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Diffstat (limited to 'src/gallium/auxiliary/vl/vl_idct.c')
-rw-r--r--src/gallium/auxiliary/vl/vl_idct.c25
1 files changed, 18 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c
index bc00ad79378..edc100d4a29 100644
--- a/src/gallium/auxiliary/vl/vl_idct.c
+++ b/src/gallium/auxiliary/vl/vl_idct.c
@@ -338,21 +338,21 @@ xfer_buffers_unmap(struct vl_idct *idct)
static bool
init_shaders(struct vl_idct *idct)
{
- assert(idct);
-
assert(idct->vs = create_vert_shader(idct));
assert(idct->transpose_fs = create_transpose_frag_shader(idct));
assert(idct->matrix_fs = create_matrix_frag_shader(idct));
assert(idct->eb_fs = create_empty_block_frag_shader(idct));
- return true;
+ return
+ idct->vs != NULL &&
+ idct->transpose_fs != NULL &&
+ idct->matrix_fs != NULL &&
+ idct->eb_fs != NULL;
}
static void
cleanup_shaders(struct vl_idct *idct)
{
- assert(idct);
-
idct->pipe->delete_vs_state(idct->pipe, idct->vs);
idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
@@ -365,14 +365,13 @@ init_buffers(struct vl_idct *idct)
struct pipe_resource template;
struct pipe_sampler_view sampler_view;
struct pipe_vertex_element vertex_elems[2];
+ unsigned i;
idct->max_blocks =
align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
idct->destination->depth0;
- unsigned i;
-
memset(&template, 0, sizeof(struct pipe_resource));
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_R16_SNORM;
@@ -398,6 +397,9 @@ init_buffers(struct vl_idct *idct)
idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
for (i = 0; i < 4; ++i) {
+ if(idct->textures.all[i] == NULL)
+ return false; /* a texture failed to allocate */
+
u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
}
@@ -412,6 +414,9 @@ init_buffers(struct vl_idct *idct)
sizeof(struct vertex2f) * 4 * idct->max_blocks
);
+ if(idct->vertex_bufs.individual.quad.buffer == NULL)
+ return false;
+
idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
idct->vertex_bufs.individual.pos.buffer_offset = 0;
@@ -422,6 +427,9 @@ init_buffers(struct vl_idct *idct)
sizeof(struct vertex2f) * 4 * idct->max_blocks
);
+ if(idct->vertex_bufs.individual.pos.buffer == NULL)
+ return false;
+
/* Rect element */
vertex_elems[0].src_offset = 0;
vertex_elems[0].instance_divisor = 0;
@@ -443,6 +451,9 @@ init_buffers(struct vl_idct *idct)
sizeof(struct vertex_shader_consts)
);
+ if(idct->vs_const_buf == NULL)
+ return false;
+
return true;
}