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diff --git a/src/gallium/drivers/etnaviv/etnaviv_context.h b/src/gallium/drivers/etnaviv/etnaviv_context.h
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+/*
+ * Copyright (c) 2012-2015 Etnaviv Project
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Wladimir J. van der Laan <[email protected]>
+ * Christian Gmeiner <[email protected]>
+ */
+
+#ifndef H_ETNAVIV_CONTEXT
+#define H_ETNAVIV_CONTEXT
+
+#include <stdint.h>
+
+#include "etnaviv_resource.h"
+#include "etnaviv_tiling.h"
+#include "indices/u_primconvert.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_format.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_state.h"
+#include "util/slab.h"
+
+struct pipe_screen;
+struct etna_shader;
+
+struct etna_index_buffer {
+ struct pipe_index_buffer ib;
+ struct etna_reloc FE_INDEX_STREAM_BASE_ADDR;
+ uint32_t FE_INDEX_STREAM_CONTROL;
+ uint32_t FE_PRIMITIVE_RESTART_INDEX;
+};
+
+struct etna_shader_input {
+ int vs_reg; /* VS input register */
+};
+
+enum etna_varying_special {
+ ETNA_VARYING_VSOUT = 0, /* from VS */
+ ETNA_VARYING_POINTCOORD, /* point texture coord */
+};
+
+struct etna_shader_varying {
+ int num_components;
+ enum etna_varying_special special;
+ int pa_attributes;
+ int vs_reg; /* VS output register */
+};
+
+struct etna_transfer {
+ struct pipe_transfer base;
+ struct pipe_resource *rsc;
+ void *staging;
+};
+
+struct etna_vertexbuf_state {
+ struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
+ struct compiled_set_vertex_buffer cvb[PIPE_MAX_ATTRIBS];
+ unsigned count;
+ uint32_t enabled_mask;
+};
+
+enum etna_immediate_contents {
+ ETNA_IMMEDIATE_UNUSED = 0,
+ ETNA_IMMEDIATE_CONSTANT,
+ ETNA_IMMEDIATE_TEXRECT_SCALE_X,
+ ETNA_IMMEDIATE_TEXRECT_SCALE_Y,
+};
+
+struct etna_shader_uniform_info {
+ enum etna_immediate_contents *imm_contents;
+ uint32_t *imm_data;
+ uint32_t imm_count;
+ uint32_t const_count;
+};
+
+struct etna_context {
+ struct pipe_context base;
+
+ struct etna_specs specs;
+ struct etna_screen *screen;
+ struct etna_cmd_stream *stream;
+
+ /* which state objects need to be re-emit'd: */
+ enum {
+ ETNA_DIRTY_BLEND = (1 << 0),
+ ETNA_DIRTY_SAMPLERS = (1 << 1),
+ ETNA_DIRTY_RASTERIZER = (1 << 2),
+ ETNA_DIRTY_ZSA = (1 << 3),
+ ETNA_DIRTY_VERTEX_ELEMENTS = (1 << 4),
+ ETNA_DIRTY_BLEND_COLOR = (1 << 6),
+ ETNA_DIRTY_STENCIL_REF = (1 << 7),
+ ETNA_DIRTY_SAMPLE_MASK = (1 << 8),
+ ETNA_DIRTY_VIEWPORT = (1 << 9),
+ ETNA_DIRTY_FRAMEBUFFER = (1 << 10),
+ ETNA_DIRTY_SCISSOR = (1 << 11),
+ ETNA_DIRTY_SAMPLER_VIEWS = (1 << 12),
+ ETNA_DIRTY_CONSTBUF = (1 << 13),
+ ETNA_DIRTY_VERTEX_BUFFERS = (1 << 14),
+ ETNA_DIRTY_INDEX_BUFFER = (1 << 15),
+ ETNA_DIRTY_SHADER = (1 << 16),
+ ETNA_DIRTY_TS = (1 << 17),
+ ETNA_DIRTY_TEXTURE_CACHES = (1 << 18),
+ } dirty;
+
+ uint32_t prim_hwsupport;
+ struct primconvert_context *primconvert;
+
+ /* list of resources used by currently-unsubmitted renders */
+ struct list_head used_resources;
+
+ struct slab_child_pool transfer_pool;
+ struct blitter_context *blitter;
+
+ /* compiled bindable state */
+ unsigned sample_mask;
+ struct pipe_blend_state *blend;
+ unsigned num_fragment_samplers;
+ uint32_t active_samplers;
+ struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_rasterizer_state *rasterizer;
+ struct pipe_depth_stencil_alpha_state *zsa;
+ struct compiled_vertex_elements_state *vertex_elements;
+ struct compiled_shader_state shader_state;
+
+ /* to simplify the emit process we store pre compiled state objects,
+ * which got 'compiled' during state change. */
+ struct compiled_blend_color blend_color;
+ struct compiled_stencil_ref stencil_ref;
+ struct compiled_framebuffer_state framebuffer;
+ struct compiled_scissor_state scissor;
+ struct compiled_viewport_state viewport;
+ unsigned num_fragment_sampler_views;
+ uint32_t active_sampler_views;
+ struct pipe_sampler_view *sampler_view[PIPE_MAX_SAMPLERS];
+ struct pipe_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
+ struct etna_vertexbuf_state vertex_buffer;
+ struct etna_index_buffer index_buffer;
+
+ /* pointers to the bound state. these are mainly kept around for the blitter */
+ struct etna_shader *vs;
+ struct etna_shader *fs;
+
+ /* saved parameter-like state. these are mainly kept around for the blitter */
+ struct pipe_framebuffer_state framebuffer_s;
+ struct pipe_stencil_ref stencil_ref_s;
+ struct pipe_viewport_state viewport_s;
+ struct pipe_scissor_state scissor_s;
+
+ /* cached state of entire GPU */
+ struct etna_3d_state gpu3d;
+
+ /* stats/counters */
+ struct {
+ uint64_t prims_emitted;
+ uint64_t draw_calls;
+ } stats;
+};
+
+static inline struct etna_context *
+etna_context(struct pipe_context *pctx)
+{
+ return (struct etna_context *)pctx;
+}
+
+static inline struct etna_transfer *
+etna_transfer(struct pipe_transfer *p)
+{
+ return (struct etna_transfer *)p;
+}
+
+struct pipe_context *
+etna_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
+
+#endif