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-rw-r--r--src/gallium/auxiliary/util/u_blit.c163
-rw-r--r--src/gallium/auxiliary/util/u_cpu_detect.c44
-rw-r--r--src/gallium/auxiliary/util/u_debug.h5
-rw-r--r--src/gallium/auxiliary/util/u_debug_profile.c2
-rw-r--r--src/gallium/auxiliary/util/u_debug_symbol.c2
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c1
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.c10
7 files changed, 118 insertions, 109 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index c516317d701..fb00c3abe8b 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -182,47 +182,7 @@ get_next_slot( struct blit_state *ctx )
}
-/**
- * Setup vertex data for the textured quad we'll draw.
- * Note: y=0=top
- */
-static unsigned
-setup_vertex_data(struct blit_state *ctx,
- float x0, float y0, float x1, float y1, float z)
-{
- unsigned offset;
-
- ctx->vertices[0][0][0] = x0;
- ctx->vertices[0][0][1] = y0;
- ctx->vertices[0][0][2] = z;
- ctx->vertices[0][1][0] = 0.0f; /*s*/
- ctx->vertices[0][1][1] = 0.0f; /*t*/
-
- ctx->vertices[1][0][0] = x1;
- ctx->vertices[1][0][1] = y0;
- ctx->vertices[1][0][2] = z;
- ctx->vertices[1][1][0] = 1.0f; /*s*/
- ctx->vertices[1][1][1] = 0.0f; /*t*/
-
- ctx->vertices[2][0][0] = x1;
- ctx->vertices[2][0][1] = y1;
- ctx->vertices[2][0][2] = z;
- ctx->vertices[2][1][0] = 1.0f;
- ctx->vertices[2][1][1] = 1.0f;
-
- ctx->vertices[3][0][0] = x0;
- ctx->vertices[3][0][1] = y1;
- ctx->vertices[3][0][2] = z;
- ctx->vertices[3][1][0] = 0.0f;
- ctx->vertices[3][1][1] = 1.0f;
-
- offset = get_next_slot( ctx );
-
- pipe_buffer_write(ctx->pipe->screen, ctx->vbuf,
- offset, sizeof(ctx->vertices), ctx->vertices);
- return offset;
-}
/**
@@ -315,15 +275,13 @@ util_blit_pixels_writemask(struct blit_state *ctx,
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_texture texTemp, *tex;
- struct pipe_surface *texSurf;
+ struct pipe_texture *tex = NULL;
struct pipe_framebuffer_state fb;
const int srcW = abs(srcX1 - srcX0);
const int srcH = abs(srcY1 - srcY0);
- const int srcLeft = MIN2(srcX0, srcX1);
- const int srcTop = MIN2(srcY0, srcY1);
unsigned offset;
boolean overlap;
+ float s0, t0, s1, t1;
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
@@ -358,54 +316,76 @@ util_blit_pixels_writemask(struct blit_state *ctx,
return;
}
- if (srcLeft != srcX0) {
- /* left-right flip */
- int tmp = dstX0;
- dstX0 = dstX1;
- dstX1 = tmp;
- }
-
- if (srcTop != srcY0) {
- /* up-down flip */
- int tmp = dstY0;
- dstY0 = dstY1;
- dstY1 = tmp;
- }
-
assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
- /*
- * XXX for now we're always creating a temporary texture.
- * Strictly speaking that's not always needed.
+ /* Create a temporary texture when src and dest alias or when src
+ * is anything other than a single-level 2d texture.
+ *
+ * This can still be improved upon.
*/
+ if (util_same_surface(src, dst) ||
+ src->texture->target != PIPE_TEXTURE_2D ||
+ src->texture->last_level != 0)
+ {
+ struct pipe_texture texTemp;
+ struct pipe_surface *texSurf;
+ const int srcLeft = MIN2(srcX0, srcX1);
+ const int srcTop = MIN2(srcY0, srcY1);
+
+ if (srcLeft != srcX0) {
+ /* left-right flip */
+ int tmp = dstX0;
+ dstX0 = dstX1;
+ dstX1 = tmp;
+ }
+
+ if (srcTop != srcY0) {
+ /* up-down flip */
+ int tmp = dstY0;
+ dstY0 = dstY1;
+ dstY1 = tmp;
+ }
+
+ /* create temp texture */
+ memset(&texTemp, 0, sizeof(texTemp));
+ texTemp.target = PIPE_TEXTURE_2D;
+ texTemp.format = src->format;
+ texTemp.last_level = 0;
+ texTemp.width[0] = srcW;
+ texTemp.height[0] = srcH;
+ texTemp.depth[0] = 1;
+ pf_get_block(src->format, &texTemp.block);
+
+ tex = screen->texture_create(screen, &texTemp);
+ if (!tex)
+ return;
+
+ texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ /* load temp texture */
+ pipe->surface_copy(pipe,
+ texSurf, 0, 0, /* dest */
+ src, srcLeft, srcTop, /* src */
+ srcW, srcH); /* size */
+
+ /* free the surface, update the texture if necessary.
+ */
+ pipe_surface_reference(&texSurf, NULL);
+ s0 = 0.0f;
+ s1 = 1.0f;
+ t0 = 0.0f;
+ t1 = 1.0f;
+ }
+ else {
+ pipe_texture_reference(&tex, src->texture);
+ s0 = srcX0 / (float)tex->width[0];
+ s1 = srcX1 / (float)tex->width[0];
+ t0 = srcY0 / (float)tex->height[0];
+ t1 = srcY1 / (float)tex->height[0];
+ }
- /* create temp texture */
- memset(&texTemp, 0, sizeof(texTemp));
- texTemp.target = PIPE_TEXTURE_2D;
- texTemp.format = src->format;
- texTemp.last_level = 0;
- texTemp.width[0] = srcW;
- texTemp.height[0] = srcH;
- texTemp.depth[0] = 1;
- pf_get_block(src->format, &texTemp.block);
-
- tex = screen->texture_create(screen, &texTemp);
- if (!tex)
- return;
-
- texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
-
- /* load temp texture */
- pipe->surface_copy(pipe,
- texSurf, 0, 0, /* dest */
- src, srcLeft, srcTop, /* src */
- srcW, srcH); /* size */
-
- /* free the surface, update the texture if necessary.
- */
- pipe_surface_reference(&texSurf, NULL);
/* save state (restored below) */
cso_save_blend(ctx->cso);
@@ -447,9 +427,12 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_set_framebuffer(ctx->cso, &fb);
/* draw quad */
- offset = setup_vertex_data(ctx,
- (float) dstX0, (float) dstY0,
- (float) dstX1, (float) dstY1, z);
+ offset = setup_vertex_data_tex(ctx,
+ (float) dstX0, (float) dstY0,
+ (float) dstX1, (float) dstY1,
+ s0, t0,
+ s1, t1,
+ z);
util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
diff --git a/src/gallium/auxiliary/util/u_cpu_detect.c b/src/gallium/auxiliary/util/u_cpu_detect.c
index ecfb96138d6..70ce25cfcf4 100644
--- a/src/gallium/auxiliary/util/u_cpu_detect.c
+++ b/src/gallium/auxiliary/util/u_cpu_detect.c
@@ -73,7 +73,7 @@
struct util_cpu_caps util_cpu_caps;
static int has_cpuid(void);
-static int cpuid(unsigned int ax, unsigned int *p);
+static int cpuid(uint32_t ax, uint32_t *p);
#if defined(PIPE_ARCH_X86)
@@ -331,28 +331,42 @@ static int has_cpuid(void)
#endif
}
+
+/**
+ * @sa cpuid.h included in gcc-4.3 onwards.
+ */
static INLINE int
-cpuid(unsigned int ax, unsigned int *p)
+cpuid(uint32_t ax, uint32_t *p)
{
int ret = -1;
-#if defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)
-#if defined(PIPE_CC_GCC)
- __asm __volatile
- ("movl %%ebx, %%esi\n\t"
- "cpuid\n\t"
- "xchgl %%ebx, %%esi"
- : "=a" (p[0]), "=S" (p[1]),
- "=c" (p[2]), "=d" (p[3])
- : "0" (ax));
-
+#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
+ __asm __volatile (
+ "xchgl %%ebx, %1\n\t"
+ "cpuid\n\t"
+ "xchgl %%ebx, %1"
+ : "=a" (p[0]),
+ "=m" (p[1]),
+ "=c" (p[2]),
+ "=d" (p[3])
+ : "0" (ax)
+ );
+ ret = 0;
+#elif defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86_64)
+ __asm __volatile (
+ "cpuid\n\t"
+ : "=a" (p[0]),
+ "=b" (p[1]),
+ "=c" (p[2]),
+ "=d" (p[3])
+ : "0" (ax)
+ );
ret = 0;
#elif defined(PIPE_CC_MSVC)
__cpuid(ax, p);
ret = 0;
#endif
-#endif
return ret;
}
@@ -406,8 +420,8 @@ util_cpu_detect(void)
#if defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)
if (has_cpuid()) {
- unsigned int regs[4];
- unsigned int regs2[4];
+ uint32_t regs[4];
+ uint32_t regs2[4];
util_cpu_caps.cacheline = 32;
diff --git a/src/gallium/auxiliary/util/u_debug.h b/src/gallium/auxiliary/util/u_debug.h
index b82e7cb4d40..b8c56fd600c 100644
--- a/src/gallium/auxiliary/util/u_debug.h
+++ b/src/gallium/auxiliary/util/u_debug.h
@@ -181,11 +181,14 @@ void _debug_assert_fail(const char *expr,
*
* Do not expect that the assert call terminates -- errors must be handled
* regardless of assert behavior.
+ *
+ * For non debug builds the assert macro will expand to a no-op, so do not
+ * call functions with side effects in the assert expression.
*/
#ifdef DEBUG
#define debug_assert(expr) ((expr) ? (void)0 : _debug_assert_fail(#expr, __FILE__, __LINE__, __FUNCTION__))
#else
-#define debug_assert(expr) ((void)(expr))
+#define debug_assert(expr) ((void)0)
#endif
diff --git a/src/gallium/auxiliary/util/u_debug_profile.c b/src/gallium/auxiliary/util/u_debug_profile.c
index 6d8b244c3ac..d765b501445 100644
--- a/src/gallium/auxiliary/util/u_debug_profile.c
+++ b/src/gallium/auxiliary/util/u_debug_profile.c
@@ -254,7 +254,7 @@ debug_profile_start(void)
{
WCHAR *p;
- // increment starting from the less significant digit
+ /* increment starting from the less significant digit */
p = &wFileName[14];
while(1) {
if(*p == '9') {
diff --git a/src/gallium/auxiliary/util/u_debug_symbol.c b/src/gallium/auxiliary/util/u_debug_symbol.c
index 811931f81b0..417d0cf04c9 100644
--- a/src/gallium/auxiliary/util/u_debug_symbol.c
+++ b/src/gallium/auxiliary/util/u_debug_symbol.c
@@ -214,7 +214,7 @@ debug_symbol_print_imagehlp(const void *addr)
HANDLE hProcess;
BYTE symbolBuffer[1024];
PIMAGEHLP_SYMBOL pSymbol = (PIMAGEHLP_SYMBOL) symbolBuffer;
- DWORD dwDisplacement = 0; // Displacement of the input address, relative to the start of the symbol
+ DWORD dwDisplacement = 0; /* Displacement of the input address, relative to the start of the symbol */
hProcess = GetCurrentProcess();
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index 4e3d35f40e7..aa823aa218b 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -1427,6 +1427,7 @@ set_vertex_data(struct gen_mipmap_state *ctx,
rz = -1.0f;
break;
default:
+ rx = ry = rz = 0.0f;
assert(0);
}
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index 0d706f9449d..1c8b157d91f 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -108,7 +108,15 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
TGSI_SEMANTIC_COLOR,
0 );
- ureg_TEX( ureg, out, TGSI_TEXTURE_2D, tex, sampler );
+ if (writemask != TGSI_WRITEMASK_XYZW) {
+ struct ureg_src imm = ureg_imm4f( ureg, 0, 0, 0, 1 );
+
+ ureg_MOV( ureg, out, imm );
+ }
+
+ ureg_TEX( ureg,
+ ureg_writemask(out, writemask),
+ TGSI_TEXTURE_2D, tex, sampler );
ureg_END( ureg );
return ureg_create_shader_and_destroy( ureg, pipe );