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-rw-r--r--src/gallium/docs/source/context.rst5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 6760e7be4b9..f0d3b84783d 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -233,6 +233,11 @@ The most common type of query is the occlusion query,
are written to the framebuffer without being culled by
:ref:`Depth, Stencil, & Alpha` testing or shader KILL instructions.
The result is an unsigned 64-bit integer.
+In cases where a boolean result of an occlusion query is enough,
+``PIPE_QUERY_OCCLUSION_PREDICATE`` should be used. It is just like
+``PIPE_QUERY_OCCLUSION_COUNTER`` except that the result is a boolean
+value of FALSE for cases where COUNTER would result in 0 and TRUE
+for all other cases.
Another type of query, ``PIPE_QUERY_TIME_ELAPSED``, returns the amount of
time, in nanoseconds, the context takes to perform operations.