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-rw-r--r--src/gallium/auxiliary/util/u_blit.c19
-rw-r--r--src/gallium/auxiliary/util/u_clear.h16
2 files changed, 27 insertions, 8 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index fb00c3abe8b..50386425995 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -46,6 +46,7 @@
#include "util/u_memory.h"
#include "util/u_simple_shaders.h"
#include "util/u_surface.h"
+#include "util/u_rect.h"
#include "cso_cache/cso_context.h"
@@ -301,7 +302,8 @@ util_blit_pixels_writemask(struct blit_state *ctx,
* no overlapping.
* Filter mode should not matter since there's no stretching.
*/
- if (dst->format == src->format &&
+ if (pipe->surface_copy &&
+ dst->format == src->format &&
srcX0 < srcX1 &&
dstX0 < dstX1 &&
srcY0 < srcY1 &&
@@ -365,10 +367,17 @@ util_blit_pixels_writemask(struct blit_state *ctx,
PIPE_BUFFER_USAGE_GPU_WRITE);
/* load temp texture */
- pipe->surface_copy(pipe,
- texSurf, 0, 0, /* dest */
- src, srcLeft, srcTop, /* src */
- srcW, srcH); /* size */
+ if (pipe->surface_copy) {
+ pipe->surface_copy(pipe,
+ texSurf, 0, 0, /* dest */
+ src, srcLeft, srcTop, /* src */
+ srcW, srcH); /* size */
+ } else {
+ util_surface_copy(pipe, FALSE,
+ texSurf, 0, 0, /* dest */
+ src, srcLeft, srcTop, /* src */
+ srcW, srcH); /* size */
+ }
/* free the surface, update the texture if necessary.
*/
diff --git a/src/gallium/auxiliary/util/u_clear.h b/src/gallium/auxiliary/util/u_clear.h
index 7c16b32cf9f..1e65a035aed 100644
--- a/src/gallium/auxiliary/util/u_clear.h
+++ b/src/gallium/auxiliary/util/u_clear.h
@@ -32,6 +32,7 @@
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_pack_color.h"
+#include "util/u_rect.h"
/**
@@ -48,13 +49,22 @@ util_clear(struct pipe_context *pipe,
unsigned color;
util_pack_color(rgba, ps->format, &color);
- pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, color);
+ if (pipe->surface_fill) {
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, color);
+ } else {
+ util_surface_fill(pipe, ps, 0, 0, ps->width, ps->height, color);
+ }
}
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
struct pipe_surface *ps = framebuffer->zsbuf;
- pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
- util_pack_z_stencil(ps->format, depth, stencil));
+ if (pipe->surface_fill) {
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
+ util_pack_z_stencil(ps->format, depth, stencil));
+ } else {
+ util_surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
+ util_pack_z_stencil(ps->format, depth, stencil));
+ }
}
}