diff options
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index d0b9187d1f9..4b4734a21d5 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -815,6 +815,8 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_stream_out) + pipe->set_stream_output_targets(pipe, 0, NULL, 0); blitter_set_dst_dimensions(ctx, width, height); blitter->draw_rectangle(blitter, 0, 0, width, height, depth, @@ -1013,6 +1015,8 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter, pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_stream_out) + pipe->set_stream_output_targets(pipe, 0, NULL, 0); pipe->bind_fragment_sampler_states(pipe, 1, &ctx->sampler_state); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); pipe->set_fragment_sampler_views(pipe, 1, &src); @@ -1098,6 +1102,8 @@ void util_blitter_clear_render_target(struct blitter_context *blitter, pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_stream_out) + pipe->set_stream_output_targets(pipe, 0, NULL, 0); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ @@ -1166,6 +1172,8 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_stream_out) + pipe->set_stream_output_targets(pipe, 0, NULL, 0); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ @@ -1215,6 +1223,8 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_stream_out) + pipe->set_stream_output_targets(pipe, 0, NULL, 0); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ |