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Diffstat (limited to 'src/gallium/drivers/etnaviv/etnaviv_compiler.c')
-rw-r--r--src/gallium/drivers/etnaviv/etnaviv_compiler.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler.c b/src/gallium/drivers/etnaviv/etnaviv_compiler.c
index af7b64d0ad1..be3838d777d 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_compiler.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_compiler.c
@@ -2044,7 +2044,7 @@ permute_ps_inputs(struct etna_compile *c)
/* fill in ps inputs into shader object */
static void
-fill_in_ps_inputs(struct etna_shader *sobj, struct etna_compile *c)
+fill_in_ps_inputs(struct etna_shader_variant *sobj, struct etna_compile *c)
{
struct etna_shader_io_file *sf = &sobj->infile;
@@ -2074,7 +2074,7 @@ fill_in_ps_inputs(struct etna_shader *sobj, struct etna_compile *c)
/* fill in output mapping for ps into shader object */
static void
-fill_in_ps_outputs(struct etna_shader *sobj, struct etna_compile *c)
+fill_in_ps_outputs(struct etna_shader_variant *sobj, struct etna_compile *c)
{
sobj->outfile.num_reg = 0;
@@ -2096,7 +2096,7 @@ fill_in_ps_outputs(struct etna_shader *sobj, struct etna_compile *c)
/* fill in inputs for vs into shader object */
static void
-fill_in_vs_inputs(struct etna_shader *sobj, struct etna_compile *c)
+fill_in_vs_inputs(struct etna_shader_variant *sobj, struct etna_compile *c)
{
struct etna_shader_io_file *sf = &sobj->infile;
@@ -2116,7 +2116,7 @@ fill_in_vs_inputs(struct etna_shader *sobj, struct etna_compile *c)
/* build two-level output index [Semantic][Index] for fast linking */
static void
-build_output_index(struct etna_shader *sobj)
+build_output_index(struct etna_shader_variant *sobj)
{
int total = 0;
int offset = 0;
@@ -2140,7 +2140,7 @@ build_output_index(struct etna_shader *sobj)
/* fill in outputs for vs into shader object */
static void
-fill_in_vs_outputs(struct etna_shader *sobj, struct etna_compile *c)
+fill_in_vs_outputs(struct etna_shader_variant *sobj, struct etna_compile *c)
{
struct etna_shader_io_file *sf = &sobj->outfile;
@@ -2240,7 +2240,7 @@ etna_compile_check_limits(struct etna_compile *c)
}
static void
-copy_uniform_state_to_shader(struct etna_compile *c, struct etna_shader *sobj)
+copy_uniform_state_to_shader(struct etna_compile *c, struct etna_shader_variant *sobj)
{
uint32_t count = c->imm_size;
struct etna_shader_uniform_info *uinfo = &sobj->uniforms;
@@ -2253,7 +2253,7 @@ copy_uniform_state_to_shader(struct etna_compile *c, struct etna_shader *sobj)
etna_set_shader_uniforms_dirty_flags(sobj);
}
-struct etna_shader *
+struct etna_shader_variant *
etna_compile_shader(const struct etna_specs *specs,
const struct tgsi_token *tokens)
{
@@ -2261,7 +2261,7 @@ etna_compile_shader(const struct etna_specs *specs,
*/
bool ret;
struct etna_compile *c;
- struct etna_shader *shader;
+ struct etna_shader_variant *shader;
struct tgsi_lowering_config lconfig = {
.lower_SCS = specs->has_sin_cos_sqrt,
@@ -2280,7 +2280,7 @@ etna_compile_shader(const struct etna_specs *specs,
if (!c)
return NULL;
- shader = CALLOC_STRUCT(etna_shader);
+ shader = CALLOC_STRUCT(etna_shader_variant);
if (!shader)
goto out;
@@ -2450,7 +2450,7 @@ out:
extern const char *tgsi_swizzle_names[];
void
-etna_dump_shader(const struct etna_shader *shader)
+etna_dump_shader(const struct etna_shader_variant *shader)
{
if (shader->processor == PIPE_SHADER_VERTEX)
printf("VERT\n");
@@ -2498,7 +2498,7 @@ etna_dump_shader(const struct etna_shader *shader)
}
void
-etna_destroy_shader(struct etna_shader *shader)
+etna_destroy_shader(struct etna_shader_variant *shader)
{
assert(shader);
@@ -2510,7 +2510,7 @@ etna_destroy_shader(struct etna_shader *shader)
}
static const struct etna_shader_inout *
-etna_shader_vs_lookup(const struct etna_shader *sobj,
+etna_shader_vs_lookup(const struct etna_shader_variant *sobj,
const struct etna_shader_inout *in)
{
if (in->semantic.Index < sobj->output_count_per_semantic[in->semantic.Name])
@@ -2521,7 +2521,7 @@ etna_shader_vs_lookup(const struct etna_shader *sobj,
bool
etna_link_shader(struct etna_shader_link_info *info,
- const struct etna_shader *vs, const struct etna_shader *fs)
+ const struct etna_shader_variant *vs, const struct etna_shader_variant *fs)
{
/* For each fragment input we need to find the associated vertex shader
* output, which can be found by matching on semantic name and index. A