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Diffstat (limited to 'src/gallium/docs/source/tgsi.rst')
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index af2df2251da..6366f7e802d 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -3213,6 +3213,14 @@ Whether depth test, stencil test, and occlusion query should run before the fragment shader (regardless of fragment shader side effects). Corresponds to GLSL early_fragment_tests. +NEXT_SHADER +""""""""""" + +Which shader stage will MOST LIKELY follow after this shader when the shader +is bound. This is only a hint to the driver and doesn't have to be precise. +Only set for VS and TES. + + Texture Sampling and Texture Formats ------------------------------------ |