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-rw-r--r--src/gallium/auxiliary/hud/hud_context.c3
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.c9
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.h3
3 files changed, 10 insertions, 5 deletions
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
index de032b6ba82..cbd00a9614a 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -959,7 +959,8 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
hud->fs_color =
util_make_fragment_passthrough_shader(pipe,
TGSI_SEMANTIC_COLOR,
- TGSI_INTERPOLATE_CONSTANT);
+ TGSI_INTERPOLATE_CONSTANT,
+ TRUE);
{
/* Read a texture and do .xxxx swizzling. */
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index c53c2d024fb..6ca073dbc46 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -322,11 +322,12 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
void *
util_make_fragment_passthrough_shader(struct pipe_context *pipe,
int input_semantic,
- int input_interpolate)
+ int input_interpolate,
+ boolean write_all_cbufs)
{
static const char shader_templ[] =
"FRAG\n"
- "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
+ "%s"
"DCL IN[0], %s[0], %s\n"
"DCL OUT[0], COLOR[0]\n"
@@ -337,7 +338,9 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
- sprintf(text, shader_templ, tgsi_semantic_names[input_semantic],
+ sprintf(text, shader_templ,
+ write_all_cbufs ? "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" : "",
+ tgsi_semantic_names[input_semantic],
tgsi_interpolate_names[input_interpolate]);
if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
index 22b9cee4de6..06da2490ec7 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.h
+++ b/src/gallium/auxiliary/util/u_simple_shaders.h
@@ -89,7 +89,8 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
extern void *
util_make_fragment_passthrough_shader(struct pipe_context *pipe,
int input_semantic,
- int input_interpolate);
+ int input_interpolate,
+ boolean write_all_cbufs);
extern void *