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-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_vbuf.c3
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_emit.c3
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_emit.c9
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c3
4 files changed, 18 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
index 10a1f7df799..a6fde77a0ed 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
@@ -390,6 +390,9 @@ vbuf_alloc_vertices( struct vbuf_stage *vbuf )
/* Allocate a new vertex buffer */
vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
+ /* even number */
+ vbuf->max_vertices = vbuf->max_vertices & ~1;
+
/* Must always succeed -- driver gives us a
* 'max_vertex_buffer_bytes' which it guarantees it can allocate,
* and it will flush itself if necessary to do so. If this does
diff --git a/src/gallium/auxiliary/draw/draw_pt_emit.c b/src/gallium/auxiliary/draw/draw_pt_emit.c
index a02f1f46fed..40f05cb9e0b 100644
--- a/src/gallium/auxiliary/draw/draw_pt_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_emit.c
@@ -143,6 +143,9 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
*max_vertices = (draw->render->max_vertex_buffer_bytes /
(vinfo->size * 4));
+
+ /* even number */
+ *max_vertices = *max_vertices & ~1;
}
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
index 083ce105bfd..4a1f3b09536 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
@@ -200,6 +200,15 @@ static void fetch_emit_prepare( struct draw_pt_middle_end *middle,
*max_vertices = (draw->render->max_vertex_buffer_bytes /
(vinfo->size * 4));
+
+ /* Return an even number of verts.
+ * This prevents "parity" errors when splitting long triangle strips which
+ * can lead to front/back culling mix-ups.
+ * Every other triangle in a strip has an alternate front/back orientation
+ * so splitting at an odd position can cause the orientation of subsequent
+ * triangles to get reversed.
+ */
+ *max_vertices = *max_vertices & ~1;
}
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
index 25118712a66..0aec4b71baf 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
@@ -99,6 +99,9 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
*max_vertices = DRAW_PIPE_MAX_VERTICES;
}
+ /* return even number */
+ *max_vertices = *max_vertices & ~1;
+
/* No need to prepare the shader.
*/
vs->prepare(vs, draw);