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-rw-r--r--src/gallium/auxiliary/vl/vl_compositor.c73
1 files changed, 50 insertions, 23 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index 44b3714dcc3..e6d787b4d74 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -349,7 +349,7 @@ static void gen_rect_verts(unsigned pos,
assert(pos < VL_COMPOSITOR_MAX_LAYERS + 2);
assert(src_rect);
assert(src_inv_size);
- assert((dst_rect && dst_inv_size) || (!dst_rect && !dst_inv_size));
+ assert((dst_rect && dst_inv_size) /*|| (!dst_rect && !dst_inv_size)*/);
assert(vb);
vb[pos * 6 + 0].x = dst_rect->x * dst_inv_size->x;
@@ -383,39 +383,52 @@ static void gen_rect_verts(unsigned pos,
vb[pos * 6 + 5].w = (src_rect->y + src_rect->h) * src_inv_size->y;
}
-static unsigned gen_verts(struct vl_compositor *c,
- struct pipe_video_rect *src_rect,
- struct vertex2f *src_inv_size,
- struct pipe_video_rect *dst_rect)
+static unsigned gen_data(struct vl_compositor *c,
+ struct pipe_texture *src_surface,
+ struct pipe_video_rect *src_rect,
+ struct pipe_video_rect *dst_rect,
+ struct pipe_texture **textures)
{
void *vb;
unsigned num_rects = 0;
unsigned i;
assert(c);
+ assert(src_surface);
assert(src_rect);
- assert(src_inv_size);
assert(dst_rect);
+ assert(textures);
vb = pipe_buffer_map(c->pipe->screen, c->vertex_buf.buffer,
PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD);
+ if (!vb)
+ return 0;
+
if (c->dirty_bg) {
struct vertex2f bg_inv_size = {1.0f / c->bg->width0, 1.0f / c->bg->height0};
- gen_rect_verts(num_rects++, &c->bg_src_rect, &bg_inv_size, NULL, NULL, vb);
+ gen_rect_verts(num_rects, &c->bg_src_rect, &bg_inv_size, NULL, NULL, vb);
+ textures[num_rects] = c->bg;
+ ++num_rects;
c->dirty_bg = false;
}
- gen_rect_verts(num_rects++, src_rect, src_inv_size, dst_rect, &c->fb_inv_size, vb);
-
- for (i = 0; c->dirty_layers > 0; i++)
{
+ struct vertex2f src_inv_size = { 1.0f / src_surface->width0, 1.0f / src_surface->height0};
+ gen_rect_verts(num_rects, src_rect, &src_inv_size, dst_rect, &c->fb_inv_size, vb);
+ textures[num_rects] = src_surface;
+ ++num_rects;
+ }
+
+ for (i = 0; c->dirty_layers > 0; i++) {
assert(i < VL_COMPOSITOR_MAX_LAYERS);
if (c->dirty_layers & (1 << i)) {
struct vertex2f layer_inv_size = {1.0f / c->layers[i]->width0, 1.0f / c->layers[i]->height0};
- gen_rect_verts(num_rects++, &c->layer_src_rects[i], &layer_inv_size,
+ gen_rect_verts(num_rects, &c->layer_src_rects[i], &layer_inv_size,
&c->layer_dst_rects[i], &c->fb_inv_size, vb);
+ textures[num_rects] = c->layers[i];
+ ++num_rects;
c->dirty_layers &= ~(1 << i);
}
}
@@ -425,6 +438,28 @@ static unsigned gen_verts(struct vl_compositor *c,
return num_rects;
}
+static void draw_layers(struct vl_compositor *c,
+ struct pipe_texture *src_surface,
+ struct pipe_video_rect *src_rect,
+ struct pipe_video_rect *dst_rect)
+{
+ unsigned num_rects;
+ struct pipe_texture *textures[VL_COMPOSITOR_MAX_LAYERS + 2];
+ unsigned i;
+
+ assert(c);
+ assert(src_surface);
+ assert(src_rect);
+ assert(dst_rect);
+
+ num_rects = gen_data(c, src_surface, src_rect, dst_rect, textures);
+
+ for (i = 0; i < num_rects; ++i) {
+ c->pipe->set_fragment_sampler_textures(c->pipe, 1, &textures[i]);
+ c->pipe->draw_arrays(c->pipe, PIPE_PRIM_TRIANGLES, i * 6, 6);
+ }
+}
+
void vl_compositor_render(struct vl_compositor *compositor,
struct pipe_texture *src_surface,
enum pipe_mpeg12_picture_type picture_type,
@@ -437,8 +472,6 @@ void vl_compositor_render(struct vl_compositor *compositor,
struct pipe_video_rect *dst_area,
struct pipe_fence_handle **fence)
{
- unsigned num_rects;
-
assert(compositor);
assert(src_surface);
assert(src_area);
@@ -459,7 +492,7 @@ void vl_compositor_render(struct vl_compositor *compositor,
(
compositor->pipe->screen,
dst_surface,
- 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE
+ 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ_WRITE
);
compositor->viewport.scale[0] = compositor->fb_state.width;
@@ -474,22 +507,15 @@ void vl_compositor_render(struct vl_compositor *compositor,
compositor->pipe->set_framebuffer_state(compositor->pipe, &compositor->fb_state);
compositor->pipe->set_viewport_state(compositor->pipe, &compositor->viewport);
compositor->pipe->bind_fragment_sampler_states(compositor->pipe, 1, &compositor->sampler);
- compositor->pipe->set_fragment_sampler_textures(compositor->pipe, 1, &src_surface);
compositor->pipe->bind_vs_state(compositor->pipe, compositor->vertex_shader);
compositor->pipe->bind_fs_state(compositor->pipe, compositor->fragment_shader);
compositor->pipe->set_vertex_buffers(compositor->pipe, 1, &compositor->vertex_buf);
compositor->pipe->set_vertex_elements(compositor->pipe, 2, compositor->vertex_elems);
compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_FRAGMENT, 0, &compositor->fs_const_buf);
- {
- struct vertex2f src_inv_size = {1.0f / src_surface->width0, 1.0f / src_surface->height0};
- num_rects = gen_verts(compositor, src_area, &src_inv_size, dst_area);
- }
+ draw_layers(compositor, src_surface, src_area, dst_area);
assert(!compositor->dirty_bg && !compositor->dirty_layers);
- assert(num_rects > 0);
-
- compositor->pipe->draw_arrays(compositor->pipe, PIPE_PRIM_TRIANGLES, 0, num_rects * 6);
compositor->pipe->flush(compositor->pipe, PIPE_FLUSH_RENDER_CACHE, fence);
pipe_surface_reference(&compositor->fb_state.cbufs[0], NULL);
@@ -501,7 +527,8 @@ void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float
memcpy
(
- pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
+ pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf.buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD),
mat,
sizeof(struct fragment_shader_consts)
);