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-rw-r--r--src/gallium/auxiliary/vl/vl_compositor.c84
-rw-r--r--src/gallium/auxiliary/vl/vl_compositor.h22
2 files changed, 77 insertions, 29 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index 5fbba988683..76106ca2634 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -114,7 +114,7 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
}
static void *
-create_frag_shader_palette(struct vl_compositor *c)
+create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
{
struct ureg_program *shader;
struct ureg_src csc[3];
@@ -135,6 +135,7 @@ create_frag_shader_palette(struct vl_compositor *c)
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
palette = ureg_DECL_sampler(shader, 1);
+
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
@@ -144,13 +145,16 @@ create_frag_shader_palette(struct vl_compositor *c)
* fragment.a = texel.a
*/
ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
- ureg_MUL(shader, ureg_writemask(texel, TGSI_WRITEMASK_X), ureg_src(texel), ureg_imm1f(shader, 15.0f / 16.0f));
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
- ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
-
- for (i = 0; i < 3; ++i)
- ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
+ if (include_cc) {
+ ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
+ for (i = 0; i < 3; ++i)
+ ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
+ } else {
+ ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
+ TGSI_TEXTURE_1D, ureg_src(texel), palette);
+ }
ureg_release_temporary(shader, texel);
ureg_END(shader);
@@ -200,9 +204,15 @@ init_shaders(struct vl_compositor *c)
return false;
}
- c->fs_palette = create_frag_shader_palette(c);
- if (!c->fs_palette) {
- debug_printf("Unable to create Palette-to-RGB fragment shader.\n");
+ c->fs_palette.yuv = create_frag_shader_palette(c, true);
+ if (!c->fs_palette.yuv) {
+ debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
+ return false;
+ }
+
+ c->fs_palette.rgb = create_frag_shader_palette(c, false);
+ if (!c->fs_palette.rgb) {
+ debug_printf("Unable to create RGB-Palette-to-RGB fragment shader.\n");
return false;
}
@@ -221,7 +231,8 @@ static void cleanup_shaders(struct vl_compositor *c)
c->pipe->delete_vs_state(c->pipe, c->vs);
c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
- c->pipe->delete_fs_state(c->pipe, c->fs_palette);
+ c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
+ c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
}
@@ -263,6 +274,13 @@ init_pipe_state(struct vl_compositor *c)
memset(&blend, 0, sizeof blend);
blend.independent_blend_enable = 0;
+ blend.rt[0].blend_enable = 0;
+ blend.logicop_enable = 0;
+ blend.logicop_func = PIPE_LOGICOP_CLEAR;
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
+ blend.dither = 0;
+ c->blend_clear = c->pipe->create_blend_state(c->pipe, &blend);
+
blend.rt[0].blend_enable = 1;
blend.rt[0].rgb_func = PIPE_BLEND_ADD;
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
@@ -270,11 +288,7 @@ init_pipe_state(struct vl_compositor *c)
blend.rt[0].alpha_func = PIPE_BLEND_ADD;
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
- blend.logicop_enable = 0;
- blend.logicop_func = PIPE_LOGICOP_CLEAR;
- blend.rt[0].colormask = PIPE_MASK_RGBA;
- blend.dither = 0;
- c->blend = c->pipe->create_blend_state(c->pipe, &blend);
+ c->blend_add = c->pipe->create_blend_state(c->pipe, &blend);
memset(&rast, 0, sizeof rast);
rast.flatshade = 1;
@@ -323,7 +337,8 @@ static void cleanup_pipe_state(struct vl_compositor *c)
c->pipe->delete_depth_stencil_alpha_state(c->pipe, c->dsa);
c->pipe->delete_sampler_state(c->pipe, c->sampler_linear);
c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest);
- c->pipe->delete_blend_state(c->pipe, c->blend);
+ c->pipe->delete_blend_state(c->pipe, c->blend_clear);
+ c->pipe->delete_blend_state(c->pipe, c->blend_add);
c->pipe->delete_rasterizer_state(c->pipe, c->rast);
}
@@ -509,6 +524,7 @@ draw_layers(struct vl_compositor *c)
struct pipe_sampler_view **samplers = &layer->sampler_views[0];
unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
+ c->pipe->bind_blend_state(c->pipe, layer->blend);
c->pipe->bind_fs_state(c->pipe, layer->fs);
c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers);
c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
@@ -553,6 +569,8 @@ vl_compositor_clear_layers(struct vl_compositor *c)
c->used_layers = 0;
for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
+ c->layers[i].clearing = i ? false : true;
+ c->layers[i].blend = i ? c->blend_add : c->blend_clear;
c->layers[i].fs = NULL;
for ( j = 0; j < 3; j++)
pipe_sampler_view_reference(&c->layers[i].sampler_views[j], NULL);
@@ -591,6 +609,19 @@ vl_compositor_set_csc_matrix(struct vl_compositor *c, const float matrix[16])
}
void
+vl_compositor_set_layer_blend(struct vl_compositor *c,
+ unsigned layer, void *blend,
+ bool is_clearing)
+{
+ assert(c && blend);
+
+ assert(layer < VL_COMPOSITOR_MAX_LAYERS);
+
+ c->layers[layer].clearing = is_clearing;
+ c->layers[layer].blend = blend;
+}
+
+void
vl_compositor_set_buffer_layer(struct vl_compositor *c,
unsigned layer,
struct pipe_video_buffer *buffer,
@@ -605,7 +636,6 @@ vl_compositor_set_buffer_layer(struct vl_compositor *c,
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
c->used_layers |= 1 << layer;
- c->layers[layer].clearing = true;
c->layers[layer].fs = c->fs_video_buffer;
sampler_views = buffer->get_sampler_view_components(buffer);
@@ -625,15 +655,18 @@ vl_compositor_set_palette_layer(struct vl_compositor *c,
struct pipe_sampler_view *indexes,
struct pipe_sampler_view *palette,
struct pipe_video_rect *src_rect,
- struct pipe_video_rect *dst_rect)
+ struct pipe_video_rect *dst_rect,
+ bool include_color_conversion)
{
assert(c && indexes && palette);
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
c->used_layers |= 1 << layer;
- c->layers[layer].clearing = false;
- c->layers[layer].fs = c->fs_palette;
+
+ c->layers[layer].fs = include_color_conversion ?
+ c->fs_palette.yuv : c->fs_palette.rgb;
+
c->layers[layer].samplers[0] = c->sampler_linear;
c->layers[layer].samplers[1] = c->sampler_nearest;
c->layers[layer].samplers[2] = NULL;
@@ -658,7 +691,6 @@ vl_compositor_set_rgba_layer(struct vl_compositor *c,
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
c->used_layers |= 1 << layer;
- c->layers[layer].clearing = rgba->swizzle_a == PIPE_SWIZZLE_ONE;
c->layers[layer].fs = c->fs_rgba;
c->layers[layer].samplers[0] = c->sampler_linear;
c->layers[layer].samplers[1] = NULL;
@@ -675,7 +707,8 @@ void
vl_compositor_render(struct vl_compositor *c,
struct pipe_surface *dst_surface,
struct pipe_video_rect *dst_area,
- struct pipe_video_rect *dst_clip)
+ struct pipe_video_rect *dst_clip,
+ bool clear_dirty_area)
{
struct pipe_scissor_state scissor;
@@ -712,8 +745,10 @@ vl_compositor_render(struct vl_compositor *c,
gen_vertex_data(c);
- if (c->dirty_tl.x < c->dirty_br.x || c->dirty_tl.y < c->dirty_br.y) {
- util_clear_render_target(c->pipe, dst_surface, c->clear_color, 0, 0, dst_surface->width, dst_surface->height);
+ if (clear_dirty_area && (c->dirty_tl.x < c->dirty_br.x ||
+ c->dirty_tl.y < c->dirty_br.y)) {
+ util_clear_render_target(c->pipe, dst_surface, c->clear_color,
+ 0, 0, dst_surface->width, dst_surface->height);
c->dirty_tl.x = c->dirty_tl.y = 1.0f;
c->dirty_br.x = c->dirty_br.y = 0.0f;
}
@@ -725,7 +760,6 @@ vl_compositor_render(struct vl_compositor *c,
c->pipe->set_vertex_buffers(c->pipe, 1, &c->vertex_buf);
c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, c->csc_matrix);
- c->pipe->bind_blend_state(c->pipe, c->blend);
c->pipe->bind_rasterizer_state(c->pipe, c->rast);
draw_layers(c);
diff --git a/src/gallium/auxiliary/vl/vl_compositor.h b/src/gallium/auxiliary/vl/vl_compositor.h
index b96d1016927..6c7e1d4ae77 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.h
+++ b/src/gallium/auxiliary/vl/vl_compositor.h
@@ -48,6 +48,7 @@ struct vl_compositor_layer
void *fs;
void *samplers[3];
+ void *blend;
struct pipe_sampler_view *sampler_views[3];
struct {
@@ -66,16 +67,20 @@ struct vl_compositor
void *sampler_linear;
void *sampler_nearest;
- void *blend;
+ void *blend_clear, *blend_add;
void *rast;
void *dsa;
void *vertex_elems_state;
void *vs;
void *fs_video_buffer;
- void *fs_palette;
void *fs_rgba;
+ struct {
+ void *rgb;
+ void *yuv;
+ } fs_palette;
+
float clear_color[4];
struct vertex2f dirty_tl, dirty_br;
@@ -119,6 +124,13 @@ void
vl_compositor_clear_layers(struct vl_compositor *compositor);
/**
+ * set the blender used to render a layer
+ */
+void
+vl_compositor_set_layer_blend(struct vl_compositor *compositor,
+ unsigned layer, void *blend, bool is_clearing);
+
+/**
* set a video buffer as a layer to render
*/
void
@@ -137,7 +149,8 @@ vl_compositor_set_palette_layer(struct vl_compositor *compositor,
struct pipe_sampler_view *indexes,
struct pipe_sampler_view *palette,
struct pipe_video_rect *src_rect,
- struct pipe_video_rect *dst_rect);
+ struct pipe_video_rect *dst_rect,
+ bool include_color_conversion);
/**
* set a rgba sampler as a layer to render
@@ -158,7 +171,8 @@ void
vl_compositor_render(struct vl_compositor *compositor,
struct pipe_surface *dst_surface,
struct pipe_video_rect *dst_area,
- struct pipe_video_rect *dst_clip);
+ struct pipe_video_rect *dst_clip,
+ bool clear_dirty_area);
/**
* destroy this compositor