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-rw-r--r--src/gallium/docs/source/context.rst3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index ad678adc725..3ddf1ea3fd7 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -207,8 +207,7 @@ the framebuffer to particular RGBA, depth, or stencil values.
Currently, this does not take into account color or stencil write masks (as
used by GL), and always clears the whole surfaces (no scissoring as used by
GL clear or explicit rectangles like d3d9 uses). It can, however, also clear
-only depth or stencil in a combined depth/stencil surface, if the driver
-supports PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE.
+only depth or stencil in a combined depth/stencil surface.
If a surface includes several layers then all layers will be cleared.
``clear_render_target`` clears a single color rendertarget with the specified