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-rw-r--r--src/gallium/auxiliary/util/u_blitter.c77
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h13
-rw-r--r--src/gallium/auxiliary/util/u_inlines.h15
3 files changed, 65 insertions, 40 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index e72f267f53d..1f9d50932e3 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -86,7 +86,6 @@ struct blitter_context_priv
void *dsa_write_depth_keep_stencil;
void *dsa_keep_depth_stencil;
void *dsa_keep_depth_write_stencil;
- void *dsa_flush_depth_stencil;
void *velem_state;
@@ -158,10 +157,6 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
ctx->dsa_keep_depth_stencil =
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
- dsa.depth.writemask = 1;
- ctx->dsa_flush_depth_stencil =
- pipe->create_depth_stencil_alpha_state(pipe, &dsa);
-
dsa.depth.enabled = 1;
dsa.depth.writemask = 1;
dsa.depth.func = PIPE_FUNC_ALWAYS;
@@ -247,7 +242,6 @@ void util_blitter_destroy(struct blitter_context *blitter)
ctx->dsa_write_depth_keep_stencil);
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
- pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil);
pipe->delete_rasterizer_state(pipe, ctx->rs_state);
pipe->delete_vs_state(pipe, ctx->vs);
@@ -665,12 +659,13 @@ static void blitter_draw_rectangle(struct blitter_context *blitter,
blitter_draw_quad(ctx);
}
-void util_blitter_clear(struct blitter_context *blitter,
- unsigned width, unsigned height,
- unsigned num_cbufs,
- unsigned clear_buffers,
- const float *rgba,
- double depth, unsigned stencil)
+static void util_blitter_clear_custom(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ unsigned num_cbufs,
+ unsigned clear_buffers,
+ const float *rgba,
+ double depth, unsigned stencil,
+ void *custom_blend, void *custom_dsa)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
@@ -681,26 +676,28 @@ void util_blitter_clear(struct blitter_context *blitter,
blitter_check_saved_CSOs(ctx);
/* bind CSOs */
- if (clear_buffers & PIPE_CLEAR_COLOR)
+ if (custom_blend) {
+ pipe->bind_blend_state(pipe, custom_blend);
+ } else if (clear_buffers & PIPE_CLEAR_COLOR) {
pipe->bind_blend_state(pipe, ctx->blend_write_color);
- else
+ } else {
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
+ }
- if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
- sr.ref_value[0] = stencil & 0xff;
+ if (custom_dsa) {
+ pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
+ } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
- pipe->set_stencil_ref(pipe, &sr);
- }
- else if (clear_buffers & PIPE_CLEAR_DEPTH) {
+ } else if (clear_buffers & PIPE_CLEAR_DEPTH) {
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
- }
- else if (clear_buffers & PIPE_CLEAR_STENCIL) {
- sr.ref_value[0] = stencil & 0xff;
+ } else if (clear_buffers & PIPE_CLEAR_STENCIL) {
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
- pipe->set_stencil_ref(pipe, &sr);
- }
- else
+ } else {
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
+ }
+
+ sr.ref_value[0] = stencil & 0xff;
+ pipe->set_stencil_ref(pipe, &sr);
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
@@ -713,6 +710,27 @@ void util_blitter_clear(struct blitter_context *blitter,
blitter_restore_CSOs(ctx);
}
+void util_blitter_clear(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ unsigned num_cbufs,
+ unsigned clear_buffers,
+ const float *rgba,
+ double depth, unsigned stencil)
+{
+ util_blitter_clear_custom(blitter, width, height, num_cbufs,
+ clear_buffers, rgba, depth, stencil,
+ NULL, NULL);
+}
+
+void util_blitter_clear_depth_custom(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ double depth, void *custom_dsa)
+{
+ const float rgba[4] = {0, 0, 0, 0};
+ util_blitter_clear_custom(blitter, width, height, 0,
+ 0, rgba, depth, 0, NULL, custom_dsa);
+}
+
static
boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
@@ -1024,12 +1042,3 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
UTIL_BLITTER_ATTRIB_NONE, NULL);
blitter_restore_CSOs(ctx);
}
-
-/* flush a region of a depth stencil surface for r300g */
-void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
- struct pipe_surface *dstsurf)
-{
- struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- util_blitter_custom_depth_stencil(blitter, dstsurf, NULL,
- ctx->dsa_flush_depth_stencil, 0.0f);
-}
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index 922a8580ac1..47494c94110 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -55,13 +55,13 @@ struct blitter_context
* \param y1 A Y coordinate of the top-left corner.
* \param x2 An X coordinate of the bottom-right corner.
* \param y2 A Y coordinate of the bottom-right corner.
- * \param depth A depth which the rectangle is rendered at.
+ * \param depth A depth which the rectangle is rendered at.
*
* \param type Semantics of the attributes "attrib".
* If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
* If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
- * make up a constant RGBA color, and should go to the COLOR0
- * varying slot of a fragment shader.
+ * make up a constant RGBA color, and should go
+ * to the GENERIC0 varying slot of a fragment shader.
* If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
* {a3, a4} specify top-left and bottom-right texture
* coordinates of the rectangle, respectively, and should go
@@ -141,6 +141,10 @@ void util_blitter_clear(struct blitter_context *blitter,
const float *rgba,
double depth, unsigned stencil);
+void util_blitter_clear_depth_custom(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ double depth, void *custom_dsa);
+
/**
* Copy a block of pixels from one surface to another.
*
@@ -200,9 +204,6 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height);
-void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
- struct pipe_surface *dstsurf);
-
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
struct pipe_surface *zsurf,
struct pipe_surface *cbsurf,
diff --git a/src/gallium/auxiliary/util/u_inlines.h b/src/gallium/auxiliary/util/u_inlines.h
index b4870bce981..fc4eb8fdd2e 100644
--- a/src/gallium/auxiliary/util/u_inlines.h
+++ b/src/gallium/auxiliary/util/u_inlines.h
@@ -160,6 +160,21 @@ pipe_surface_init(struct pipe_context *ctx, struct pipe_surface* ps,
pipe_surface_reset(ctx, ps, pt, level, layer, flags);
}
+/* Return true if the surfaces are equal. */
+static INLINE boolean
+pipe_surface_equal(struct pipe_surface *s1, struct pipe_surface *s2)
+{
+ return s1->texture == s2->texture &&
+ s1->format == s2->format &&
+ (s1->texture->target != PIPE_BUFFER ||
+ (s1->u.buf.first_element == s2->u.buf.first_element &&
+ s1->u.buf.last_element == s2->u.buf.last_element)) &&
+ (s1->texture->target == PIPE_BUFFER ||
+ (s1->u.tex.level == s2->u.tex.level &&
+ s1->u.tex.first_layer == s2->u.tex.first_layer &&
+ s1->u.tex.last_layer == s2->u.tex.last_layer));
+}
+
/*
* Convenience wrappers for screen buffer functions.
*/