diff options
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_compositor.c')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.c | 69 |
1 files changed, 60 insertions, 9 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index 8203bf79ee0..0640b1a4565 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -98,7 +98,7 @@ create_vert_shader(struct vl_compositor *c) } static bool -create_frag_shader(struct vl_compositor *c) +create_frag_shader_ycbcr_2_rgb(struct vl_compositor *c) { struct ureg_program *shader; struct ureg_src tc; @@ -130,8 +130,37 @@ create_frag_shader(struct vl_compositor *c) ureg_release_temporary(shader, texel); ureg_END(shader); - c->fragment_shader = ureg_create_shader_and_destroy(shader, c->pipe); - if (!c->fragment_shader) + c->fragment_shader.ycbcr_2_rgb = ureg_create_shader_and_destroy(shader, c->pipe); + if (!c->fragment_shader.ycbcr_2_rgb) + return false; + + return true; +} + +static bool +create_frag_shader_rgb_2_rgb(struct vl_compositor *c) +{ + struct ureg_program *shader; + struct ureg_src tc; + struct ureg_src sampler; + struct ureg_dst fragment; + + shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); + if (!shader) + return false; + + tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR); + sampler = ureg_DECL_sampler(shader, 0); + fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + + /* + * fragment = tex(tc, sampler) + */ + ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc, sampler); + ureg_END(shader); + + c->fragment_shader.rgb_2_rgb = ureg_create_shader_and_destroy(shader, c->pipe); + if (!c->fragment_shader.rgb_2_rgb) return false; return true; @@ -178,8 +207,18 @@ init_shaders(struct vl_compositor *c) { assert(c); - create_vert_shader(c); - create_frag_shader(c); + if (!create_vert_shader(c)) { + debug_printf("Unable to create vertex shader.\n"); + return false; + } + if (!create_frag_shader_ycbcr_2_rgb(c)) { + debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n"); + return false; + } + if (!create_frag_shader_rgb_2_rgb(c)) { + debug_printf("Unable to create RGB-to-RGB fragment shader.\n"); + return false; + } return true; } @@ -189,7 +228,8 @@ static void cleanup_shaders(struct vl_compositor *c) assert(c); c->pipe->delete_vs_state(c->pipe, c->vertex_shader); - c->pipe->delete_fs_state(c->pipe, c->fragment_shader); + c->pipe->delete_fs_state(c->pipe, c->fragment_shader.ycbcr_2_rgb); + c->pipe->delete_fs_state(c->pipe, c->fragment_shader.rgb_2_rgb); } static bool @@ -362,6 +402,9 @@ void vl_compositor_set_layers(struct vl_compositor *compositor, compositor->layer_dst_rects[i] = *dst_rects[i]; compositor->dirty_layers |= 1 << i; } + + if (layers[i]) + compositor->dirty_layers |= 1 << i; } for (; i < VL_COMPOSITOR_MAX_LAYERS; ++i) @@ -416,7 +459,8 @@ static unsigned gen_data(struct vl_compositor *c, struct pipe_surface *src_surface, struct pipe_video_rect *src_rect, struct pipe_video_rect *dst_rect, - struct pipe_surface **textures) + struct pipe_surface **textures, + void **frag_shaders) { void *vb; struct pipe_transfer *buf_transfer; @@ -440,6 +484,8 @@ static unsigned gen_data(struct vl_compositor *c, struct vertex2f bg_inv_size = {1.0f / c->bg->width, 1.0f / c->bg->height}; gen_rect_verts(num_rects, &c->bg_src_rect, &bg_inv_size, NULL, NULL, vb); textures[num_rects] = c->bg; + /* XXX: Hack */ + frag_shaders[num_rects] = c->fragment_shader.rgb_2_rgb; ++num_rects; c->dirty_bg = false; } @@ -448,6 +494,8 @@ static unsigned gen_data(struct vl_compositor *c, struct vertex2f src_inv_size = { 1.0f / src_surface->width, 1.0f / src_surface->height}; gen_rect_verts(num_rects, src_rect, &src_inv_size, dst_rect, &c->fb_inv_size, vb); textures[num_rects] = src_surface; + /* XXX: Hack, sort of */ + frag_shaders[num_rects] = c->fragment_shader.ycbcr_2_rgb; ++num_rects; } @@ -459,6 +507,8 @@ static unsigned gen_data(struct vl_compositor *c, gen_rect_verts(num_rects, &c->layer_src_rects[i], &layer_inv_size, &c->layer_dst_rects[i], &c->fb_inv_size, vb); textures[num_rects] = c->layers[i]; + /* XXX: Hack */ + frag_shaders[num_rects] = c->fragment_shader.rgb_2_rgb; ++num_rects; c->dirty_layers &= ~(1 << i); } @@ -476,6 +526,7 @@ static void draw_layers(struct vl_compositor *c, { unsigned num_rects; struct pipe_surface *src_surfaces[VL_COMPOSITOR_MAX_LAYERS + 2]; + void *frag_shaders[VL_COMPOSITOR_MAX_LAYERS + 2]; unsigned i; assert(c); @@ -483,7 +534,7 @@ static void draw_layers(struct vl_compositor *c, assert(src_rect); assert(dst_rect); - num_rects = gen_data(c, src_surface, src_rect, dst_rect, src_surfaces); + num_rects = gen_data(c, src_surface, src_rect, dst_rect, src_surfaces, frag_shaders); for (i = 0; i < num_rects; ++i) { boolean delete_view = FALSE; @@ -502,6 +553,7 @@ static void draw_layers(struct vl_compositor *c, surface_view, c->pipe); } + c->pipe->bind_fs_state(c->pipe, frag_shaders[i]); c->pipe->set_fragment_sampler_views(c->pipe, 1, &surface_view); c->pipe->draw_arrays(c->pipe, PIPE_PRIM_TRIANGLES, i * 6, 6); @@ -554,7 +606,6 @@ void vl_compositor_render(struct vl_compositor *compositor, compositor->pipe->set_viewport_state(compositor->pipe, &compositor->viewport); compositor->pipe->bind_fragment_sampler_states(compositor->pipe, 1, &compositor->sampler); compositor->pipe->bind_vs_state(compositor->pipe, compositor->vertex_shader); - compositor->pipe->bind_fs_state(compositor->pipe, compositor->fragment_shader); compositor->pipe->set_vertex_buffers(compositor->pipe, 1, &compositor->vertex_buf); compositor->pipe->bind_vertex_elements_state(compositor->pipe, compositor->vertex_elems_state); compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_FRAGMENT, 0, compositor->fs_const_buf); |