diff options
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_sample.c | 5 | ||||
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_sample.h | 17 | ||||
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c | 16 | ||||
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c | 108 | ||||
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c | 5 |
5 files changed, 107 insertions, 44 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.c b/src/gallium/auxiliary/gallivm/lp_bld_sample.c index f1bf28519de..85c0d4ed6f8 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.c @@ -1313,10 +1313,7 @@ lp_build_mipmap_level_sizes(struct lp_build_sample_context *bld, bld->row_stride_array, ilevel); } - if (dims == 3 || - bld->static_texture_state->target == PIPE_TEXTURE_CUBE || - bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY || - bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) { + if (dims == 3 || has_layer_coord(bld->static_texture_state->target)) { *img_stride_vec = lp_build_get_level_stride_vec(bld, bld->img_stride_array, ilevel); diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.h b/src/gallium/auxiliary/gallivm/lp_bld_sample.h index fd4e0532607..be05b136edb 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample.h +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.h @@ -356,9 +356,7 @@ texture_dims(enum pipe_texture_target tex) case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_RECT: case PIPE_TEXTURE_CUBE: - return 2; case PIPE_TEXTURE_CUBE_ARRAY: - assert(0); return 2; case PIPE_TEXTURE_3D: return 3; @@ -368,6 +366,21 @@ texture_dims(enum pipe_texture_target tex) } } +static INLINE boolean +has_layer_coord(enum pipe_texture_target tex) +{ + switch (tex) { + case PIPE_TEXTURE_1D_ARRAY: + case PIPE_TEXTURE_2D_ARRAY: + /* cube is not layered but 3rd coord (after cube mapping) behaves the same */ + case PIPE_TEXTURE_CUBE: + case PIPE_TEXTURE_CUBE_ARRAY: + return TRUE; + default: + return FALSE; + } +} + boolean lp_sampler_wrap_mode_uses_border_color(unsigned mode, diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c index 2f026065766..394521d382a 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c @@ -704,9 +704,7 @@ lp_build_sample_image_nearest(struct lp_build_sample_context *bld, offset = lp_build_add(&bld->int_coord_bld, offset, z_offset); } } - if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE || - bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY || - bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) { + if (has_layer_coord(bld->static_texture_state->target)) { LLVMValueRef z_offset; /* The r coord is the cube face in [0,5] or array layer */ z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec); @@ -781,9 +779,7 @@ lp_build_sample_image_nearest_afloat(struct lp_build_sample_context *bld, &z_icoord); } } - if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE || - bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY || - bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) { + if (has_layer_coord(bld->static_texture_state->target)) { z_icoord = r; } @@ -1130,9 +1126,7 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, &x_subcoord[0], &x_subcoord[1]); /* add potential cube/array/mip offsets now as they are constant per pixel */ - if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE || - bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY || - bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) { + if (has_layer_coord(bld->static_texture_state->target)) { LLVMValueRef z_offset; z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec); /* The r coord is the cube face in [0,5] or array layer */ @@ -1301,9 +1295,7 @@ lp_build_sample_image_linear_afloat(struct lp_build_sample_context *bld, &x_offset1, &x_subcoord[1]); /* add potential cube/array/mip offsets now as they are constant per pixel */ - if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE || - bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY || - bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) { + if (has_layer_coord(bld->static_texture_state->target)) { LLVMValueRef z_offset; z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec); /* The r coord is the cube face in [0,5] or array layer */ diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c index e29f5034452..99309fe75bd 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c @@ -752,10 +752,14 @@ lp_build_sample_image_nearest(struct lp_build_sample_context *bld, lp_build_name(z, "tex.z.wrapped"); } } - if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE || - bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY || - bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) { - z = coords[2]; + if (has_layer_coord(bld->static_texture_state->target)) { + if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) { + /* add cube layer to face */ + z = lp_build_add(&bld->int_coord_bld, coords[2], coords[3]); + } + else { + z = coords[2]; + } lp_build_name(z, "tex.z.layer"); } @@ -868,7 +872,8 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, int chan, texel_index; boolean seamless_cube_filter, accurate_cube_corners; - seamless_cube_filter = bld->static_texture_state->target == PIPE_TEXTURE_CUBE && + seamless_cube_filter = (bld->static_texture_state->target == PIPE_TEXTURE_CUBE || + bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) && bld->static_sampler_state->seamless_cube_map; accurate_cube_corners = ACCURATE_CUBE_CORNERS && seamless_cube_filter; @@ -923,10 +928,15 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, lp_build_name(z1, "tex.z1.wrapped"); } } - if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE || - bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY || - bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) { - z00 = z01 = z10 = z11 = z1 = coords[2]; /* cube face or layer */ + if (has_layer_coord(bld->static_texture_state->target)) { + if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) { + /* add cube layer to face */ + z00 = z01 = z10 = z11 = z1 = + lp_build_add(&bld->int_coord_bld, coords[2], coords[3]); + } + else { + z00 = z01 = z10 = z11 = z1 = coords[2]; /* cube face or layer */ + } lp_build_name(z00, "tex.z0.layer"); lp_build_name(z1, "tex.z1.layer"); } @@ -1047,6 +1057,14 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, z10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_faces[3], z10); z11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_faces[3], z11); + if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) { + /* now can add cube layer to face (per sample) */ + z00 = lp_build_add(ivec_bld, z00, coords[3]); + z01 = lp_build_add(ivec_bld, z01, coords[3]); + z10 = lp_build_add(ivec_bld, z10, coords[3]); + z11 = lp_build_add(ivec_bld, z11, coords[3]); + } + LLVMBuildStore(builder, x00, xs[0]); LLVMBuildStore(builder, x01, xs[1]); LLVMBuildStore(builder, x10, xs[2]); @@ -1070,10 +1088,19 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, LLVMBuildStore(builder, y0, ys[1]); LLVMBuildStore(builder, y1, ys[2]); LLVMBuildStore(builder, y1, ys[3]); - LLVMBuildStore(builder, face, zs[0]); - LLVMBuildStore(builder, face, zs[1]); - LLVMBuildStore(builder, face, zs[2]); - LLVMBuildStore(builder, face, zs[3]); + if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) { + LLVMValueRef cube_layer = lp_build_add(ivec_bld, face, coords[3]); + LLVMBuildStore(builder, cube_layer, zs[0]); + LLVMBuildStore(builder, cube_layer, zs[1]); + LLVMBuildStore(builder, cube_layer, zs[2]); + LLVMBuildStore(builder, cube_layer, zs[3]); + } + else { + LLVMBuildStore(builder, face, zs[0]); + LLVMBuildStore(builder, face, zs[1]); + LLVMBuildStore(builder, face, zs[2]); + LLVMBuildStore(builder, face, zs[3]); + } lp_build_endif(&edge_if); @@ -1644,6 +1671,7 @@ lp_build_sample_mipmap_both(struct lp_build_sample_context *bld, static LLVMValueRef lp_build_layer_coord(struct lp_build_sample_context *bld, unsigned texture_unit, + boolean is_cube_array, LLVMValueRef layer, LLVMValueRef *out_of_bounds) { @@ -1655,6 +1683,7 @@ lp_build_layer_coord(struct lp_build_sample_context *bld, if (out_of_bounds) { LLVMValueRef out1, out; + assert(!is_cube_array); num_layers = lp_build_broadcast_scalar(int_coord_bld, num_layers); out = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, layer, int_coord_bld->zero); out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, layer, num_layers); @@ -1663,7 +1692,9 @@ lp_build_layer_coord(struct lp_build_sample_context *bld, } else { LLVMValueRef maxlayer; - maxlayer = lp_build_sub(&bld->int_bld, num_layers, bld->int_bld.one); + LLVMValueRef s = is_cube_array ? lp_build_const_int32(bld->gallivm, 6) : + bld->int_bld.one; + maxlayer = lp_build_sub(&bld->int_bld, num_layers, s); maxlayer = lp_build_broadcast_scalar(int_coord_bld, maxlayer); return lp_build_clamp(int_coord_bld, layer, int_coord_bld->zero, maxlayer); } @@ -1703,7 +1734,7 @@ lp_build_sample_common(struct lp_build_sample_context *bld, * Choose cube face, recompute texcoords for the chosen face and * compute rho here too (as it requires transform of derivatives). */ - if (target == PIPE_TEXTURE_CUBE) { + if (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY) { boolean need_derivs; need_derivs = ((min_filter != mag_filter || mip_filter != PIPE_TEX_MIPFILTER_NONE) && @@ -1711,11 +1742,19 @@ lp_build_sample_common(struct lp_build_sample_context *bld, !explicit_lod); lp_build_cube_lookup(bld, coords, derivs, &cube_rho, &cube_derivs, need_derivs); derivs = &cube_derivs; + if (target == PIPE_TEXTURE_CUBE_ARRAY) { + /* calculate cube layer coord now */ + LLVMValueRef layer = lp_build_iround(&bld->coord_bld, coords[3]); + LLVMValueRef six = lp_build_const_int_vec(bld->gallivm, bld->int_coord_type, 6); + layer = lp_build_mul(&bld->int_coord_bld, layer, six); + coords[3] = lp_build_layer_coord(bld, texture_index, TRUE, layer, NULL); + /* because of seamless filtering can't add it to face (coords[2]) here. */ + } } else if (target == PIPE_TEXTURE_1D_ARRAY || target == PIPE_TEXTURE_2D_ARRAY) { coords[2] = lp_build_iround(&bld->coord_bld, coords[2]); - coords[2] = lp_build_layer_coord(bld, texture_index, coords[2], NULL); + coords[2] = lp_build_layer_coord(bld, texture_index, FALSE, coords[2], NULL); } if (bld->static_sampler_state->compare_mode != PIPE_TEX_COMPARE_NONE) { @@ -2223,11 +2262,11 @@ lp_build_fetch_texel(struct lp_build_sample_context *bld, if (target == PIPE_TEXTURE_1D_ARRAY || target == PIPE_TEXTURE_2D_ARRAY) { if (out_of_bound_ret_zero) { - z = lp_build_layer_coord(bld, texture_unit, z, &out1); + z = lp_build_layer_coord(bld, texture_unit, FALSE, z, &out1); out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1); } else { - z = lp_build_layer_coord(bld, texture_unit, z, NULL); + z = lp_build_layer_coord(bld, texture_unit, FALSE, z, NULL); } } @@ -2463,7 +2502,8 @@ lp_build_sample_soa(struct gallivm_state *gallivm, if ((gallivm_debug & GALLIVM_DEBUG_NO_QUAD_LOD) && (gallivm_debug & GALLIVM_DEBUG_NO_RHO_APPROX) && - (static_texture_state->target == PIPE_TEXTURE_CUBE) && + (static_texture_state->target == PIPE_TEXTURE_CUBE || + static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) && (!is_fetch && mip_filter != PIPE_TEX_MIPFILTER_NONE)) { /* * special case for using per-pixel lod even for implicit lod, @@ -2601,7 +2641,8 @@ lp_build_sample_soa(struct gallivm_state *gallivm, use_aos &= lp_is_simple_wrap_mode(derived_sampler_state.wrap_r); } } - if (static_texture_state->target == PIPE_TEXTURE_CUBE && + if ((static_texture_state->target == PIPE_TEXTURE_CUBE || + static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) && derived_sampler_state.seamless_cube_map && (derived_sampler_state.min_img_filter == PIPE_TEX_FILTER_LINEAR || derived_sampler_state.mag_img_filter == PIPE_TEX_FILTER_LINEAR)) { @@ -2631,6 +2672,13 @@ lp_build_sample_soa(struct gallivm_state *gallivm, &lod_positive, &lod_fpart, &ilevel0, &ilevel1); + if (use_aos && static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) { + /* The aos path doesn't do seamless filtering so simply add cube layer + * to face now. + */ + newcoords[2] = lp_build_add(&bld.int_coord_bld, newcoords[2], newcoords[3]); + } + /* * we only try 8-wide sampling with soa as it appears to * be a loss with aos with AVX (but it should work, except @@ -2695,7 +2743,8 @@ lp_build_sample_soa(struct gallivm_state *gallivm, bld4.num_mips = bld4.num_lods = 1; if ((gallivm_debug & GALLIVM_DEBUG_NO_QUAD_LOD) && (gallivm_debug & GALLIVM_DEBUG_NO_RHO_APPROX) && - (static_texture_state->target == PIPE_TEXTURE_CUBE) && + (static_texture_state->target == PIPE_TEXTURE_CUBE || + static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) && (!is_fetch && mip_filter != PIPE_TEX_MIPFILTER_NONE)) { bld4.num_mips = type4.length; bld4.num_lods = type4.length; @@ -2891,6 +2940,7 @@ lp_build_size_query_soa(struct gallivm_state *gallivm, switch (target) { case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D_ARRAY: + case PIPE_TEXTURE_CUBE_ARRAY: has_array = TRUE; break; default: @@ -2932,10 +2982,20 @@ lp_build_size_query_soa(struct gallivm_state *gallivm, size = lp_build_minify(&bld_int_vec4, size, lod, TRUE); - if (has_array) - size = LLVMBuildInsertElement(gallivm->builder, size, - dynamic_state->depth(dynamic_state, gallivm, texture_unit), + if (has_array) { + LLVMValueRef layers = dynamic_state->depth(dynamic_state, gallivm, texture_unit); + if (target == PIPE_TEXTURE_CUBE_ARRAY) { + /* + * It looks like GL wants number of cubes, d3d10.1 has it undefined? + * Could avoid this by passing in number of cubes instead of total + * number of layers (might make things easier elsewhere too). + */ + LLVMValueRef six = lp_build_const_int32(gallivm, 6); + layers = LLVMBuildSDiv(gallivm->builder, layers, six, ""); + } + size = LLVMBuildInsertElement(gallivm->builder, size, layers, lp_build_const_int32(gallivm, dims), ""); + } /* * d3d10 requires zero for x/y/z values (but not w, i.e. mip levels) diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c index 93c926ade94..c0bd7bec193 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c @@ -2333,7 +2333,7 @@ emit_fetch_texels( struct lp_build_tgsi_soa_context *bld, unsigned unit, target; LLVMValueRef coord_undef = LLVMGetUndef(bld->bld_base.base.int_vec_type); LLVMValueRef explicit_lod = NULL; - LLVMValueRef coords[3]; + LLVMValueRef coords[5]; LLVMValueRef offsets[3] = { NULL }; enum lp_sampler_lod_property lod_property = LP_SAMPLER_LOD_SCALAR; unsigned dims, i; @@ -2395,7 +2395,8 @@ emit_fetch_texels( struct lp_build_tgsi_soa_context *bld, for (i = 0; i < dims; i++) { coords[i] = lp_build_emit_fetch(&bld->bld_base, inst, 0, i); } - for (i = dims; i < 3; i++) { + /* never use more than 3 coords here but emit_fetch_texel copies all 5 anyway */ + for (i = dims; i < 5; i++) { coords[i] = coord_undef; } if (layer_coord) |