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-rw-r--r--src/gallium/docs/source/context.rst20
-rw-r--r--src/gallium/docs/source/screen.rst4
2 files changed, 23 insertions, 1 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index cb9b8de7d5a..eae400d5d5b 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -120,6 +120,22 @@ to the array index which is used for sampling.
* ``sampler_view_destroy`` destroys a sampler view and releases its reference
to associated texture.
+Shader Resources
+^^^^^^^^^^^^^^^^
+
+Shader resources are textures or buffers that may be read or written
+from a shader without an associated sampler. This means that they
+have no support for floating point coordinates, address wrap modes or
+filtering.
+
+Shader resources are specified for all the shader stages at once using
+the ``set_shader_resources`` method. When binding texture resources,
+the ``level``, ``first_layer`` and ``last_layer`` pipe_surface fields
+specify the mipmap level and the range of layers the texture will be
+constrained to. In the case of buffers, ``first_element`` and
+``last_element`` specify the range within the buffer that will be used
+by the shader resource.
+
Surfaces
^^^^^^^^
@@ -575,7 +591,9 @@ The compute program has access to four special resources:
These resources use a byte-based addressing scheme, and they can be
accessed from the compute program by means of the LOAD/STORE TGSI
-opcodes.
+opcodes. Additional resources to be accessed using the same opcodes
+may be specified by the user with the ``set_compute_resources``
+method.
In addition, normal texture sampling is allowed from the compute
program: ``bind_compute_sampler_states`` may be used to set up texture
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 5d8280a244b..8e4584023df 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -249,6 +249,10 @@ resources might be created and handled quite differently.
process.
* ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
address space of a compute program.
+* ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
+ bound to the graphics pipeline as a shader resource.
+* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
+ bound to the compute program as a shader resource.
.. _pipe_usage: