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-rw-r--r--src/gallium/auxiliary/vl/vl_idct.c20
-rw-r--r--src/gallium/auxiliary/vl/vl_zscan.c18
2 files changed, 31 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c
index 75e76c09f63..645d06a0925 100644
--- a/src/gallium/auxiliary/vl/vl_idct.c
+++ b/src/gallium/auxiliary/vl/vl_idct.c
@@ -32,6 +32,7 @@
#include <util/u_draw.h>
#include <util/u_sampler.h>
+#include <util/u_memory.h>
#include <tgsi/tgsi_ureg.h>
@@ -219,7 +220,9 @@ create_mismatch_frag_shader(struct vl_idct *idct)
}
for (i = 0; i < 8; ++i) {
- struct ureg_src s_addr[2] = { ureg_src(m[i][0]), ureg_src(m[i][1]) };
+ struct ureg_src s_addr[2];
+ s_addr[0] = ureg_src(m[i][0]);
+ s_addr[1] = ureg_src(m[i][1]);
fetch_four(shader, m[i], s_addr, ureg_DECL_sampler(shader, 0), false);
}
@@ -323,7 +326,7 @@ create_stage1_frag_shader(struct vl_idct *idct)
struct ureg_src l_addr[2], r_addr[2];
struct ureg_dst l[4][2], r[2];
- struct ureg_dst fragment[idct->nr_of_render_targets];
+ struct ureg_dst *fragment;
int i, j;
@@ -331,6 +334,8 @@ create_stage1_frag_shader(struct vl_idct *idct)
if (!shader)
return NULL;
+ fragment = MALLOC(idct->nr_of_render_targets * sizeof(struct ureg_dst));
+
l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
@@ -353,14 +358,19 @@ create_stage1_frag_shader(struct vl_idct *idct)
}
for (i = 0; i < 4; ++i) {
- struct ureg_src s_addr[2] = { ureg_src(l[i][0]), ureg_src(l[i][1]) };
+ struct ureg_src s_addr[2];
+ s_addr[0] = ureg_src(l[i][0]);
+ s_addr[1] = ureg_src(l[i][1]);
fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 0), false);
}
for (i = 0; i < idct->nr_of_render_targets; ++i) {
+ struct ureg_src s_addr[2];
+
increment_addr(shader, r, r_addr, true, true, i - (signed)idct->nr_of_render_targets / 2, BLOCK_HEIGHT);
- struct ureg_src s_addr[2] = { ureg_src(r[0]), ureg_src(r[1]) };
+ s_addr[0] = ureg_src(r[0]);
+ s_addr[1] = ureg_src(r[1]);
fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 1), false);
for (j = 0; j < 4; ++j) {
@@ -377,6 +387,8 @@ create_stage1_frag_shader(struct vl_idct *idct)
ureg_END(shader);
+ FREE(fragment);
+
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
diff --git a/src/gallium/auxiliary/vl/vl_zscan.c b/src/gallium/auxiliary/vl/vl_zscan.c
index a26d8398f92..fde27f396c5 100644
--- a/src/gallium/auxiliary/vl/vl_zscan.c
+++ b/src/gallium/auxiliary/vl/vl_zscan.c
@@ -33,6 +33,7 @@
#include <util/u_draw.h>
#include <util/u_sampler.h>
#include <util/u_inlines.h>
+#include <util/u_memory.h>
#include <tgsi/tgsi_ureg.h>
@@ -96,7 +97,8 @@ create_vert_shader(struct vl_zscan *zscan)
struct ureg_src vrect, vpos, block_num;
struct ureg_dst tmp;
- struct ureg_dst o_vpos, o_vtex[zscan->num_channels];
+ struct ureg_dst o_vpos;
+ struct ureg_dst *o_vtex;
signed i;
@@ -104,6 +106,8 @@ create_vert_shader(struct vl_zscan *zscan)
if (!shader)
return NULL;
+ o_vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_dst));
+
scale = ureg_imm2f(shader,
(float)BLOCK_WIDTH / zscan->buffer_width,
(float)BLOCK_HEIGHT / zscan->buffer_height);
@@ -156,6 +160,8 @@ create_vert_shader(struct vl_zscan *zscan)
ureg_release_temporary(shader, tmp);
ureg_END(shader);
+ FREE(o_vtex);
+
return ureg_create_shader_and_destroy(shader, zscan->pipe);
}
@@ -163,11 +169,11 @@ static void *
create_frag_shader(struct vl_zscan *zscan)
{
struct ureg_program *shader;
- struct ureg_src vtex[zscan->num_channels];
+ struct ureg_src *vtex;
struct ureg_src samp_src, samp_scan, samp_quant;
- struct ureg_dst tmp[zscan->num_channels];
+ struct ureg_dst *tmp;
struct ureg_dst quant, fragment;
unsigned i;
@@ -176,6 +182,9 @@ create_frag_shader(struct vl_zscan *zscan)
if (!shader)
return NULL;
+ vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_src));
+ tmp = MALLOC(zscan->num_channels * sizeof(struct ureg_dst));
+
for (i = 0; i < zscan->num_channels; ++i)
vtex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR);
@@ -212,6 +221,9 @@ create_frag_shader(struct vl_zscan *zscan)
ureg_release_temporary(shader, tmp[i]);
ureg_END(shader);
+ FREE(vtex);
+ FREE(tmp);
+
return ureg_create_shader_and_destroy(shader, zscan->pipe);
}