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-rw-r--r--src/gallium/auxiliary/draw/draw_context.c10
-rw-r--r--src/gallium/auxiliary/draw/draw_context.h10
-rw-r--r--src/gallium/auxiliary/draw/draw_llvm.c4
-rw-r--r--src/gallium/auxiliary/draw/draw_llvm.h5
4 files changed, 15 insertions, 14 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 46dd0b4128f..8f1189a6bda 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -440,7 +440,7 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw,
void
draw_set_mapped_constant_buffer(struct draw_context *draw,
- unsigned shader_type,
+ enum pipe_shader_type shader_type,
unsigned slot,
const void *buffer,
unsigned size )
@@ -720,7 +720,7 @@ draw_total_gs_outputs(const struct draw_context *draw)
*/
void
draw_texture_sampler(struct draw_context *draw,
- uint shader,
+ enum pipe_shader_type shader,
struct tgsi_sampler *sampler)
{
if (shader == PIPE_SHADER_VERTEX) {
@@ -738,7 +738,7 @@ draw_texture_sampler(struct draw_context *draw,
*/
void
draw_image(struct draw_context *draw,
- uint shader,
+ enum pipe_shader_type shader,
struct tgsi_image *image)
{
if (shader == PIPE_SHADER_VERTEX) {
@@ -756,7 +756,7 @@ draw_image(struct draw_context *draw,
*/
void
draw_buffer(struct draw_context *draw,
- uint shader,
+ enum pipe_shader_type shader,
struct tgsi_buffer *buffer)
{
if (shader == PIPE_SHADER_VERTEX) {
@@ -1011,7 +1011,7 @@ draw_set_samplers(struct draw_context *draw,
void
draw_set_mapped_texture(struct draw_context *draw,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index e605cd6a5fb..d8a1470e901 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -152,17 +152,17 @@ draw_total_gs_outputs(const struct draw_context *draw);
void
draw_texture_sampler(struct draw_context *draw,
- uint shader_type,
+ enum pipe_shader_type shader_type,
struct tgsi_sampler *sampler);
void
draw_image(struct draw_context *draw,
- uint shader_type,
+ enum pipe_shader_type shader_type,
struct tgsi_image *image);
void
draw_buffer(struct draw_context *draw,
- uint shader_type,
+ enum pipe_shader_type shader_type,
struct tgsi_buffer *buffer);
void
@@ -178,7 +178,7 @@ draw_set_samplers(struct draw_context *draw,
void
draw_set_mapped_texture(struct draw_context *draw,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
@@ -249,7 +249,7 @@ void draw_set_mapped_vertex_buffer(struct draw_context *draw,
void
draw_set_mapped_constant_buffer(struct draw_context *draw,
- unsigned shader_type,
+ enum pipe_shader_type shader_type,
unsigned slot,
const void *buffer,
unsigned size);
diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c
index 8952dc8d3ba..104965bfeb8 100644
--- a/src/gallium/auxiliary/draw/draw_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_llvm.c
@@ -2068,7 +2068,7 @@ draw_llvm_dump_variant_key(struct draw_llvm_variant_key *key)
void
draw_llvm_set_mapped_texture(struct draw_context *draw,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
@@ -2113,7 +2113,7 @@ draw_llvm_set_mapped_texture(struct draw_context *draw,
void
draw_llvm_set_sampler_state(struct draw_context *draw,
- unsigned shader_type)
+ enum pipe_shader_type shader_type)
{
unsigned i;
diff --git a/src/gallium/auxiliary/draw/draw_llvm.h b/src/gallium/auxiliary/draw/draw_llvm.h
index 2ddf249672e..57c9e72c04c 100644
--- a/src/gallium/auxiliary/draw/draw_llvm.h
+++ b/src/gallium/auxiliary/draw/draw_llvm.h
@@ -508,11 +508,12 @@ struct lp_build_sampler_soa *
draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state);
void
-draw_llvm_set_sampler_state(struct draw_context *draw, unsigned shader_stage);
+draw_llvm_set_sampler_state(struct draw_context *draw,
+ enum pipe_shader_type shader_stage);
void
draw_llvm_set_mapped_texture(struct draw_context *draw,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,