der Laan <[email protected]> + */ + +#include "etnaviv_emit.h" + +#include "etnaviv_blend.h" +#include "etnaviv_compiler.h" +#include "etnaviv_context.h" +#include "etnaviv_rasterizer.h" +#include "etnaviv_resource.h" +#include "etnaviv_rs.h" +#include "etnaviv_screen.h" +#include "etnaviv_shader.h" +#include "etnaviv_texture.h" +#include "etnaviv_translate.h" +#include "etnaviv_uniforms.h" +#include "etnaviv_util.h" +#include "etnaviv_zsa.h" +#include "hw/common.xml.h" +#include "hw/state.xml.h" +#include "util/u_math.h" + +struct etna_coalesce { + uint32_t start; + uint32_t last_reg; + uint32_t last_fixp; +}; + +/* Queue a STALL command (queues 2 words) */ +static inline void +CMD_STALL(struct etna_cmd_stream *stream, uint32_t from, uint32_t to) +{ + etna_cmd_stream_emit(stream, VIV_FE_STALL_HEADER_OP_STALL); + etna_cmd_stream_emit(stream, VIV_FE_STALL_TOKEN_FROM(from) | VIV_FE_STALL_TOKEN_TO(to)); +} + +void +etna_stall(struct etna_cmd_stream *stream, uint32_t from, uint32_t to) +{ + etna_cmd_stream_reserve(stream, 4); + + etna_emit_load_state(stream, VIVS_GL_SEMAPHORE_TOKEN >> 2, 1, 0); + etna_cmd_stream_emit(stream, VIVS_GL_SEMAPHORE_TOKEN_FROM(from) | VIVS_GL_SEMAPHORE_TOKEN_TO(to)); + + if (from == SYNC_RECIPIENT_FE) { + /* if the frontend is to be stalled, queue a STALL frontend command */ + CMD_STALL(stream, from, to); + } else { + /* otherwise, load the STALL token state */ + etna_emit_load_state(stream, VIVS_GL_STALL_TOKEN >> 2, 1, 0); + etna_cmd_stream_emit(stream, VIVS_GL_STALL_TOKEN_FROM(from) | VIVS_GL_STALL_TOKEN_TO(to)); + } +} + +static void +etna_coalesce_start(struct etna_cmd_stream *stream, + struct etna_coalesce *coalesce) +{ + coalesce->start = etna_cmd_stream_offset(stream); + coalesce->last_reg = 0; + coalesce->last_fixp = 0; +} + +static void +etna_coalesce_end(struct etna_cmd_stream *stream, + struct etna_coalesce *coalesce) +{ + uint32_t end = etna_cmd_stream_offset(stream); + uint32_t size = end - coalesce->start; + + if (size) { + uint32_t offset = coalesce->start - 1; + uint32_t value = etna_cmd_stream_get(stream, offset); + + value |= VIV_FE_LOAD_STATE_HEADER_COUNT(size); + etna_cmd_stream_set(stream, offset, value); + } + + /* append needed padding */ + if (end % 2 == 1) + etna_cmd_stream_emit(stream, 0xdeadbeef); +} + +static void +check_coalsence(struct etna_cmd_stream *stream, struct etna_coalesce *coalesce, + uint32_t reg, uint32_t fixp) +{ + if (coalesce->last_reg != 0) { + if (((coalesce->last_reg + 4) != reg) || (coalesce->last_fixp != fixp)) { + etna_coalesce_end(stream, coalesce); + etna_emit_load_state(stream, reg >> 2, 0, fixp); + coalesce->start = etna_cmd_stream_offset(stream); + } + } else { + etna_emit_load_state(stream, reg >> 2, 0, fixp); + coalesce->start = etna_cmd_stream_offset(stream); + } + + coalesce->last_reg = reg; + coalesce->last_fixp = fixp; +} + +static inline void +etna_coalsence_emit(struct etna_cmd_stream *stream, + struct etna_coalesce *coalesce, uint32_t reg, + uint32_t value) +{ + check_coalsence(stream, coalesce, reg, 0); + etna_cmd_stream_emit(stream, value); +} + +static inline void +etna_coalsence_emit_fixp(struct etna_cmd_stream *stream, + struct etna_coalesce *coalesce, uint32_t reg, + uint32_t value) +{ + check_coalsence(stream, coalesce, reg, 1); + etna_cmd_stream_emit(stream, value); +} + +static inline void +etna_coalsence_emit_reloc(struct etna_cmd_stream *stream, + struct etna_coalesce *coalesce, uint32_t reg, + const struct etna_reloc *r) +{ + if (r->bo) { + check_coalsence(stream, coalesce, reg, 0); + etna_cmd_stream_reloc(stream, r); + } +} + +#define EMIT_STATE(state_name, src_value) \ + etna_coalsence_emit(stream, &coalesce, VIVS_##state_name, src_value) + +#define EMIT_STATE_FIXP(state_name, src_value) \ + etna_coalsence_emit_fixp(stream, &coalesce, VIVS_##state_name, src_value) + +#define EMIT_STATE_RELOC(state_name, src_value) \ + etna_coalsence_emit_reloc(stream, &coalesce, VIVS_##state_name, src_value) + +/* submit RS state, without any processing and no dependence on context + * except TS if this is a source-to-destination blit. */ +void +etna_submit_rs_state(struct etna_context *ctx, + const struct compiled_rs_state *cs) +{ + struct etna_screen *screen = etna_screen(ctx->base.screen); + struct etna_cmd_stream *stream = ctx->stream; + struct etna_coalesce coalesce; + + if (screen->specs.pixel_pipes == 1) { + etna_cmd_stream_reserve(stream, 22); + etna_coalesce_start(stream, &coalesce); + /* 0/1 */ EMIT_STATE(RS_CONFIG, cs->RS_CONFIG); + /* 2 */ EMIT_STATE_RELOC(RS_SOURCE_ADDR, &cs->source[0]); + /* 3 */ EMIT_STATE(RS_SOURCE_STRIDE, cs->RS_SOURCE_STRIDE); + /* 4 */ EMIT_STATE_RELOC(RS_DEST_ADDR, &cs->dest[0]); + /* 5 */ EMIT_STATE(RS_DEST_STRIDE, cs->RS_DEST_STRIDE); + /* 6/7 */ EMIT_STATE(RS_WINDOW_SIZE, cs->RS_WINDOW_SIZE); + /* 8/9 */ EMIT_STATE(RS_DITHER(0), cs->RS_DITHER[0]); + /*10 */ EMIT_STATE(RS_DITHER(1), cs->RS_DITHER[1]); + /*11 - pad */ + /*12/13*/ EMIT_STATE(RS_CLEAR_CONTROL, cs->RS_CLEAR_CONTROL); + /*14 */ EMIT_STATE(RS_FILL_VALUE(0), cs->RS_FILL_VALUE[0]); + /*15 */ EMIT_STATE(RS_FILL_VALUE(1), cs->RS_FILL_VALUE[1]); + /*16 */ EMIT_STATE(RS_FILL_VALUE(2), cs->RS_FILL_VALUE[2]); + /*17 */ EMIT_STATE(RS_FILL_VALUE(3), cs->RS_FILL_VALUE[3]); + /*18/19*/ EMIT_STATE(RS_EXTRA_CONFIG, cs->RS_EXTRA_CONFIG); + /*20/21*/ EMIT_STATE(RS_KICKER, 0xbeebbeeb); + etna_coalesce_end(stream, &coalesce); + } else if (screen->specs.pixel_pipes == 2) { + etna_cmd_stream_reserve(stream, 34); /* worst case - both pipes multi=1 */ + etna_coalesce_start(stream, &coalesce); + /* 0/1 */ EMIT_STATE(RS_CONFIG, cs->RS_CONFIG); + /* 2/3 */ EMIT_STATE(RS_SOURCE_STRIDE, cs->RS_SOURCE_STRIDE); + /* 4/5 */ EMIT_STATE(RS_DEST_STRIDE, cs->RS_DEST_STRIDE); + /* 6/7 */ EMIT_STATE_RELOC(RS_PIPE_SOURCE_ADDR(0), &cs->source[0]); + if (cs->RS_SOURCE_STRIDE & VIVS_RS_SOURCE_STRIDE_MULTI) { + /*8 */ EMIT_STATE_RELOC(RS_PIPE_SOURCE_ADDR(1), &cs->source[1]); + /*9 - pad */ + } + /*10/11*/ EMIT_STATE_RELOC(RS_PIPE_DEST_ADDR(0), &cs->dest[0]); + if (cs->RS_DEST_STRIDE & VIVS_RS_DEST_STRIDE_MULTI) { + /*12*/ EMIT_STATE_RELOC(RS_PIPE_DEST_ADDR(1), &cs->dest[1]); + /*13 - pad */ + } + /*14/15*/ EMIT_STATE(RS_PIPE_OFFSET(0), cs->RS_PIPE_OFFSET[0]); + /*16 */ EMIT_STATE(RS_PIPE_OFFSET(1), cs->RS_PIPE_OFFSET[1]); + /*17 - pad */ + /*18/19*/ EMIT_STATE(RS_WINDOW_SIZE, cs->RS_WINDOW_SIZE); + /*20/21*/ EMIT_STATE(RS_DITHER(0), cs->RS_DITHER[0]); + /*22 */ EMIT_STATE(RS_DITHER(1), cs->RS_DITHER[1]); + /*23 - pad */ + /*24/25*/ EMIT_STATE(RS_CLEAR_CONTROL, cs->RS_CLEAR_CONTROL); + /*26 */ EMIT_STATE(RS_FILL_VALUE(0), cs->RS_FILL_VALUE[0]); + /*27 */ EMIT_STATE(RS_FILL_VALUE(1), cs->RS_FILL_VALUE[1]); + /*28 */ EMIT_STATE(RS_FILL_VALUE(2), cs->RS_FILL_VALUE[2]); + /*29 */ EMIT_STATE(RS_FILL_VALUE(3), cs->RS_FILL_VALUE[3]); + /*30/31*/ EMIT_STATE(RS_EXTRA_CONFIG, cs->RS_EXTRA_CONFIG); + /*32/33*/ EMIT_STATE(RS_KICKER, 0xbeebbeeb); + etna_coalesce_end(stream, &coalesce); + } else { + abort(); + } +} + +/* Create bit field that specifies which samplers are active and thus need to be + * programmed + * 32 bits is enough for 32 samplers. As far as I know this is the upper bound + * supported on any Vivante hw + * up to GC4000. + */ +static uint32_t +active_samplers_bits(struct etna_context *ctx) +{ + return ctx->active_sampler_views & ctx->active_samplers; +} + +#define ETNA_3D_CONTEXT_SIZE (400) /* keep this number above "Total state updates (fixed)" from gen_weave_state tool */ + +static unsigned +required_stream_size(struct etna_context *ctx) +{ + unsigned size = ETNA_3D_CONTEXT_SIZE; + + /* stall + flush */ + size += 2 + 4; + + /* vertex elements */ + size += ctx->vertex_elements->num_elements + 1; + + /* uniforms - worst case (2 words per uniform load) */ + size += ctx->vs->uniforms.const_count * 2; + size += ctx->fs->uniforms.const_count * 2; + + /* shader */ + size += ctx->shader_state.vs_inst_mem_size + 1; + size += ctx->shader_state.ps_inst_mem_size + 1; + + /* DRAW_INDEXED_PRIMITIVES command */ + size += 6; + + /* reserve for alignment etc. */ + size += 64; + + return size; +} + +/* Weave state before draw operation. This function merges all the compiled + * state blocks under the context into one device register state. Parts of + * this state that are changed since last call (dirty) will be uploaded as + * state changes in the command buffer. */ +void +etna_emit_state(struct etna_context *ctx) +{ + struct etna_cmd_stream *stream = ctx->stream; + uint32_t active_samplers = active_samplers_bits(ctx); + + /* Pre-reserve the command buffer space which we are likely to need. + * This must cover all the state emitted below, and the following + * draw command. */ + etna_cmd_stream_reserve(stream, required_stream_size(ctx)); + + uint32_t dirty = ctx->dirty; + + /* Pre-processing: see what caches we need to flush before making state changes. */ + uint32_t to_flush = 0; + if (unlikely(dirty & (ETNA_DIRTY_BLEND))) { + /* Need flush COLOR when changing PE.COLOR_FORMAT.OVERWRITE. */ +#if 0 + /* TODO*/ + if ((ctx->gpu3d.PE_COLOR_FORMAT & VIVS_PE_COLOR_FORMAT_OVERWRITE) != + (etna_blend_state(ctx->blend)->PE_COLOR_FORMAT & VIVS_PE_COLOR_FORMAT_OVERWRITE)) +#endif + to_flush |= VIVS_GL_FLUSH_CACHE_COLOR; + } + if (unlikely(dirty & (ETNA_DIRTY_TEXTURE_CACHES))) + to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE; + if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) /* Framebuffer config changed? */ + to_flush |= VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH; + if (DBG_ENABLED(ETNA_DBG_CFLUSH_ALL)) + to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE | VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH; + + if (to_flush) { + etna_set_state(stream, VIVS_GL_FLUSH_CACHE, to_flush); + etna_stall(stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE); + } + + /* If MULTI_SAMPLE_CONFIG.MSAA_SAMPLES changed, clobber affected shader + * state to make sure it is always rewritten. */ + if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) { + if ((ctx->gpu3d.GL_MULTI_SAMPLE_CONFIG & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK) != + (ctx->framebuffer.GL_MULTI_SAMPLE_CONFIG & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK)) { + /* XXX what does the GPU set these states to on MSAA samples change? + * Does it do the right thing? + * (increase/decrease as necessary) or something else? Just set some + * invalid value until we know for + * sure. */ + ctx->gpu3d.PS_INPUT_COUNT = 0xffffffff; + ctx->gpu3d.PS_TEMP_REGISTER_CONTROL = 0xffffffff; + } + } + + /* Update vertex elements. This is different from any of the other states, in that + * a) the number of vertex elements written matters: so write only active ones + * b) the vertex element states must all be written: do not skip entries that stay the same */ + if (dirty & (ETNA_DIRTY_VERTEX_ELEMENTS)) { + /* Special case: vertex elements must always be sent in full if changed */ + /*00600*/ etna_set_state_multi(stream, VIVS_FE_VERTEX_ELEMENT_CONFIG(0), + ctx->vertex_elements->num_elements, + ctx->vertex_elements->FE_VERTEX_ELEMENT_CONFIG); + } + + /* The following code is originally generated by gen_merge_state.py, to + * emit state in increasing order of address (this makes it possible to merge + * consecutive register updates into one SET_STATE command) + * + * There have been some manual changes, where the weaving operation is not + * simply bitwise or: + * - scissor fixp + * - num vertex elements + * - scissor handling + * - num samplers + * - texture lod + * - ETNA_DIRTY_TS + * - removed ETNA_DIRTY_BASE_SETUP statements -- these are guaranteed to not + * change anyway + * - PS / framebuffer interaction for MSAA + * - move update of GL_MULTI_SAMPLE_CONFIG first + * - add unlikely()/likely() + */ + struct etna_coalesce coalesce; + + etna_coalesce_start(stream, &coalesce); + + /* begin only EMIT_STATE -- make sure no new etna_reserve calls are done here + * directly + * or indirectly */ + /* multi sample config is set first, and outside of the normal sorting + * order, as changing the multisample state clobbers PS.INPUT_COUNT (and + * possibly PS.TEMP_REGISTER_CONTROL). + */ + if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_SAMPLE_MASK))) { + uint32_t val = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(ctx->sample_mask); + val |= ctx->framebuffer.GL_MULTI_SAMPLE_CONFIG; + + /*03818*/ EMIT_STATE(GL_MULTI_SAMPLE_CONFIG, val); + } + if (likely(dirty & (ETNA_DIRTY_INDEX_BUFFER)) && + ctx->index_buffer.ib.buffer) { + /*00644*/ EMIT_STATE_RELOC(FE_INDEX_STREAM_BASE_ADDR, &ctx->index_buffer.FE_INDEX_STREAM_BASE_ADDR); + /*00648*/ EMIT_STATE(FE_INDEX_STREAM_CONTROL, ctx->index_buffer.FE_INDEX_STREAM_CONTROL); + } + if (likely(dirty & (ETNA_DIRTY_VERTEX_BUFFERS))) { + /*0064C*/ EMIT_STATE_RELOC(FE_VERTEX_STREAM_BASE_ADDR, &ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_BASE_ADDR); + /*00650*/ EMIT_STATE(FE_VERTEX_STREAM_CONTROL, ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_CONTROL); + } + if (likely(dirty & (ETNA_DIRTY_INDEX_BUFFER))) { + /*00674*/ EMIT_STATE(FE_PRIMITIVE_RESTART_INDEX, ctx->index_buffer.FE_PRIMITIVE_RESTART_INDEX); + } + if (likely(dirty & (ETNA_DIRTY_VERTEX_BUFFERS))) { + for (int x = 1; x < ctx->vertex_buffer.count; ++x) { + /*00680*/ EMIT_STATE_RELOC(FE_VERTEX_STREAMS_BASE_ADDR(x), &ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR); + } + for (int x = 1; x < ctx->vertex_buffer.count; ++x) { + if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) { + /*006A0*/ EMIT_STATE(FE_VERTEX_STREAMS_CONTROL(x), ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_CONTROL); + } + } + } + if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { + /*00800*/ EMIT_STATE(VS_END_PC, ctx->shader_state.VS_END_PC); + } + if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_RASTERIZER))) { + bool point_size_per_vertex = + etna_rasterizer_state(ctx->rasterizer)->point_size_per_vertex; + + /*00804*/ EMIT_STATE(VS_OUTPUT_COUNT, + point_size_per_vertex + ? ctx->shader_state.VS_OUTPUT_COUNT_PSIZE + : ctx->shader_state.VS_OUTPUT_COUNT); + } + if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) { + /*00808*/ EMIT_STATE(VS_INPUT_COUNT, ctx->shader_state.VS_INPUT_COUNT); + /*0080C*/ EMIT_STATE(VS_TEMP_REGISTER_CONTROL, ctx->shader_state.VS_TEMP_REGISTER_CONTROL); + } + if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { + for (int x = 0; x < 4; ++x) { + /*00810*/ EMIT_STATE(VS_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]); + } + } + if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) { + for (int x = 0; x < 4; ++x) { + /*00820*/ EMIT_STATE(VS_INPUT(x), ctx->shader_state.VS_INPUT[x]); + } + } + if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { + /*00830*/ EMIT_STATE(VS_LOAD_BALANCING, ctx->shader_state.VS_LOAD_BALANCING); + /*00838*/ EMIT_STATE(VS_START_PC, ctx->shader_state.VS_START_PC); + if (ctx->specs.has_shader_range_registers) { + /*0085C*/ EMIT_STATE(VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16); + } + } + if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) { + /*00A00*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_X, ctx->viewport.PA_VIEWPORT_SCALE_X); + /*00A04*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_Y, ctx->viewport.PA_VIEWPORT_SCALE_Y); + /*00A08*/ EMIT_STATE(PA_VIEWPORT_SCALE_Z, ctx->viewport.PA_VIEWPORT_SCALE_Z); + /*00A0C*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_X, ctx->viewport.PA_VIEWPORT_OFFSET_X); + /*00A10*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_Y, ctx->viewport.PA_VIEWPORT_OFFSET_Y); + /*00A14*/ EMIT_STATE(PA_VIEWPORT_OFFSET_Z, ctx->viewport.PA_VIEWPORT_OFFSET_Z); + } + if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) { + struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer); + + /*00A18*/ EMIT_STATE(PA_LINE_WIDTH, rasterizer->PA_LINE_WIDTH); + /*00A1C*/ EMIT_STATE(PA_POINT_SIZE, rasterizer->PA_POINT_SIZE); + /*00A28*/ EMIT_STATE(PA_SYSTEM_MODE, rasterizer->PA_SYSTEM_MODE); + } + if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { + /*00A30*/ EMIT_STATE(PA_ATTRIBUTE_ELEMENT_COUNT, ctx->shader_state.PA_ATTRIBUTE_ELEMENT_COUNT); + } + if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_SHADER))) { + uint32_t val = etna_rasterizer_state(ctx->rasterizer)->PA_CONFIG; + /*00A34*/ EMIT_STATE(PA_CONFIG, val & ctx->shader_state.PA_CONFIG); + } + if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) { + struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer); + /*00A38*/ EMIT_STATE(PA_WIDE_LINE_WIDTH0, rasterizer->PA_LINE_WIDTH); + /*00A3C*/ EMIT_STATE(PA_WIDE_LINE_WIDTH1, rasterizer->PA_LINE_WIDTH); + } + if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { + for (int x = 0; x < 10; ++x) { + /*00A40*/ EMIT_STATE(PA_SHADER_ATTRIBUTES(x), ctx->shader_state.PA_SHADER_ATTRIBUTES[x]); + } + } + if (unlikely(dirty & (ETNA_DIRTY_SCISSOR | ETNA_DIRTY_FRAMEBUFFER | + ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_VIEWPORT))) { + /* this is a bit of a mess: rasterizer.scissor determines whether to use + * only the framebuffer scissor, or specific scissor state, and the + * viewport clips too so the logic spans four CSOs */ + struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer); + + uint32_t scissor_left = + MAX2(ctx->framebuffer.SE_SCISSOR_LEFT, ctx->viewport.SE_SCISSOR_LEFT); + uint32_t scissor_top = + MAX2(ctx->framebuffer.SE_SCISSOR_TOP, ctx->viewport.SE_SCISSOR_TOP); + uint32_t scissor_right = + MIN2(ctx->framebuffer.SE_SCISSOR_RIGHT, ctx->viewport.SE_SCISSOR_RIGHT); + uint32_t scissor_bottom = + MIN2(ctx->framebuffer.SE_SCISSOR_BOTTOM, ctx->viewport.SE_SCISSOR_BOTTOM); + + if (rasterizer->scissor) { + scissor_left = MAX2(ctx->scissor.SE_SCISSOR_LEFT, scissor_left); + scissor_top = MAX2(ctx->scissor.SE_SCISSOR_TOP, scissor_top); + scissor_right = MIN2(ctx->scissor.SE_SCISSOR_RIGHT, scissor_right); + scissor_bottom = MIN2(ctx->scissor.SE_SCISSOR_BOTTOM, scissor_bottom); + } + + /*00C00*/ EMIT_STATE_FIXP(SE_SCISSOR_LEFT, scissor_left); + /*00C04*/ EMIT_STATE_FIXP(SE_SCISSOR_TOP, scissor_top); + /*00C08*/ EMIT_STATE_FIXP(SE_SCISSOR_RIGHT, scissor_right); + /*00C0C*/ EMIT_STATE_FIXP(SE_SCISSOR_BOTTOM, scissor_bottom); + } + if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) { + struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer); + + /*00C10*/ EMIT_STATE(SE_DEPTH_SCALE, rasterizer->SE_DEPTH_SCALE); + /*00C14*/ EMIT_STATE(SE_DEPTH_BIAS, rasterizer->SE_DEPTH_BIAS); + /*00C18*/ EMIT_STATE(SE_CONFIG, rasterizer->SE_CONFIG); + } + if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { + /*00E00*/ EMIT_STATE(RA_CONTROL, ctx->shader_state.RA_CONTROL); + } + if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) { + /*00E04*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E04, ctx->framebuffer.RA_MULTISAMPLE_UNK00E04); + for (int x = 0; x < 4; ++x) { + /*00E10*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E10(x), ctx->framebuffer.RA_MULTISAMPLE_UNK00E10[x]); + } + for (int x = 0; x < 16; ++x) { + /*00E40*/ EMIT_STATE(RA_CENTROID_TABLE(x), ctx->framebuffer.RA_CENTROID_TABLE[x]); + } + } + if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) { + /*01000*/ EMIT_STATE(PS_END_PC, ctx->shader_state.PS_END_PC); + /*01004*/ EMIT_STATE(PS_OUTPUT_REG, ctx->shader_state.PS_OUTPUT_REG); + /*01008*/ EMIT_STATE(PS_INPUT_COUNT, + ctx->framebuffer.msaa_mode + ? ctx->shader_state.PS_INPUT_COUNT_MSAA + : ctx->shader_state.PS_INPUT_COUNT); + /*0100C*/ EMIT_STATE(PS_TEMP_REGISTER_CONTROL, + ctx->framebuffer.msaa_mode + ? ctx->shader_state.PS_TEMP_REGISTER_CONTROL_MSAA + : ctx->shader_state.PS_TEMP_REGISTER_CONTROL); + /*01010*/ EMIT_STATE(PS_CONTROL, ctx->shader_state.PS_CONTROL); + /*01018*/ EMIT_STATE(PS_START_PC, ctx->shader_state.PS_START_PC); + if (ctx->specs.has_shader_range_registers) { + /*0101C*/ EMIT_STATE(PS_RANGE, ((ctx->shader_state.ps_inst_mem_size / 4 - 1 + 0x100) << 16) | + 0x100); + } + } + if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_FRAMEBUFFER))) { + uint32_t val = etna_zsa_state(ctx->zsa)->PE_DEPTH_CONFIG; + /*01400*/ EMIT_STATE(PE_DEPTH_CONFIG, val | ctx->framebuffer.PE_DEPTH_CONFIG); + } + if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) { + /*01404*/ EMIT_STATE(PE_DEPTH_NEAR, ctx->viewport.PE_DEPTH_NEAR); + /*01408*/ EMIT_STATE(PE_DEPTH_FAR, ctx->viewport.PE_DEPTH_FAR); + } + if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) { + /*0140C*/ EMIT_STATE(PE_DEPTH_NORMALIZE, ctx->framebuffer.PE_DEPTH_NORMALIZE); + + if (ctx->specs.pixel_pipes == 1) { + /*01410*/ EMIT_STATE_RELOC(PE_DEPTH_ADDR, &ctx->framebuffer.PE_DEPTH_ADDR); + } + + /*01414*/ EMIT_STATE(PE_DEPTH_STRIDE, ctx->framebuffer.PE_DEPTH_STRIDE); + } + if (unlikely(dirty & (ETNA_DIRTY_ZSA))) { + uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_OP; + /*01418*/ EMIT_STATE(PE_STENCIL_OP, val); + } + if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_STENCIL_REF))) { + uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG; + /*0141C*/ EMIT_STATE(PE_STENCIL_CONFIG, val | ctx->stencil_ref.PE_STENCIL_CONFIG); + } + if (unlikely(dirty & (ETNA_DIRTY_ZSA))) { + uint32_t val = etna_zsa_state(ctx->zsa)->PE_ALPHA_OP; + /*01420*/ EMIT_STATE(PE_ALPHA_OP, val); + } + if (unlikely(dirty & (ETNA_DIRTY_BLEND_COLOR))) { + /*01424*/ EMIT_STATE(PE_ALPHA_BLEND_COLOR, ctx->blend_color.PE_ALPHA_BLEND_COLOR); + } + if (unlikely(dirty & (ETNA_DIRTY_BLEND))) { + uint32_t val = etna_blend_state(ctx->blend)->PE_ALPHA_CONFIG; + /*01428*/ EMIT_STATE(PE_ALPHA_CONFIG, val); + } + if (unlikely(dirty & (ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER))) { + uint32_t val; + /* Use the components and overwrite bits in framebuffer.PE_COLOR_FORMAT + * as a mask to enable the bits from blend PE_COLOR_FORMAT */ + val = ~(VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK | + VIVS_PE_COLOR_FORMAT_OVERWRITE); + val |= etna_blend_state(ctx->blend)->PE_COLOR_FORMAT; + val &= ctx->framebuffer.PE_COLOR_FORMAT; + /*0142C*/ EMIT_STATE(PE_COLOR_FORMAT, val); + } + if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) { + if (ctx->specs.pixel_pipes == 1) { + /*01430*/ EMIT_STATE_RELOC(PE_COLOR_ADDR, &ctx->framebuffer.PE_COLOR_ADDR); + /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE); + /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL); + } else if (ctx->specs.pixel_pipes == 2) { + /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE); + /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL); + /*01460*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(0), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[0]); + /*01464*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(1), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[1]); + /*01480*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(0), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[0]); + /*01484*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(1), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[1]); + } else { + abort(); + } + } + if (unlikely(dirty & (ETNA_DIRTY_STENCIL_REF))) { + /*014A0*/ EMIT_STATE(PE_STENCIL_CONFIG_EXT, ctx->stencil_ref.PE_STENCIL_CONFIG_EXT); + } + if (unlikely(dirty & (ETNA_DIRTY_BLEND))) { + struct etna_blend_state *blend = etna_blend_state(ctx->blend); + + /*014A4*/ EMIT_STATE(PE_LOGIC_OP, blend->PE_LOGIC_OP); + for (int x = 0; x < 2; ++x) { + /*014A8*/ EMIT_STATE(PE_DITHER(x), blend->PE_DITHER[x]); + } + } + if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_TS))) { + /*01654*/ EMIT_STATE(TS_MEM_CONFIG, ctx->framebuffer.TS_MEM_CONFIG); + /*01658*/ EMIT_STATE_RELOC(TS_COLOR_STATUS_BASE, &ctx->framebuffer.TS_COLOR_STATUS_BASE); + /*0165C*/ EMIT_STATE_RELOC(TS_COLOR_SURFACE_BASE, &ctx->framebuffer.TS_COLOR_SURFACE_BASE); + /*01660*/ EMIT_STATE(TS_COLOR_CLEAR_VALUE, ctx->framebuffer.TS_COLOR_CLEAR_VALUE); + /*01664*/ EMIT_STATE_RELOC(TS_DEPTH_STATUS_BASE, &ctx->framebuffer.TS_DEPTH_STATUS_BASE); + /*01668*/ EMIT_STATE_RELOC(TS_DEPTH_SURFACE_BASE, &ctx->framebuffer.TS_DEPTH_SURFACE_BASE); + /*0166C*/ EMIT_STATE(TS_DEPTH_CLEAR_VALUE, ctx->framebuffer.TS_DEPTH_CLEAR_VALUE); + } + if (unlikely(dirty & (ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_SAMPLERS))) { + for (int x = 0; x < VIVS_TE_SAMPLER__LEN; ++x) { + uint32_t val = 0; /* 0 == sampler inactive */ + + /* set active samplers to their configuration value (determined by both + * the sampler state and sampler view) */ + if ((1 << x) & active_samplers) { + struct etna_sampler_state *ss = etna_sampler_state(ctx->sampler[x]); + struct etna_sampler_view *sv = etna_sampler_view(ctx->sampler_view[x]); + + val = (ss->TE_SAMPLER_CONFIG0 & sv->TE_SAMPLER_CONFIG0_MASK) | + sv->TE_SAMPLER_CONFIG0; + } + + /*02000*/ EMIT_STATE(TE_SAMPLER_CONFIG0(x), val); + } + } + if (unlikely(dirty & (ETNA_DIRTY_SAMPLER_VIEWS))) { + struct etna_sampler_view *sv; + + for (int x = 0; x < VIVS_TE_SAMPLER__LEN; ++x) { + if ((1 << x) & active_samplers) { + sv = etna_sampler_view(ctx->sampler_view[x]); + /*02040*/ EMIT_STATE(TE_SAMPLER_SIZE(x), sv->TE_SAMPLER_SIZE); + } + } + for (int x = 0; x < VIVS_TE_SAMPLER__LEN; ++x) { + if ((1 << x) & active_samplers) { + sv = etna_sampler_view(ctx->sampler_view[x]); + /*02080*/ EMIT_STATE(TE_SAMPLER_LOG_SIZE(x), sv->TE_SAMPLER_LOG_SIZE); + } + } + } + if (unlikely(dirty & (ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_SAMPLERS))) { + struct etna_sampler_state *ss; + struct etna_sampler_view *sv; + + for (int x = 0; x < VIVS_TE_SAMPLER__LEN; ++x) { + if ((1 << x) & active_samplers) { + ss = etna_sampler_state(ctx->sampler[x]); + sv = etna_sampler_view(ctx->sampler_view[x]); + + /* min and max lod is determined both by the sampler and the view */ + /*020C0*/ EMIT_STATE(TE_SAMPLER_LOD_CONFIG(x), + ss->TE_SAMPLER_LOD_CONFIG | + VIVS_TE_SAMPLER_LOD_CONFIG_MAX(MIN2(ss->max_lod, sv->max_lod)) | + VIVS_TE_SAMPLER_LOD_CONFIG_MIN(MAX2(ss->min_lod, sv->min_lod))); + } + } + for (int x = 0; x < VIVS_TE_SAMPLER__LEN; ++x) { + if ((1 << x) & active_samplers) { + ss = etna_sampler_state(ctx->sampler[x]); + sv = etna_sampler_view(ctx->sampler_view[x]); + + /*021C0*/ EMIT_STATE(TE_SAMPLER_CONFIG1(x), ss->TE_SAMPLER_CONFIG1 | + sv->TE_SAMPLER_CONFIG1); + } + } + } + if (unlikely(dirty & (ETNA_DIRTY_SAMPLER_VIEWS))) { + for (int y = 0; y < VIVS_TE_SAMPLER_LOD_ADDR__LEN; ++y) { + for (int x = 0; x < VIVS_TE_SAMPLER__LEN; ++x) { + if ((1 << x) & active_samplers) { + struct etna_sampler_view *sv = etna_sampler_view(ctx->sampler_view[x]); + /*02400*/ EMIT_STATE_RELOC(TE_SAMPLER_LOD_ADDR(x, y),&sv->TE_SAMPLER_LOD_ADDR[y]); + } + } + } + } + if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { + /*0381C*/ EMIT_STATE(GL_VARYING_TOTAL_COMPONENTS, ctx->shader_state.GL_VARYING_TOTAL_COMPONENTS); + /*03820*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS, ctx->shader_state.GL_VARYING_NUM_COMPONENTS); + for (int x = 0; x < 2; ++x) { + /*03828*/ EMIT_STATE(GL_VARYING_COMPONENT_USE(x), ctx->shader_state.GL_VARYING_COMPONENT_USE[x]); + } + } + etna_coalesce_end(stream, &coalesce); + /* end only EMIT_STATE */ + + /* Insert a FE/PE stall as changing the shader instructions (and maybe + * the uniforms) can corrupt the previous in-progress draw operation. + * Observed with amoeba on GC2000 during the right-to-left rendering + * of PI, and can cause GPU hangs immediately after. + * I summise that this is because the "new" locations at 0xc000 are not + * properly protected against updates as other states seem to be. Hence, + * we detect the "new" vertex shader instruction offset to apply this. */ + if (ctx->dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF) && ctx->specs.vs_offset > 0x4000) + etna_stall(ctx->stream, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE); + + /* We need to update the uniform cache only if one of the following bits are + * set in ctx->dirty: + * - ETNA_DIRTY_SHADER + * - ETNA_DIRTY_CONSTBUF + * - uniforms_dirty_bits + * + * In case of ETNA_DIRTY_SHADER we need load all uniforms from the cache. In + * all + * other cases we can load on the changed uniforms. + */ + static const uint32_t uniform_dirty_bits = + ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF; + + if (dirty & (uniform_dirty_bits | ctx->fs->uniforms_dirty_bits)) + etna_uniforms_write( + ctx, ctx->vs, &ctx->constant_buffer[PIPE_SHADER_VERTEX], + ctx->shader_state.VS_UNIFORMS, &ctx->shader_state.vs_uniforms_size); + + if (dirty & (uniform_dirty_bits | ctx->vs->uniforms_dirty_bits)) + etna_uniforms_write( + ctx, ctx->fs, &ctx->constant_buffer[PIPE_SHADER_FRAGMENT], + ctx->shader_state.PS_UNIFORMS, &ctx->shader_state.ps_uniforms_size); + + /**** Large dynamically-sized state ****/ + if (dirty & (ETNA_DIRTY_SHADER)) { + /* Special case: a new shader was loaded; simply re-load all uniforms and + * shader code at once */ + /*04000 or 0C000*/ + etna_set_state_multi(stream, ctx->specs.vs_offset, + ctx->shader_state.vs_inst_mem_size, + ctx->shader_state.VS_INST_MEM); + /*06000 or 0D000*/ + etna_set_state_multi(stream, ctx->specs.ps_offset, + ctx->shader_state.ps_inst_mem_size, + ctx->shader_state.PS_INST_MEM); + /*05000*/ etna_set_state_multi(stream, VIVS_VS_UNIFORMS(0), + ctx->shader_state.vs_uniforms_size, + ctx->shader_state.VS_UNIFORMS); + /*07000*/ etna_set_state_multi(stream, VIVS_PS_UNIFORMS(0), + ctx->shader_state.ps_uniforms_size, + ctx->shader_state.PS_UNIFORMS); + + /* Copy uniforms to gpu3d, so that incremental updates to uniforms are + * possible as long as the + * same shader remains bound */ + ctx->gpu3d.vs_uniforms_size = ctx->shader_state.vs_uniforms_size; + ctx->gpu3d.ps_uniforms_size = ctx->shader_state.ps_uniforms_size; + memcpy(ctx->gpu3d.VS_UNIFORMS, ctx->shader_state.VS_UNIFORMS, + ctx->shader_state.vs_uniforms_size * 4); + memcpy(ctx->gpu3d.PS_UNIFORMS, ctx->shader_state.PS_UNIFORMS, + ctx->shader_state.ps_uniforms_size * 4); + } else { + etna_coalesce_start(stream, &coalesce); + for (int x = 0; x < ctx->vs->uniforms.const_count; ++x) { + if (ctx->gpu3d.VS_UNIFORMS[x] != ctx->shader_state.VS_UNIFORMS[x]) { + /*05000*/ EMIT_STATE(VS_UNIFORMS(x), ctx->shader_state.VS_UNIFORMS[x]); + ctx->gpu3d.VS_UNIFORMS[x] = ctx->shader_state.VS_UNIFORMS[x]; + } + } + etna_coalesce_end(stream, &coalesce); + + etna_coalesce_start(stream, &coalesce); + for (int x = 0; x < ctx->fs->uniforms.const_count; ++x) { + if (ctx->gpu3d.PS_UNIFORMS[x] != ctx->shader_state.PS_UNIFORMS[x]) { + /*07000*/ EMIT_STATE(PS_UNIFORMS(x), ctx->shader_state.PS_UNIFORMS[x]); + ctx->gpu3d.PS_UNIFORMS[x] = ctx->shader_state.PS_UNIFORMS[x]; + } + } + etna_coalesce_end(stream, &coalesce); + } +/**** End of state update ****/ +#undef EMIT_STATE +#undef EMIT_STATE_FIXP +#undef EMIT_STATE_RELOC + ctx->dirty = 0; +} |