diff options
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/hud/hud_context.c | 168 | ||||
-rw-r--r-- | src/gallium/auxiliary/hud/hud_context.h | 2 |
2 files changed, 95 insertions, 75 deletions
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c index ed2e8491143..83b32041d7b 100644 --- a/src/gallium/auxiliary/hud/hud_context.c +++ b/src/gallium/auxiliary/hud/hud_context.c @@ -428,8 +428,8 @@ hud_prepare_vertices(struct hud_context *hud, struct vertex_queue *v, * Draw the HUD to the texture \p tex. * The texture is usually the back buffer being displayed. */ -void -hud_draw(struct hud_context *hud, struct pipe_resource *tex) +static void +hud_draw_results(struct hud_context *hud, struct pipe_resource *tex) { struct cso_context *cso = hud->cso; struct pipe_context *pipe = hud->pipe; @@ -439,7 +439,6 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex) const struct pipe_sampler_state *sampler_states[] = { &hud->font_sampler_state }; struct hud_pane *pane; - struct hud_graph *gr, *next; if (!huds_visible) return; @@ -519,76 +518,6 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex) cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, sampler_states); cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf); - /* prepare vertex buffers */ - hud_prepare_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float)); - hud_prepare_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float)); - hud_prepare_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float)); - hud_prepare_vertices(hud, &hud->color_prims, 32 * 1024, 2 * sizeof(float)); - - /* Allocate everything once and divide the storage into 3 portions - * manually, because u_upload_alloc can unmap memory from previous calls. - */ - u_upload_alloc(hud->pipe->stream_uploader, 0, - hud->bg.buffer_size + - hud->whitelines.buffer_size + - hud->text.buffer_size + - hud->color_prims.buffer_size, - 16, &hud->bg.vbuf.buffer_offset, &hud->bg.vbuf.buffer.resource, - (void**)&hud->bg.vertices); - if (!hud->bg.vertices) { - goto out; - } - - pipe_resource_reference(&hud->whitelines.vbuf.buffer.resource, hud->bg.vbuf.buffer.resource); - pipe_resource_reference(&hud->text.vbuf.buffer.resource, hud->bg.vbuf.buffer.resource); - pipe_resource_reference(&hud->color_prims.vbuf.buffer.resource, hud->bg.vbuf.buffer.resource); - - hud->whitelines.vbuf.buffer_offset = hud->bg.vbuf.buffer_offset + - hud->bg.buffer_size; - hud->whitelines.vertices = hud->bg.vertices + - hud->bg.buffer_size / sizeof(float); - - hud->text.vbuf.buffer_offset = hud->whitelines.vbuf.buffer_offset + - hud->whitelines.buffer_size; - hud->text.vertices = hud->whitelines.vertices + - hud->whitelines.buffer_size / sizeof(float); - - hud->color_prims.vbuf.buffer_offset = hud->text.vbuf.buffer_offset + - hud->text.buffer_size; - hud->color_prims.vertices = hud->text.vertices + - hud->text.buffer_size / sizeof(float); - - /* prepare all graphs */ - hud_batch_query_update(hud->batch_query); - - LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) { - LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) { - gr->query_new_value(gr); - } - - if (pane->sort_items) { - LIST_FOR_EACH_ENTRY_SAFE(gr, next, &pane->graph_list, head) { - /* ignore the last one */ - if (&gr->head == pane->graph_list.prev) - continue; - - /* This is an incremental bubble sort, because we only do one pass - * per frame. It will eventually reach an equilibrium. - */ - if (gr->current_value < - LIST_ENTRY(struct hud_graph, next, head)->current_value) { - LIST_DEL(&gr->head); - LIST_ADD(&gr->head, &next->head); - } - } - } - - hud_pane_accumulate_vertices(hud, pane); - } - - /* unmap the uploader's vertex buffer before drawing */ - u_upload_unmap(pipe->stream_uploader); - /* draw accumulated vertices for background quads */ cso_set_blend(cso, &hud->alpha_blend); cso_set_fragment_shader_handle(hud->cso, hud->fs_color); @@ -648,11 +577,17 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex) hud_pane_draw_colored_objects(hud, pane); } -out: cso_restore_state(cso); cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX); pipe_surface_reference(&surf, NULL); +} + +static void +hud_start_queries(struct hud_context *hud) +{ + struct hud_pane *pane; + struct hud_graph *gr; /* Start queries. */ hud_batch_query_begin(hud->batch_query); @@ -665,6 +600,91 @@ out: } } +/* Stop queries, query results, and record vertices for charts. */ +static void +hud_stop_queries(struct hud_context *hud) +{ + struct hud_pane *pane; + struct hud_graph *gr, *next; + + /* prepare vertex buffers */ + hud_prepare_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float)); + hud_prepare_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float)); + hud_prepare_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float)); + hud_prepare_vertices(hud, &hud->color_prims, 32 * 1024, 2 * sizeof(float)); + + /* Allocate everything once and divide the storage into 3 portions + * manually, because u_upload_alloc can unmap memory from previous calls. + */ + u_upload_alloc(hud->pipe->stream_uploader, 0, + hud->bg.buffer_size + + hud->whitelines.buffer_size + + hud->text.buffer_size + + hud->color_prims.buffer_size, + 16, &hud->bg.vbuf.buffer_offset, &hud->bg.vbuf.buffer.resource, + (void**)&hud->bg.vertices); + if (!hud->bg.vertices) + return; + + pipe_resource_reference(&hud->whitelines.vbuf.buffer.resource, hud->bg.vbuf.buffer.resource); + pipe_resource_reference(&hud->text.vbuf.buffer.resource, hud->bg.vbuf.buffer.resource); + pipe_resource_reference(&hud->color_prims.vbuf.buffer.resource, hud->bg.vbuf.buffer.resource); + + hud->whitelines.vbuf.buffer_offset = hud->bg.vbuf.buffer_offset + + hud->bg.buffer_size; + hud->whitelines.vertices = hud->bg.vertices + + hud->bg.buffer_size / sizeof(float); + + hud->text.vbuf.buffer_offset = hud->whitelines.vbuf.buffer_offset + + hud->whitelines.buffer_size; + hud->text.vertices = hud->whitelines.vertices + + hud->whitelines.buffer_size / sizeof(float); + + hud->color_prims.vbuf.buffer_offset = hud->text.vbuf.buffer_offset + + hud->text.buffer_size; + hud->color_prims.vertices = hud->text.vertices + + hud->text.buffer_size / sizeof(float); + + /* prepare all graphs */ + hud_batch_query_update(hud->batch_query); + + LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) { + LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) { + gr->query_new_value(gr); + } + + if (pane->sort_items) { + LIST_FOR_EACH_ENTRY_SAFE(gr, next, &pane->graph_list, head) { + /* ignore the last one */ + if (&gr->head == pane->graph_list.prev) + continue; + + /* This is an incremental bubble sort, because we only do one pass + * per frame. It will eventually reach an equilibrium. + */ + if (gr->current_value < + LIST_ENTRY(struct hud_graph, next, head)->current_value) { + LIST_DEL(&gr->head); + LIST_ADD(&gr->head, &next->head); + } + } + } + + hud_pane_accumulate_vertices(hud, pane); + } + + /* unmap the uploader's vertex buffer before drawing */ + u_upload_unmap(hud->pipe->stream_uploader); +} + +void +hud_run(struct hud_context *hud, struct pipe_resource *tex) +{ + hud_stop_queries(hud); + hud_draw_results(hud, tex); + hud_start_queries(hud); +} + static void fixup_bytes(enum pipe_driver_query_type type, int position, uint64_t *exp10) { diff --git a/src/gallium/auxiliary/hud/hud_context.h b/src/gallium/auxiliary/hud/hud_context.h index 5a7e13b2732..deb60ef1098 100644 --- a/src/gallium/auxiliary/hud/hud_context.h +++ b/src/gallium/auxiliary/hud/hud_context.h @@ -41,7 +41,7 @@ void hud_destroy(struct hud_context *hud); void -hud_draw(struct hud_context *hud, struct pipe_resource *tex); +hud_run(struct hud_context *hud, struct pipe_resource *tex); void hud_add_queue_for_monitoring(struct hud_context *hud, |