diff options
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.c | 40 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.h | 3 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_simple_shaders.c | 47 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_simple_shaders.h | 4 |
4 files changed, 78 insertions, 16 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index 3f92476f0c0..817eeac9f0d 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -65,7 +65,7 @@ struct blit_state struct pipe_vertex_element velem[2]; void *vs; - void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3]; + void *fs[PIPE_MAX_TEXTURE_TYPES][4]; struct pipe_resource *vbuf; /**< quad vertices */ unsigned vbuf_slot; @@ -135,17 +135,15 @@ void util_destroy_blit(struct blit_state *ctx) { struct pipe_context *pipe = ctx->pipe; - unsigned i, j, k; + unsigned i, j; if (ctx->vs) pipe->delete_vs_state(pipe, ctx->vs); for (i = 0; i < ARRAY_SIZE(ctx->fs); i++) { for (j = 0; j < ARRAY_SIZE(ctx->fs[i]); j++) { - for (k = 0; k < ARRAY_SIZE(ctx->fs[i][j]); k++) { - if (ctx->fs[i][j][k]) - pipe->delete_fs_state(pipe, ctx->fs[i][j][k]); - } + if (ctx->fs[i][j]) + pipe->delete_fs_state(pipe, ctx->fs[i][j]); } } @@ -159,8 +157,9 @@ util_destroy_blit(struct blit_state *ctx) * Helper function to set the fragment shaders. */ static inline void -set_fragment_shader(struct blit_state *ctx, uint writemask, +set_fragment_shader(struct blit_state *ctx, enum pipe_format format, + boolean src_xrbias, enum pipe_texture_target pipe_tex) { enum tgsi_return_type stype; @@ -177,19 +176,29 @@ set_fragment_shader(struct blit_state *ctx, uint writemask, idx = 2; } - if (!ctx->fs[pipe_tex][writemask][idx]) { + if (src_xrbias) { + assert(stype == TGSI_RETURN_TYPE_FLOAT); + idx = 3; + if (!ctx->fs[pipe_tex][idx]) { + enum tgsi_texture_type tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); + ctx->fs[pipe_tex][idx] = + util_make_fragment_tex_shader_xrbias(ctx->pipe, tgsi_tex); + } + } + + else if (!ctx->fs[pipe_tex][idx]) { unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); /* OpenGL does not allow blits from signed to unsigned integer * or vice versa. */ - ctx->fs[pipe_tex][writemask][idx] = + ctx->fs[pipe_tex][idx] = util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR, - writemask, + TGSI_WRITEMASK_XYZW, stype, stype, false, false); } - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]); + cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][idx]); } @@ -491,8 +500,8 @@ util_blit_pixels(struct blit_state *ctx, * The sampler view's first_layer indicate the layer to use, but for * cube maps it must point to the first face. Face is passed in src_face. * - * The main advantage over util_blit_pixels is that it allows to specify swizzles in - * pipe_sampler_view::swizzle_?. + * The main advantage over util_blit_pixels is that it allows to specify + * swizzles in pipe_sampler_view::swizzle_?. * * But there is no control over blitting Z and/or stencil. */ @@ -505,7 +514,8 @@ util_blit_pixels_tex(struct blit_state *ctx, struct pipe_surface *dst, int dstX0, int dstY0, int dstX1, int dstY1, - float z, uint filter) + float z, uint filter, + boolean src_xrbias) { boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT; struct pipe_framebuffer_state fb; @@ -593,7 +603,7 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view); /* shaders */ - set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW, + set_fragment_shader(ctx, src_xrbias, src_sampler_view->format, src_sampler_view->texture->target); set_vertex_shader(ctx); diff --git a/src/gallium/auxiliary/util/u_blit.h b/src/gallium/auxiliary/util/u_blit.h index b50edab781e..e2934d0983c 100644 --- a/src/gallium/auxiliary/util/u_blit.h +++ b/src/gallium/auxiliary/util/u_blit.h @@ -72,7 +72,8 @@ util_blit_pixels_tex(struct blit_state *ctx, struct pipe_surface *dst, int dstX0, int dstY0, int dstX1, int dstY1, - float z, uint filter); + float z, uint filter, + boolean src_xrbias); #ifdef __cplusplus } diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c index a301c057624..0b444045c42 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/src/gallium/auxiliary/util/u_simple_shaders.c @@ -222,6 +222,53 @@ ureg_load_tex(struct ureg_program *ureg, struct ureg_dst out, } /** + * Make simple fragment texture shader, with xrbias->float conversion: + * IMM {1023/510, -384/510, 0, 1} + * TEX TEMP[0], IN[0], SAMP[0], 2D; + * MAD TEMP[0].xyz TEMP[0], IMM[0].xxxx, IMM[0].yyyy + * MOV OUT[0], TEMP[0] + * END; + * + * \param tex_target one of PIPE_TEXTURE_x + */ +void * +util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe, + enum tgsi_texture_type tex_target) +{ + struct ureg_program *ureg; + struct ureg_src sampler; + struct ureg_src coord; + struct ureg_dst temp; + struct ureg_dst out; + struct ureg_src imm; + enum tgsi_return_type stype = TGSI_RETURN_TYPE_FLOAT; + + ureg = ureg_create(PIPE_SHADER_FRAGMENT); + if (!ureg) + return NULL; + + imm = ureg_imm4f(ureg, 1023.0f/510.0f, -384.0f/510.0f, 0.0f, 1.0f); + sampler = ureg_DECL_sampler(ureg, 0); + ureg_DECL_sampler_view(ureg, 0, tex_target, stype, stype, stype, stype); + coord = ureg_DECL_fs_input(ureg, + TGSI_SEMANTIC_GENERIC, 0, + TGSI_INTERPOLATE_LINEAR); + out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); + temp = ureg_DECL_temporary(ureg); + + ureg_TEX(ureg, temp, tex_target, coord, sampler); + ureg_MAD(ureg, ureg_writemask(temp, TGSI_WRITEMASK_XYZ), + ureg_src(temp), + ureg_scalar(imm, TGSI_SWIZZLE_X), + ureg_scalar(imm, TGSI_SWIZZLE_Y)); + ureg_MOV(ureg, out, ureg_src(temp)); + ureg_END(ureg); + + return ureg_create_shader_and_destroy(ureg, pipe); +} + + +/** * Make simple fragment texture shader: * IMM {0,0,0,1} // (if writemask != 0xf) * MOV TEMP[0], IMM[0] // (if writemask != 0xf) diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h index a281f573a4a..627c56331a3 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.h +++ b/src/gallium/auxiliary/util/u_simple_shaders.h @@ -68,6 +68,10 @@ util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe); extern void * util_make_layered_clear_geometry_shader(struct pipe_context *pipe); +void * +util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe, + enum tgsi_texture_type tex_target); + extern void * util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, unsigned tex_target, |