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-rw-r--r--src/gallium/docs/source/tgsi.rst6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 2ca3c3bbb5d..2130e0893f8 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -964,7 +964,9 @@ XXX doesn't look like most of the opcodes really belong here.
As per NV_gpu_program4, retrieve the dimensions of the texture depending on
the target. For 1D (width), 2D/RECT/CUBE (width, height), 3D (width, height,
- depth), 1D array (width, layers), 2D array (width, height, layers)
+ depth), 1D array (width, layers), 2D array (width, height, layers).
+ Also return the number of accessible levels (last_level - first_level + 1)
+ in W.
.. math::
@@ -976,6 +978,8 @@ XXX doesn't look like most of the opcodes really belong here.
dst.z = texture\_depth(unit, lod)
+ dst.w = texture\_levels(unit)
+
.. opcode:: TG4 - Texture Gather
As per ARB_texture_gather, gathers the four texels to be used in a bi-linear