diff options
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/context.rst | 4 | ||||
-rw-r--r-- | src/gallium/docs/source/debugging.rst | 4 | ||||
-rw-r--r-- | src/gallium/docs/source/distro.rst | 9 | ||||
-rw-r--r-- | src/gallium/docs/source/index.rst | 1 | ||||
-rw-r--r-- | src/gallium/docs/source/resources.rst | 195 |
5 files changed, 212 insertions, 1 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index f241411a002..8250c30f2ab 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -63,7 +63,9 @@ objects. They all follow simple, one-method binding calls, e.g. * ``set_scissor_state`` sets the bounds for the scissor test, which culls pixels before blending to render targets. If the :ref:`Rasterizer` does not have the scissor test enabled, then the scissor bounds never need to - be set since they will not be used. + be set since they will not be used. Note that scissor xmin and ymin are + inclusive, but xmax and ymax are exclusive. The inclusive ranges in x + and y would be [xmin..xmax-1] and [ymin..ymax-1]. * ``set_viewport_state`` diff --git a/src/gallium/docs/source/debugging.rst b/src/gallium/docs/source/debugging.rst index 42bda5aee93..e081cbf74e1 100644 --- a/src/gallium/docs/source/debugging.rst +++ b/src/gallium/docs/source/debugging.rst @@ -21,6 +21,10 @@ This option controls if the debug variables should be printed to stderr. This is probably the most useful variable, since it allows you to find which variables a driver uses. +.. envvar:: GALLIUM_GALAHAD <bool> (false) + +Controls if the :ref:`galahad` sanity checker module should be used. + .. envvar:: GALLIUM_RBUG <bool> (false) Controls if the :ref:`rbug` should be used. diff --git a/src/gallium/docs/source/distro.rst b/src/gallium/docs/source/distro.rst index 70d75b51e65..08c8eab890a 100644 --- a/src/gallium/docs/source/distro.rst +++ b/src/gallium/docs/source/distro.rst @@ -79,6 +79,15 @@ Rbug Wrapper driver. :ref:`rbug` driver used with stand alone rbug-gui. +.. _galahad: + +Galahad +^^^^^^^ + +Wrapper driver. Sanity checker for the internal gallium state. Normally +a driver should n't have to sanity check the input it gets from a state +tracker. Any wrong state received should be perceived as a state tracker bug. + State Trackers -------------- diff --git a/src/gallium/docs/source/index.rst b/src/gallium/docs/source/index.rst index 6c19842dac4..2a73e3ab59d 100644 --- a/src/gallium/docs/source/index.rst +++ b/src/gallium/docs/source/index.rst @@ -15,6 +15,7 @@ Contents: debugging tgsi screen + resources context cso distro diff --git a/src/gallium/docs/source/resources.rst b/src/gallium/docs/source/resources.rst new file mode 100644 index 00000000000..c8a5766821b --- /dev/null +++ b/src/gallium/docs/source/resources.rst @@ -0,0 +1,195 @@ +Resources and derived objects +============================= + +Resources represent objects that hold data: textures and buffers. + +They are mostly modelled after the resources in Direct3D 10/11, but with a +different transfer/update mechanism, and more features for OpenGL support. + +Resources can be used in several ways, and it is required to specify all planned uses through an appropriate set of bind flags. + +TODO: write much more on resources + +Transfers +--------- + +Transfers are the mechanism used to access resources with the CPU. + +OpenGL: OpenGL supports mapping buffers and has inline transfer functions for both buffers and textures + +D3D11: D3D11 lacks transfers, but has special resource types that are mappable to the CPU address space + +TODO: write much more on transfers + +Resource targets +---------------- + +Resource targets determine the type of a resource. + +Note that drivers may not actually have the restrictions listed regarding +coordinate normalization and wrap modes, and in fact efficient OpenCL +support will probably require drivers that don't have any of them, which +will probably be advertised with an appropriate cap. + +TODO: document all targets. Note that both 3D and cube have restrictions +that depend on the hardware generation. + +TODO: can buffers have a non-R8 format? + +PIPE_BUFFER +^^^^^^^^^^^ + +Buffer resource: can be used as a vertex, index, constant buffer (appropriate bind flags must be requested). + +They can be bound to stream output if supported. +TODO: what about the restrictions lifted by the several later GL transform feedback extensions? How does one advertise that in Gallium? + +They can be also be bound to a shader stage as usual. +TODO: are all drivers supposed to support this? how does this work exactly? are there size limits? + +They can be also be bound to the framebuffer as usual. +TODO: are all drivers supposed to support this? how does this work exactly? are there size limits? +TODO: is there any chance of supporting GL pixel buffer object acceleration with this? + +- depth0 must be 1 +- last_level must be 0 +- TODO: what about normalization? +- TODO: wrap modes/other sampling state? +- TODO: are arbitrary formats supported? in which cases? + +OpenGL: vertex buffers in GL 1.5 or GL_ARB_vertex_buffer_object + +- Binding to stream out requires GL 3.0 or GL_NV_transform_feedback +- Binding as constant buffers requires GL 3.1 or GL_ARB_uniform_buffer_object +- Binding to a sampling stage requires GL 3.1 or GL_ARB_texture_buffer_object +- TODO: can they be bound to an FBO? + +D3D11: buffer resources +- Binding to a render target requires D3D_FEATURE_LEVEL_10_0 + +PIPE_TEXTURE_1D +^^^^^^^^^^^^^^^ +1D surface accessed with normalized coordinates. + +UNIMPLEMENTED: 1D texture arrays not supported + +- If PIPE_CAP_NPOT_TEXTURES is not supported, + width must be a power of two +- height0 must be 1 +- depth0 must be 1 +- Mipmaps can be used +- Must use normalized coordinates + +OpenGL: GL_TEXTURE_1D in GL 1.0 + +- PIPE_CAP_NPOT_TEXTURES is equivalent to GL 2.0 or GL_ARB_texture_non_power_of_two + +D3D11: 1D textures in D3D_FEATURE_LEVEL_10_0 + +PIPE_TEXTURE_RECT +^^^^^^^^^^^^^^^^^ +2D surface with OpenGL GL_TEXTURE_RECTANGLE semantics. + +- depth0 must be 1 +- last_level must be 0 +- Must use unnormalized coordinates +- Must use a clamp wrap mode + +OpenGL: GL_TEXTURE_RECTANGLE in GL 3.1 or GL_ARB_texture_rectangle or GL_NV_texture_rectangle + +OpenCL: can create OpenCL images based on this, that can then be sampled arbitrarily + +D3D11: not supported (only PIPE_TEXTURE_2D with normalized coordinates is supported) + +PIPE_TEXTURE_2D +^^^^^^^^^^^^^^^ +2D surface accessed with normalized coordinates. + +UNIMPLEMENTED: 2D texture arrays not supported + +- If PIPE_CAP_NPOT_TEXTURES is not supported, + width and height must be powers of two +- depth0 must be 1 +- Mipmaps can be used +- Must use normalized coordinates +- No special restrictions on wrap modes + +OpenGL: GL_TEXTURE_2D in GL 1.0 + +- PIPE_CAP_NPOT_TEXTURES is equivalent to GL 2.0 or GL_ARB_texture_non_power_of_two + +OpenCL: can create OpenCL images based on this, that can then be sampled arbitrarily + +D3D11: 2D textures + +- PIPE_CAP_NPOT_TEXTURES is equivalent to D3D_FEATURE_LEVEL_9_3 + +PIPE_TEXTURE_3D +^^^^^^^^^^^^^^^ + +3-dimensional array of texels. +Mipmap dimensions are reduced in all 3 coordinates. + +- If PIPE_CAP_NPOT_TEXTURES is not supported, + width, height and depth must be powers of two +- Must use normalized coordinates + +OpenGL: GL_TEXTURE_3D in GL 1.2 or GL_EXT_texture3D + +- PIPE_CAP_NPOT_TEXTURES is equivalent to GL 2.0 or GL_ARB_texture_non_power_of_two + +D3D11: 3D textures + +- PIPE_CAP_NPOT_TEXTURES is equivalent to D3D_FEATURE_LEVEL_10_0 + +PIPE_TEXTURE_CUBE +^^^^^^^^^^^^^^^^^ + +Cube maps consist of 6 2D faces. +The 6 surfaces form an imaginary cube, and sampling happens by mapping an +input 3-vector to the point of the cube surface in that direction. + +Sampling may be optionally seamless, resulting in filtering taking samples +from multiple surfaces near to the edge. +UNIMPLEMENTED: seamless cube map sampling not supported + +UNIMPLEMENTED: cube map arrays not supported + +- Width and height must be equal +- If PIPE_CAP_NPOT_TEXTURES is not supported, + width and height must be powers of two +- Must use normalized coordinates + +OpenGL: GL_TEXTURE_CUBE_MAP in GL 1.3 or EXT_texture_cube_map + +- PIPE_CAP_NPOT_TEXTURES is equivalent to GL 2.0 or GL_ARB_texture_non_power_of_two +- Seamless cube maps require GL 3.2 or GL_ARB_seamless_cube_map or GL_AMD_seamless_cubemap_per_texture +- Cube map arrays require GL 4.0 or GL_ARB_texture_cube_map_array + +D3D11: 2D array textures with the D3D11_RESOURCE_MISC_TEXTURECUBE flag + +- PIPE_CAP_NPOT_TEXTURES is equivalent to D3D_FEATURE_LEVEL_10_0 +- Cube map arrays require D3D_FEATURE_LEVEL_10_1 +- TODO: are (non)seamless cube maps supported in D3D11? how? + +Surfaces +-------- + +Surfaces are views of a resource that can be bound as a framebuffer to serve as the render target or depth buffer. + +TODO: write much more on surfaces + +OpenGL: FBOs are collections of surfaces in GL 3.0 or GL_ARB_framebuffer_object + +D3D11: render target views and depth/stencil views + +Sampler views +------------- + +Sampler views are views of a resource that can be bound to a pipeline stage to be sampled from shaders. + +TODO: write much more on sampler views + +OpenGL: texture objects are actually sampler view and resource in a single unit + +D3D11: shader resource views |