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path: root/src/gallium/drivers/cell/ppu/cell_texture.c
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Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_texture.c')
-rw-r--r--src/gallium/drivers/cell/ppu/cell_texture.c69
1 files changed, 62 insertions, 7 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c
index 1add81373db..5a0942bbd6e 100644
--- a/src/gallium/drivers/cell/ppu/cell_texture.c
+++ b/src/gallium/drivers/cell/ppu/cell_texture.c
@@ -33,8 +33,9 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "util/u_memory.h"
#include "pipe/p_winsys.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
#include "cell_context.h"
#include "cell_state.h"
@@ -68,11 +69,13 @@ cell_texture_layout(struct cell_texture * spt)
pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);
pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);
+ spt->stride[level] = pt->nblocksx[level] * pt->block.size;
+
spt->level_offset[level] = spt->buffer_size;
spt->buffer_size += (pt->nblocksy[level] *
((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
- pt->nblocksx[level] * pt->block.size;
+ pt->nblocksx[level] * pt->block.size);
width = minify(width);
height = minify(height);
@@ -147,7 +150,8 @@ cell_texture_update(struct pipe_context *pipe, struct pipe_texture *texture,
static struct pipe_surface *
cell_get_tex_surface_screen(struct pipe_screen *screen,
struct pipe_texture *pt,
- unsigned face, unsigned level, unsigned zslice)
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned usage)
{
struct pipe_winsys *ws = screen->winsys;
struct cell_texture *spt = cell_texture(pt);
@@ -166,6 +170,10 @@ cell_get_tex_surface_screen(struct pipe_screen *screen,
ps->nblocksy = pt->nblocksy[level];
ps->stride = spt->stride[level];
ps->offset = spt->level_offset[level];
+ ps->usage = usage;
+
+ /* XXX may need to override usage flags (see sp_texture.c) */
+
if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
@@ -228,10 +236,11 @@ cell_tile_texture(struct cell_context *cell,
assert(w % TILE_SIZE == 0);
assert(h % TILE_SIZE == 0);
- surf = screen->get_tex_surface(screen, &texture->base, face, level, zslice);
+ surf = screen->get_tex_surface(screen, &texture->base, face, level, zslice,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
ASSERT(surf);
- src = (const uint *) pipe_surface_map(surf);
+ src = (const uint *) pipe_surface_map(surf, PIPE_BUFFER_USAGE_CPU_WRITE);
if (texture->tiled_data) {
align_free(texture->tiled_data);
@@ -246,11 +255,12 @@ cell_tile_texture(struct cell_context *cell,
}
-
void
cell_update_texture_mapping(struct cell_context *cell)
{
+#if 0
uint face = 0, level = 0, zslice = 0;
+#endif
uint i;
for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
@@ -275,10 +285,52 @@ cell_update_texture_mapping(struct cell_context *cell)
}
+static void *
+cell_surface_map( struct pipe_screen *screen,
+ struct pipe_surface *surface,
+ unsigned flags )
+{
+ ubyte *map;
+
+ if (flags & ~surface->usage) {
+ assert(0);
+ return NULL;
+ }
+
+ map = screen->winsys->buffer_map( screen->winsys, surface->buffer, flags );
+ if (map == NULL)
+ return NULL;
+
+ /* May want to different things here depending on read/write nature
+ * of the map:
+ */
+ if (surface->texture &&
+ (flags & PIPE_BUFFER_USAGE_CPU_WRITE))
+ {
+ /* Do something to notify sharing contexts of a texture change.
+ * In softpipe, that would mean flushing the texture cache.
+ */
+#if 0
+ cell_screen(screen)->timestamp++;
+#endif
+ }
+
+ return map + surface->offset;
+}
+
+
+static void
+cell_surface_unmap(struct pipe_screen *screen,
+ struct pipe_surface *surface)
+{
+ screen->winsys->buffer_unmap( screen->winsys, surface->buffer );
+}
+
+
void
cell_init_texture_functions(struct cell_context *cell)
{
- cell->pipe.texture_update = cell_texture_update;
+ /*cell->pipe.texture_update = cell_texture_update;*/
}
void
@@ -287,4 +339,7 @@ cell_init_screen_texture_funcs(struct pipe_screen *screen)
screen->texture_create = cell_texture_create_screen;
screen->texture_release = cell_texture_release_screen;
screen->get_tex_surface = cell_get_tex_surface_screen;
+
+ screen->surface_map = cell_surface_map;
+ screen->surface_unmap = cell_surface_unmap;
}