diff options
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_compositor.c')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.c | 536 |
1 files changed, 0 insertions, 536 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c deleted file mode 100644 index 6d461cb8800..00000000000 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ /dev/null @@ -1,536 +0,0 @@ -/************************************************************************** - * - * Copyright 2009 Younes Manton. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "vl_compositor.h" -#include <assert.h> -#include <pipe/p_context.h> -#include <util/u_inlines.h> -#include <tgsi/tgsi_parse.h> -#include <tgsi/tgsi_build.h> -#include <util/u_memory.h> -#include "vl_csc.h" -#include "vl_shader_build.h" - -struct vertex2f -{ - float x, y; -}; - -struct vertex4f -{ - float x, y, z, w; -}; - -struct vertex_shader_consts -{ - struct vertex4f dst_scale; - struct vertex4f dst_trans; - struct vertex4f src_scale; - struct vertex4f src_trans; -}; - -struct fragment_shader_consts -{ - float matrix[16]; -}; - -/* - * Represents 2 triangles in a strip in normalized coords. - * Used to render the surface onto the frame buffer. - */ -static const struct vertex2f surface_verts[4] = -{ - {0.0f, 0.0f}, - {0.0f, 1.0f}, - {1.0f, 0.0f}, - {1.0f, 1.0f} -}; - -/* - * Represents texcoords for the above. We can use the position values directly. - * TODO: Duplicate these in the shader, no need to create a buffer. - */ -static const struct vertex2f *surface_texcoords = surface_verts; - -static void -create_vert_shader(struct vl_compositor *c) -{ - const unsigned max_tokens = 50; - - struct pipe_shader_state vs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned ti; - - unsigned i; - - assert(c); - - tokens = (struct tgsi_token*)MALLOC(max_tokens * sizeof(struct tgsi_token)); - header = (struct tgsi_header*)&tokens[0]; - *header = tgsi_build_header(); - *(struct tgsi_processor*)&tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); - - ti = 2; - - /* - * decl i0 ; Vertex pos - * decl i1 ; Vertex texcoords - */ - for (i = 0; i < 2; i++) { - decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * decl c0 ; Scaling vector to scale vertex pos rect to destination size - * decl c1 ; Translation vector to move vertex pos rect into position - * decl c2 ; Scaling vector to scale texcoord rect to source size - * decl c3 ; Translation vector to move texcoord rect into position - */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 3); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl o0 ; Vertex pos - * decl o1 ; Vertex texcoords - */ - for (i = 0; i < 2; i++) { - decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* decl t0, t1 */ - decl = vl_decl_temps(0, 1); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * mad o0, i0, c0, c1 ; Scale and translate unit output rect to destination size and pos - * mad o1, i1, c2, c3 ; Scale and translate unit texcoord rect to source size and pos - */ - for (i = 0; i < 2; ++i) { - inst = vl_inst4(TGSI_OPCODE_MAD, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i, TGSI_FILE_CONSTANT, i * 2, TGSI_FILE_CONSTANT, i * 2 + 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - assert(ti <= max_tokens); - - vs.tokens = tokens; - c->vertex_shader = c->pipe->create_vs_state(c->pipe, &vs); - FREE(tokens); -} - -static void -create_frag_shader(struct vl_compositor *c) -{ - const unsigned max_tokens = 50; - - struct pipe_shader_state fs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned ti; - - unsigned i; - - assert(c); - - tokens = (struct tgsi_token*)MALLOC(max_tokens * sizeof(struct tgsi_token)); - header = (struct tgsi_header*)&tokens[0]; - *header = tgsi_build_header(); - *(struct tgsi_processor*)&tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - - ti = 2; - - /* decl i0 ; Texcoords for s0 */ - decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, 1, 0, 0, TGSI_INTERPOLATE_LINEAR); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl c0-c3 ; CSC matrix c0-c3 - */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 3); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl o0 ; Fragment color */ - decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl t0 */ - decl = vl_decl_temps(0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl s0 ; Sampler for tex containing picture to display */ - decl = vl_decl_samplers(0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* tex2d t0, i0, s0 ; Read src pixel */ - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* - * dp4 o0.x, t0, c0 ; Multiply pixel by the color conversion matrix - * dp4 o0.y, t0, c1 - * dp4 o0.z, t0, c2 - * dp4 o0.w, t0, c3 - */ - for (i = 0; i < 4; ++i) { - inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i); - inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - assert(ti <= max_tokens); - - fs.tokens = tokens; - c->fragment_shader = c->pipe->create_fs_state(c->pipe, &fs); - FREE(tokens); -} - -static bool -init_pipe_state(struct vl_compositor *c) -{ - struct pipe_sampler_state sampler; - struct pipe_vertex_element vertex_elems[2]; - - assert(c); - - c->fb_state.nr_cbufs = 1; - c->fb_state.zsbuf = NULL; - - sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; - sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; - sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; - sampler.compare_mode = PIPE_TEX_COMPARE_NONE; - sampler.compare_func = PIPE_FUNC_ALWAYS; - sampler.normalized_coords = 1; - /*sampler.lod_bias = ;*/ - /*sampler.min_lod = ;*/ - /*sampler.max_lod = ;*/ - /*sampler.border_color[i] = ;*/ - /*sampler.max_anisotropy = ;*/ - c->sampler = c->pipe->create_sampler_state(c->pipe, &sampler); - - vertex_elems[0].src_offset = 0; - vertex_elems[0].instance_divisor = 0; - vertex_elems[0].vertex_buffer_index = 0; - vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; - vertex_elems[1].src_offset = 0; - vertex_elems[1].instance_divisor = 0; - vertex_elems[1].vertex_buffer_index = 1; - vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT; - c->vertex_elems = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems); - - - return true; -} - -static void cleanup_pipe_state(struct vl_compositor *c) -{ - assert(c); - - c->pipe->delete_sampler_state(c->pipe, c->sampler); - c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems); -} - -static bool -init_shaders(struct vl_compositor *c) -{ - assert(c); - - create_vert_shader(c); - create_frag_shader(c); - - return true; -} - -static void cleanup_shaders(struct vl_compositor *c) -{ - assert(c); - - c->pipe->delete_vs_state(c->pipe, c->vertex_shader); - c->pipe->delete_fs_state(c->pipe, c->fragment_shader); -} - -static bool -init_buffers(struct vl_compositor *c) -{ - struct fragment_shader_consts fsc; - - assert(c); - - /* - * Create our vertex buffer and vertex buffer element - * VB contains 4 vertices that render a quad covering the entire window - * to display a rendered surface - * Quad is rendered as a tri strip - */ - c->vertex_bufs[0].stride = sizeof(struct vertex2f); - c->vertex_bufs[0].max_index = 3; - c->vertex_bufs[0].buffer_offset = 0; - c->vertex_bufs[0].buffer = pipe_buffer_create - ( - c->pipe->screen, - 1, - PIPE_BUFFER_USAGE_VERTEX, - sizeof(struct vertex2f) * 4 - ); - - memcpy - ( - pipe_buffer_map(c->pipe->screen, c->vertex_bufs[0].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - surface_verts, - sizeof(struct vertex2f) * 4 - ); - - pipe_buffer_unmap(c->pipe->screen, c->vertex_bufs[0].buffer); - - /* - * Create our texcoord buffer and texcoord buffer element - * Texcoord buffer contains the TCs for mapping the rendered surface to the 4 vertices - */ - c->vertex_bufs[1].stride = sizeof(struct vertex2f); - c->vertex_bufs[1].max_index = 3; - c->vertex_bufs[1].buffer_offset = 0; - c->vertex_bufs[1].buffer = pipe_buffer_create - ( - c->pipe->screen, - 1, - PIPE_BUFFER_USAGE_VERTEX, - sizeof(struct vertex2f) * 4 - ); - - memcpy - ( - pipe_buffer_map(c->pipe->screen, c->vertex_bufs[1].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - surface_texcoords, - sizeof(struct vertex2f) * 4 - ); - - pipe_buffer_unmap(c->pipe->screen, c->vertex_bufs[1].buffer); - - /* - * Create our vertex shader's constant buffer - * Const buffer contains scaling and translation vectors - */ - c->vs_const_buf = pipe_buffer_create - ( - c->pipe->screen, - 1, - PIPE_BUFFER_USAGE_CONSTANT | PIPE_BUFFER_USAGE_DISCARD, - sizeof(struct vertex_shader_consts) - ); - - /* - * Create our fragment shader's constant buffer - * Const buffer contains the color conversion matrix and bias vectors - */ - c->fs_const_buf = pipe_buffer_create - ( - c->pipe->screen, - 1, - PIPE_BUFFER_USAGE_CONSTANT, - sizeof(struct fragment_shader_consts) - ); - - vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, fsc.matrix); - - vl_compositor_set_csc_matrix(c, fsc.matrix); - - return true; -} - -static void -cleanup_buffers(struct vl_compositor *c) -{ - unsigned i; - - assert(c); - - for (i = 0; i < 2; ++i) - pipe_buffer_reference(&c->vertex_bufs[i].buffer, NULL); - - pipe_buffer_reference(&c->vs_const_buf, NULL); - pipe_buffer_reference(&c->fs_const_buf, NULL); -} - -bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe) -{ - assert(compositor); - - memset(compositor, 0, sizeof(struct vl_compositor)); - - compositor->pipe = pipe; - - if (!init_pipe_state(compositor)) - return false; - if (!init_shaders(compositor)) { - cleanup_pipe_state(compositor); - return false; - } - if (!init_buffers(compositor)) { - cleanup_shaders(compositor); - cleanup_pipe_state(compositor); - return false; - } - - return true; -} - -void vl_compositor_cleanup(struct vl_compositor *compositor) -{ - assert(compositor); - - cleanup_buffers(compositor); - cleanup_shaders(compositor); - cleanup_pipe_state(compositor); -} - -void vl_compositor_render(struct vl_compositor *compositor, - /*struct pipe_texture *backround, - struct pipe_video_rect *backround_area,*/ - struct pipe_texture *src_surface, - enum pipe_mpeg12_picture_type picture_type, - /*unsigned num_past_surfaces, - struct pipe_texture *past_surfaces, - unsigned num_future_surfaces, - struct pipe_texture *future_surfaces,*/ - struct pipe_video_rect *src_area, - struct pipe_texture *dst_surface, - struct pipe_video_rect *dst_area, - /*unsigned num_layers, - struct pipe_texture *layers, - struct pipe_video_rect *layer_src_areas, - struct pipe_video_rect *layer_dst_areas*/ - struct pipe_fence_handle **fence) -{ - struct vertex_shader_consts *vs_consts; - - assert(compositor); - assert(src_surface); - assert(src_area); - assert(dst_surface); - assert(dst_area); - assert(picture_type == PIPE_MPEG12_PICTURE_TYPE_FRAME); - - compositor->fb_state.width = dst_surface->width0; - compositor->fb_state.height = dst_surface->height0; - compositor->fb_state.cbufs[0] = compositor->pipe->screen->get_tex_surface - ( - compositor->pipe->screen, - dst_surface, - 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE - ); - - compositor->viewport.scale[0] = compositor->fb_state.width; - compositor->viewport.scale[1] = compositor->fb_state.height; - compositor->viewport.scale[2] = 1; - compositor->viewport.scale[3] = 1; - compositor->viewport.translate[0] = 0; - compositor->viewport.translate[1] = 0; - compositor->viewport.translate[2] = 0; - compositor->viewport.translate[3] = 0; - - compositor->scissor.maxx = compositor->fb_state.width; - compositor->scissor.maxy = compositor->fb_state.height; - - compositor->pipe->set_framebuffer_state(compositor->pipe, &compositor->fb_state); - compositor->pipe->set_viewport_state(compositor->pipe, &compositor->viewport); - compositor->pipe->set_scissor_state(compositor->pipe, &compositor->scissor); - compositor->pipe->bind_fragment_sampler_states(compositor->pipe, 1, &compositor->sampler); - compositor->pipe->set_fragment_sampler_textures(compositor->pipe, 1, &src_surface); - compositor->pipe->bind_vs_state(compositor->pipe, compositor->vertex_shader); - compositor->pipe->bind_fs_state(compositor->pipe, compositor->fragment_shader); - compositor->pipe->set_vertex_buffers(compositor->pipe, 2, compositor->vertex_bufs); - compositor->pipe->bind_vertex_elements_state(compositor->pipe, compositor->vertex_elems); - compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_VERTEX, 0, compositor->vs_const_buf); - compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_FRAGMENT, 0, compositor->fs_const_buf); - - vs_consts = pipe_buffer_map - ( - compositor->pipe->screen, - compositor->vs_const_buf, - PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD - ); - - vs_consts->dst_scale.x = dst_area->w / (float)compositor->fb_state.cbufs[0]->width; - vs_consts->dst_scale.y = dst_area->h / (float)compositor->fb_state.cbufs[0]->height; - vs_consts->dst_scale.z = 1; - vs_consts->dst_scale.w = 1; - vs_consts->dst_trans.x = dst_area->x / (float)compositor->fb_state.cbufs[0]->width; - vs_consts->dst_trans.y = dst_area->y / (float)compositor->fb_state.cbufs[0]->height; - vs_consts->dst_trans.z = 0; - vs_consts->dst_trans.w = 0; - - vs_consts->src_scale.x = src_area->w / (float)src_surface->width0; - vs_consts->src_scale.y = src_area->h / (float)src_surface->height0; - vs_consts->src_scale.z = 1; - vs_consts->src_scale.w = 1; - vs_consts->src_trans.x = src_area->x / (float)src_surface->width0; - vs_consts->src_trans.y = src_area->y / (float)src_surface->height0; - vs_consts->src_trans.z = 0; - vs_consts->src_trans.w = 0; - - pipe_buffer_unmap(compositor->pipe->screen, compositor->vs_const_buf); - - compositor->pipe->draw_arrays(compositor->pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4); - compositor->pipe->flush(compositor->pipe, PIPE_FLUSH_RENDER_CACHE, fence); - - pipe_surface_reference(&compositor->fb_state.cbufs[0], NULL); -} - -void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float *mat) -{ - assert(compositor); - - memcpy - ( - pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf, PIPE_BUFFER_USAGE_CPU_WRITE), - mat, - sizeof(struct fragment_shader_consts) - ); - - pipe_buffer_unmap(compositor->pipe->screen, compositor->fs_const_buf); -} |