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-rw-r--r--src/gallium/docs/source/context.rst14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index e471eebd66e..1037162aefb 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -104,16 +104,10 @@ The ``first_layer`` and ``last_layer`` fields specify the layer range the
texture is going to be constrained to. Similar to the LOD range, this is added
to the array index which is used for sampling.
-* ``set_fragment_sampler_views`` binds an array of sampler views to
- fragment shader stage. Every binding point acquires a reference
+* ``set_sampler_views`` binds an array of sampler views to a shader stage.
+ Every binding point acquires a reference
to a respective sampler view and releases a reference to the previous
- sampler view. If M is the maximum number of sampler units and N units
- is passed to set_fragment_sampler_views, the driver should unbind the
- sampler views for units N..M-1.
-
-* ``set_vertex_sampler_views`` binds an array of sampler views to vertex
- shader stage. Every binding point acquires a reference to a respective
- sampler view and releases a reference to the previous sampler view.
+ sampler view.
* ``create_sampler_view`` creates a new sampler view. ``texture`` is associated
with the sampler view which results in sampler view holding a reference
@@ -601,5 +595,5 @@ method.
In addition, normal texture sampling is allowed from the compute
program: ``bind_sampler_states`` may be used to set up texture
-samplers for the compute stage and ``set_compute_sampler_views`` may
+samplers for the compute stage and ``set_sampler_views`` may
be used to bind a number of sampler views to it.