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-rw-r--r--src/gallium/docs/source/tgsi.rst8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index af2df2251da..6366f7e802d 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -3213,6 +3213,14 @@ Whether depth test, stencil test, and occlusion query should run before
the fragment shader (regardless of fragment shader side effects). Corresponds
to GLSL early_fragment_tests.
+NEXT_SHADER
+"""""""""""
+
+Which shader stage will MOST LIKELY follow after this shader when the shader
+is bound. This is only a hint to the driver and doesn't have to be precise.
+Only set for VS and TES.
+
+
Texture Sampling and Texture Formats
------------------------------------