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-rw-r--r--src/gallium/auxiliary/vl/vl_zscan.c492
1 files changed, 492 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/vl/vl_zscan.c b/src/gallium/auxiliary/vl/vl_zscan.c
new file mode 100644
index 00000000000..4d4d3fd6d95
--- /dev/null
+++ b/src/gallium/auxiliary/vl/vl_zscan.c
@@ -0,0 +1,492 @@
+/**************************************************************************
+ *
+ * Copyright 2011 Christian König
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <assert.h>
+
+#include <pipe/p_screen.h>
+#include <pipe/p_context.h>
+
+#include <util/u_draw.h>
+#include <util/u_sampler.h>
+#include <util/u_inlines.h>
+
+#include <tgsi/tgsi_ureg.h>
+
+#include <vl/vl_defines.h>
+#include <vl/vl_types.h>
+
+#include "vl_zscan.h"
+#include "vl_vertex_buffers.h"
+
+enum VS_OUTPUT
+{
+ VS_O_VPOS,
+ VS_O_VTEX
+};
+
+static void *
+create_vert_shader(struct vl_zscan *zscan)
+{
+ struct ureg_program *shader;
+
+ struct ureg_src scale, instance;
+ struct ureg_src vrect, vpos;
+
+ struct ureg_dst tmp;
+ struct ureg_dst o_vpos, o_vtex[zscan->num_channels];
+
+ unsigned i;
+
+ shader = ureg_create(TGSI_PROCESSOR_VERTEX);
+ if (!shader)
+ return NULL;
+
+ scale = ureg_imm2f(shader,
+ (float)BLOCK_WIDTH / zscan->buffer_width,
+ (float)BLOCK_HEIGHT / zscan->buffer_height);
+
+ instance = ureg_DECL_system_value(shader, 0, TGSI_SEMANTIC_INSTANCEID, 0);
+
+ vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
+ vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
+
+ tmp = ureg_DECL_temporary(shader);
+
+ o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
+
+ for (i = 0; i < zscan->num_channels; ++i)
+ o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i);
+
+ /*
+ * o_vpos.xy = (vpos + vrect) * scale
+ * o_vpos.zw = 1.0f
+ *
+ * tmp.xy = InstanceID / blocks_per_line
+ * tmp.x = frac(tmp.x)
+ * tmp.y = floor(tmp.y)
+ *
+ * o_vtex.x = vrect.x / blocks_per_line + tmp.x
+ * o_vtex.y = vrect.y
+ * o_vtex.z = tmp.z * blocks_per_line / blocks_total
+ */
+ ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, vrect);
+ ureg_MUL(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(tmp), scale);
+ ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
+
+ ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XZ), instance,
+ ureg_imm1f(shader, 1.0f / zscan->blocks_per_line));
+
+ ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(tmp));
+ ureg_FLR(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_src(tmp));
+
+ for (i = 0; i < zscan->num_channels; ++i) {
+ if (i > 0)
+ ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(tmp),
+ ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line * BLOCK_WIDTH)));
+
+ ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect,
+ ureg_imm1f(shader, 1.0f / zscan->blocks_per_line), ureg_src(tmp));
+ ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Y), vrect);
+ ureg_MUL(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), ureg_src(tmp),
+ ureg_imm1f(shader, (float)zscan->blocks_per_line / zscan->blocks_total));
+ }
+
+ ureg_release_temporary(shader, tmp);
+ ureg_END(shader);
+
+ return ureg_create_shader_and_destroy(shader, zscan->pipe);
+}
+
+static void *
+create_frag_shader(struct vl_zscan *zscan)
+{
+ struct ureg_program *shader;
+ struct ureg_src vtex[zscan->num_channels];
+
+ struct ureg_src src, scan, quant;
+
+ struct ureg_dst tmp[zscan->num_channels];
+ struct ureg_dst fragment;
+
+ unsigned i;
+
+ shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ if (!shader)
+ return NULL;
+
+ for (i = 0; i < zscan->num_channels; ++i)
+ vtex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR);
+
+ src = ureg_DECL_sampler(shader, 0);
+ scan = ureg_DECL_sampler(shader, 1);
+ quant = ureg_DECL_sampler(shader, 2);
+
+ for (i = 0; i < zscan->num_channels; ++i)
+ tmp[i] = ureg_DECL_temporary(shader);
+
+ fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+ /*
+ * tmp.x = tex(vtex, 1)
+ * tmp.y = vtex.z
+ * fragment = tex(tmp, 0) * quant
+ */
+ for (i = 0; i < zscan->num_channels; ++i)
+ ureg_TEX(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_X), TGSI_TEXTURE_2D, vtex[i], scan);
+
+ for (i = 0; i < zscan->num_channels; ++i)
+ ureg_MOV(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_Y), ureg_scalar(vtex[i], TGSI_SWIZZLE_Z));
+
+ for (i = 0; i < zscan->num_channels; ++i)
+ ureg_TEX(shader, tmp[i], TGSI_TEXTURE_2D, ureg_src(tmp[i]), src);
+
+ // TODO: Fetch quant and use it
+ for (i = 0; i < zscan->num_channels; ++i)
+ ureg_MUL(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), ureg_src(tmp[i]), ureg_imm1f(shader, 1.0f));
+
+ for (i = 0; i < zscan->num_channels; ++i)
+ ureg_release_temporary(shader, tmp[i]);
+ ureg_END(shader);
+
+ return ureg_create_shader_and_destroy(shader, zscan->pipe);
+}
+
+static bool
+init_shaders(struct vl_zscan *zscan)
+{
+ assert(zscan);
+
+ zscan->vs = create_vert_shader(zscan);
+ if (!zscan->vs)
+ goto error_vs;
+
+ zscan->fs = create_frag_shader(zscan);
+ if (!zscan->fs)
+ goto error_fs;
+
+ return true;
+
+error_fs:
+ zscan->pipe->delete_vs_state(zscan->pipe, zscan->vs);
+
+error_vs:
+ return false;
+}
+
+static void
+cleanup_shaders(struct vl_zscan *zscan)
+{
+ assert(zscan);
+
+ zscan->pipe->delete_vs_state(zscan->pipe, zscan->vs);
+ zscan->pipe->delete_fs_state(zscan->pipe, zscan->fs);
+}
+
+static bool
+init_state(struct vl_zscan *zscan)
+{
+ struct pipe_blend_state blend;
+ struct pipe_rasterizer_state rs_state;
+ struct pipe_sampler_state sampler;
+ unsigned i;
+
+ assert(zscan);
+
+ memset(&rs_state, 0, sizeof(rs_state));
+ rs_state.gl_rasterization_rules = false;
+ zscan->rs_state = zscan->pipe->create_rasterizer_state(zscan->pipe, &rs_state);
+ if (!zscan->rs_state)
+ goto error_rs_state;
+
+ memset(&blend, 0, sizeof blend);
+
+ blend.independent_blend_enable = 0;
+ blend.rt[0].blend_enable = 0;
+ blend.rt[0].rgb_func = PIPE_BLEND_ADD;
+ blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].alpha_func = PIPE_BLEND_ADD;
+ blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
+ blend.logicop_enable = 0;
+ blend.logicop_func = PIPE_LOGICOP_CLEAR;
+ /* Needed to allow color writes to FB, even if blending disabled */
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
+ blend.dither = 0;
+ zscan->blend = zscan->pipe->create_blend_state(zscan->pipe, &blend);
+ if (!zscan->blend)
+ goto error_blend;
+
+ for (i = 0; i < 3; ++i) {
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
+ sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
+ sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
+ sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
+ sampler.compare_func = PIPE_FUNC_ALWAYS;
+ sampler.normalized_coords = 1;
+ zscan->samplers[i] = zscan->pipe->create_sampler_state(zscan->pipe, &sampler);
+ if (!zscan->samplers[i])
+ goto error_samplers;
+ }
+
+ return true;
+
+error_samplers:
+ for (i = 0; i < 2; ++i)
+ if (zscan->samplers[i])
+ zscan->pipe->delete_sampler_state(zscan->pipe, zscan->samplers[i]);
+
+ zscan->pipe->delete_rasterizer_state(zscan->pipe, zscan->rs_state);
+
+error_blend:
+ zscan->pipe->delete_blend_state(zscan->pipe, zscan->blend);
+
+error_rs_state:
+ return false;
+}
+
+static void
+cleanup_state(struct vl_zscan *zscan)
+{
+ unsigned i;
+
+ assert(zscan);
+
+ for (i = 0; i < 3; ++i)
+ zscan->pipe->delete_sampler_state(zscan->pipe, zscan->samplers[i]);
+
+ zscan->pipe->delete_rasterizer_state(zscan->pipe, zscan->rs_state);
+ zscan->pipe->delete_blend_state(zscan->pipe, zscan->blend);
+}
+
+struct pipe_sampler_view *
+vl_zscan_linear(struct pipe_context *pipe, unsigned blocks_per_line)
+{
+ const unsigned total_size = blocks_per_line * BLOCK_WIDTH * BLOCK_HEIGHT;
+
+ struct pipe_resource res_tmpl, *res;
+ struct pipe_sampler_view sv_tmpl, *sv;
+ struct pipe_transfer *buf_transfer;
+ unsigned x, y, i, pitch;
+ float *f;
+
+ struct pipe_box rect =
+ {
+ 0, 0, 0,
+ BLOCK_WIDTH * blocks_per_line,
+ BLOCK_HEIGHT,
+ 1
+ };
+
+ assert(pipe && blocks_per_line);
+
+ memset(&res_tmpl, 0, sizeof(res_tmpl));
+ res_tmpl.target = PIPE_TEXTURE_2D;
+ res_tmpl.format = PIPE_FORMAT_R32_FLOAT;
+ res_tmpl.width0 = BLOCK_WIDTH * blocks_per_line;
+ res_tmpl.height0 = BLOCK_HEIGHT;
+ res_tmpl.depth0 = 1;
+ res_tmpl.array_size = 1;
+ res_tmpl.usage = PIPE_USAGE_IMMUTABLE;
+ res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW;
+
+ res = pipe->screen->resource_create(pipe->screen, &res_tmpl);
+ if (!res)
+ goto error_resource;
+
+ buf_transfer = pipe->get_transfer
+ (
+ pipe, res,
+ 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
+ &rect
+ );
+ if (!buf_transfer)
+ goto error_transfer;
+
+ pitch = buf_transfer->stride / sizeof(float);
+
+ f = pipe->transfer_map(pipe, buf_transfer);
+ if (!f)
+ goto error_map;
+
+ for (i = 0; i < blocks_per_line; ++i)
+ for (y = 0; y < BLOCK_HEIGHT; ++y)
+ for (x = 0; x < BLOCK_WIDTH; ++x) {
+ float addr = x + y * BLOCK_WIDTH +
+ i * BLOCK_WIDTH * BLOCK_HEIGHT;
+
+ addr /= total_size;
+
+ f[i * BLOCK_WIDTH + y * pitch + x] = addr;
+ }
+
+ pipe->transfer_unmap(pipe, buf_transfer);
+ pipe->transfer_destroy(pipe, buf_transfer);
+
+ memset(&sv_tmpl, 0, sizeof(sv_tmpl));
+ u_sampler_view_default_template(&sv_tmpl, res, res->format);
+ sv = pipe->create_sampler_view(pipe, res, &sv_tmpl);
+ pipe_resource_reference(&res, NULL);
+ if (!sv)
+ goto error_map;
+
+ return sv;
+
+error_map:
+ pipe->transfer_destroy(pipe, buf_transfer);
+
+error_transfer:
+ pipe_resource_reference(&res, NULL);
+
+error_resource:
+ return NULL;
+}
+
+#if 0
+// TODO
+struct pipe_sampler_view *
+vl_zscan_normal(struct pipe_context *pipe, unsigned blocks_per_line);
+
+struct pipe_sampler_view *
+vl_zscan_alternate(struct pipe_context *pipe, unsigned blocks_per_line);
+#endif
+
+bool
+vl_zscan_init(struct vl_zscan *zscan, struct pipe_context *pipe,
+ unsigned buffer_width, unsigned buffer_height,
+ unsigned blocks_per_line, unsigned blocks_total,
+ unsigned num_channels)
+{
+ assert(zscan && pipe);
+
+ zscan->pipe = pipe;
+ zscan->buffer_width = buffer_width;
+ zscan->buffer_height = buffer_height;
+ zscan->num_channels = num_channels;
+ zscan->blocks_per_line = blocks_per_line;
+ zscan->blocks_total = blocks_total;
+
+ if(!init_shaders(zscan))
+ return false;
+
+ if(!init_state(zscan)) {
+ cleanup_shaders(zscan);
+ return false;
+ }
+
+ return true;
+}
+
+void
+vl_zscan_cleanup(struct vl_zscan *zscan)
+{
+ assert(zscan);
+
+ cleanup_shaders(zscan);
+ cleanup_state(zscan);
+}
+
+void
+vl_zscan_set_layout(struct vl_zscan *zscan, struct pipe_sampler_view *layout)
+{
+ assert(zscan);
+ assert(layout);
+
+ pipe_sampler_view_reference(&zscan->scan, layout);
+}
+
+#if 0
+// TODO
+void
+vl_zscan_upload_quant(struct vl_zscan *zscan, ...);
+#endif
+
+bool
+vl_zscan_init_buffer(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer,
+ struct pipe_sampler_view *src, struct pipe_surface *dst)
+{
+ assert(zscan && buffer);
+
+ memset(buffer, 0, sizeof(struct vl_zscan_buffer));
+
+ buffer->zscan = zscan;
+
+ pipe_sampler_view_reference(&buffer->src, src);
+ pipe_sampler_view_reference(&buffer->scan, zscan->scan);
+ pipe_sampler_view_reference(&buffer->quant, zscan->quant);
+
+ buffer->viewport.scale[0] = dst->width;
+ buffer->viewport.scale[1] = dst->height;
+ buffer->viewport.scale[2] = 1;
+ buffer->viewport.scale[3] = 1;
+ buffer->viewport.translate[0] = 0;
+ buffer->viewport.translate[1] = 0;
+ buffer->viewport.translate[2] = 0;
+ buffer->viewport.translate[3] = 0;
+
+ buffer->fb_state.width = dst->width;
+ buffer->fb_state.height = dst->height;
+ buffer->fb_state.nr_cbufs = 1;
+ pipe_surface_reference(&buffer->fb_state.cbufs[0], dst);
+
+ return true;
+}
+
+void
+vl_zscan_cleanup_buffer(struct vl_zscan_buffer *buffer)
+{
+ assert(buffer);
+
+ pipe_sampler_view_reference(&buffer->src, NULL);
+ pipe_sampler_view_reference(&buffer->scan, NULL);
+ pipe_sampler_view_reference(&buffer->quant, NULL);
+ pipe_surface_reference(&buffer->fb_state.cbufs[0], NULL);
+}
+
+void
+vl_zscan_render(struct vl_zscan_buffer *buffer, unsigned num_instances)
+{
+ struct vl_zscan *zscan;
+
+ assert(buffer);
+
+ zscan = buffer->zscan;
+
+ zscan->pipe->bind_rasterizer_state(zscan->pipe, zscan->rs_state);
+ zscan->pipe->bind_blend_state(zscan->pipe, zscan->blend);
+ zscan->pipe->bind_fragment_sampler_states(zscan->pipe, 2, zscan->samplers);
+ zscan->pipe->set_framebuffer_state(zscan->pipe, &buffer->fb_state);
+ zscan->pipe->set_viewport_state(zscan->pipe, &buffer->viewport);
+ zscan->pipe->set_fragment_sampler_views(zscan->pipe, 2, &buffer->src);
+ zscan->pipe->bind_vs_state(zscan->pipe, zscan->vs);
+ zscan->pipe->bind_fs_state(zscan->pipe, zscan->fs);
+ util_draw_arrays_instanced(zscan->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
+}