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-rw-r--r--src/gallium/auxiliary/draw/draw_vs_exec.c6
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_sse.c14
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_sse2.c35
3 files changed, 52 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c
index 44563803f90..82d27d44934 100644
--- a/src/gallium/auxiliary/draw/draw_vs_exec.c
+++ b/src/gallium/auxiliary/draw/draw_vs_exec.c
@@ -120,6 +120,12 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
input = (const float (*)[4])((const char *)input + input_stride);
}
+ tgsi_set_exec_mask(machine,
+ 1,
+ max_vertices > 1,
+ max_vertices > 2,
+ max_vertices > 3);
+
/* run interpreter */
tgsi_exec_machine_run( machine );
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c
index 0efabd9de8b..77ba5152f9f 100644
--- a/src/gallium/auxiliary/draw/draw_vs_sse.c
+++ b/src/gallium/auxiliary/draw/draw_vs_sse.c
@@ -99,9 +99,23 @@ vs_sse_run_linear( struct draw_vertex_shader *base,
struct tgsi_exec_machine *machine = shader->machine;
unsigned int i;
+ /* By default, execute all channels. XXX move this inside the loop
+ * below when we support shader conditionals/loops.
+ */
+ tgsi_set_exec_mask(machine, 1, 1, 1, 1);
+
for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
+ if (max_vertices < 4) {
+ /* disable the unused execution channels */
+ tgsi_set_exec_mask(machine,
+ 1,
+ max_vertices > 1,
+ max_vertices > 2,
+ 0);
+ }
+
/* run compiled shader
*/
shader->func(machine->Inputs,
diff --git a/src/gallium/auxiliary/tgsi/tgsi_sse2.c b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
index c115956c5d7..4d59106dbfa 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_sse2.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
@@ -69,6 +69,9 @@
#define TEMP_R0 TGSI_EXEC_TEMP_R0
#define TEMP_ADDR TGSI_EXEC_TEMP_ADDR
+#define TEMP_EXEC_MASK_I TGSI_EXEC_MASK_I
+#define TEMP_EXEC_MASK_C TGSI_EXEC_MASK_C
+
/**
* X86 utility functions.
@@ -230,6 +233,9 @@ emit_const(
int indirectIndex )
{
if (indirect) {
+ /* 'vec' is the offset from the address register's value.
+ * We're loading CONST[ADDR+vec] into an xmm register.
+ */
struct x86_reg r0 = get_input_base();
struct x86_reg r1 = get_output_base();
uint i;
@@ -240,18 +246,40 @@ emit_const(
x86_push( func, r0 );
x86_push( func, r1 );
+ /*
+ * Loop over the four pixels or vertices in the quad.
+ * Get the value of the address (offset) register for pixel/vertex[i],
+ * add it to the src offset and index into the constant buffer.
+ * Note that we're working on SOA data.
+ * If any of the pixel/vertex execution channels are unused their
+ * values will be garbage. It's very important that we don't use
+ * those garbage values as indexes into the constant buffer since
+ * that'll cause segfaults.
+ * The solution is to bitwise-AND the offset with the execution mask
+ * register whose values are either 0 or ~0.
+ * The caller must setup the execution mask register to indicate
+ * which channels are valid/alive before running the shader.
+ * The execution mask will also figure into loops and conditionals
+ * someday.
+ */
for (i = 0; i < QUAD_SIZE; i++) {
- x86_lea( func, r0, get_const( vec, chan ) );
+ /* r1 = address register[i] */
x86_mov( func, r1, x86_make_disp( get_temp( TEMP_ADDR, CHAN_X ), i * 4 ) );
+ /* r0 = execution mask[i] */
+ x86_mov( func, r0, x86_make_disp( get_temp( TEMP_EXEC_MASK_I, TEMP_EXEC_MASK_C ), i * 4 ) );
+ /* r1 = r1 & r0 */
+ x86_and( func, r1, r0 );
+ /* r0 = 'vec', the offset */
+ x86_lea( func, r0, get_const( vec, chan ) );
- /* Quick hack to multiply by 16 -- need to add SHL to rtasm.
+ /* Quick hack to multiply r1 by 16 -- need to add SHL to rtasm.
*/
x86_add( func, r1, r1 );
x86_add( func, r1, r1 );
x86_add( func, r1, r1 );
x86_add( func, r1, r1 );
- x86_add( func, r0, r1 );
+ x86_add( func, r0, r1 ); /* r0 = r0 + r1 */
x86_mov( func, r1, x86_deref( r0 ) );
x86_mov( func, x86_make_disp( get_temp( TEMP_R0, CHAN_X ), i * 4 ), r1 );
}
@@ -265,6 +293,7 @@ emit_const(
get_temp( TEMP_R0, CHAN_X ) );
}
else {
+ /* 'vec' is the index into the src register file, such as TEMP[vec] */
assert( vec >= 0 );
sse_movss(