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-rw-r--r--src/gallium/docs/source/tgsi.rst11
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diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 7e7010f407f..fda21a21ed4 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -1754,6 +1754,17 @@ Specifies that writes to the fragment shader color 0 are replicated to all
bound cbufs. This facilitates OpenGL's fragColor output vs fragData[0] where
fragData is directed to a single color buffer, but fragColor is broadcast.
+VS_PROHIBIT_UCPS
+""""""""""""""""""""""""""
+If this property is set on the program bound to the shader stage before the
+fragment shader, user clip planes should have no effect (be disabled) even if
+that shader does not write to any clip distance outputs and the rasterizer's
+clip_plane_enable is non-zero.
+This property is only supported by drivers that also support shader clip
+distance outputs.
+This is useful for APIs that don't have UCPs and where clip distances written
+by a shader cannot be disabled.
+
Texture Sampling and Texture Formats
------------------------------------