diff options
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_tri.c')
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 99 |
1 files changed, 18 insertions, 81 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index 2a4e0b423ca..f02cdd1f763 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -38,7 +38,6 @@ #include "spu_texture.h" #include "spu_tile.h" #include "spu_tri.h" -#include "spu_per_fragment_op.h" /** Masks are uint[4] vectors with each element being 0 or 0xffffffff */ @@ -209,7 +208,7 @@ clip_emit_quad(struct setup_stage *setup) /** * Evaluate attribute coefficients (plane equations) to compute * attribute values for the four fragments in a quad. - * Eg: four colors will be compute. + * Eg: four colors will be computed (in AoS format). */ static INLINE void eval_coeff(uint slot, float x, float y, vector float result[4]) @@ -255,31 +254,6 @@ eval_z(float x, float y) } -static INLINE mask_t -do_depth_test(int x, int y, mask_t quadmask) -{ - float4 zvals; - mask_t mask; - - if (spu.fb.depth_format == PIPE_FORMAT_NONE) - return quadmask; - - zvals.v = eval_z((float) x, (float) y); - - mask = (mask_t) spu_do_depth_stencil(x - setup.cliprect_minx, - y - setup.cliprect_miny, - (qword) quadmask, - (qword) zvals.v, - (qword) spu_splats((unsigned char) 0x0ffu), - (qword) spu_splats((unsigned int) 0x01u)); - - if (spu_extract(spu_orx(mask), 0)) - spu.cur_ztile_status = TILE_STATUS_DIRTY; - - return mask; -} - - /** * Emit a quad (pass to next stage). No clipping is done. * Note: about 1/5 to 1/7 of the time, mask is zero and this function @@ -289,18 +263,6 @@ do_depth_test(int x, int y, mask_t quadmask) static INLINE void emit_quad( int x, int y, mask_t mask ) { -#if 0 - struct softpipe_context *sp = setup.softpipe; - setup.quad.x0 = x; - setup.quad.y0 = y; - setup.quad.mask = mask; - sp->quad.first->run(sp->quad.first, &setup.quad); -#else - - if (spu.read_depth) { - mask = do_depth_test(x, y, mask); - } - /* If any bits in mask are set... */ if (spu_extract(spu_orx(mask), 0)) { const int ix = x - setup.cliprect_minx; @@ -308,6 +270,7 @@ emit_quad( int x, int y, mask_t mask ) vector float colors[4]; spu.cur_ctile_status = TILE_STATUS_DIRTY; + spu.cur_ztile_status = TILE_STATUS_DIRTY; if (spu.texture[0].start) { /* texture mapping */ @@ -355,55 +318,29 @@ emit_quad( int x, int y, mask_t mask ) } - /* Convert fragment data from AoS to SoA format. - */ - qword soa_frag[4]; - _transpose_matrix4x4((vec_float4 *) soa_frag, colors); + { + /* Convert fragment data from AoS to SoA format. + * I.e. (RGBA,RGBA,RGBA,RGBA) -> (RRRR,GGGG,BBBB,AAAA) + * This is temporary! + */ + vector float soa_frag[4]; + _transpose_matrix4x4(soa_frag, colors); - /* Read the current framebuffer values. - */ - const qword pix[4] = { - (qword) spu_splats(spu.ctile.ui[iy+0][ix+0]), - (qword) spu_splats(spu.ctile.ui[iy+0][ix+1]), - (qword) spu_splats(spu.ctile.ui[iy+1][ix+0]), - (qword) spu_splats(spu.ctile.ui[iy+1][ix+1]), - }; + float4 fragZ; - qword soa_pix[4]; + fragZ.v = eval_z((float) x, (float) y); - if (spu.read_fb) { - /* Convert pixel data from AoS to SoA format. + /* Do all per-fragment/quad operations here, including: + * alpha test, z test, stencil test, blend and framebuffer writing. */ - vec_float4 aos_pix[4] = { - spu_unpack_A8R8G8B8(spu.ctile.ui[iy+0][ix+0]), - spu_unpack_A8R8G8B8(spu.ctile.ui[iy+0][ix+1]), - spu_unpack_A8R8G8B8(spu.ctile.ui[iy+1][ix+0]), - spu_unpack_A8R8G8B8(spu.ctile.ui[iy+1][ix+1]), - }; - - _transpose_matrix4x4((vec_float4 *) soa_pix, aos_pix); + spu.fragment_ops(ix, iy, &spu.ctile, &spu.ztile, + fragZ.v, + soa_frag[0], soa_frag[1], + soa_frag[2], soa_frag[3], + mask); } - - struct spu_blend_results result = - (*spu.blend)(soa_frag[0], soa_frag[1], soa_frag[2], soa_frag[3], - soa_pix[0], soa_pix[1], soa_pix[2], soa_pix[3], - spu.const_blend_color[0], spu.const_blend_color[1], - spu.const_blend_color[2], spu.const_blend_color[3]); - - - /* Convert final pixel data from SoA to AoS format. - */ - result = (*spu.logicop)(pix[0], pix[1], pix[2], pix[3], - result.r, result.g, result.b, result.a, - (qword) mask); - - spu.ctile.ui[iy+0][ix+0] = spu_extract((vec_uint4) result.r, 0); - spu.ctile.ui[iy+0][ix+1] = spu_extract((vec_uint4) result.g, 0); - spu.ctile.ui[iy+1][ix+0] = spu_extract((vec_uint4) result.b, 0); - spu.ctile.ui[iy+1][ix+1] = spu_extract((vec_uint4) result.a, 0); } -#endif } |