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-rw-r--r--src/gallium/auxiliary/util/u_blitter.c26
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h24
-rw-r--r--src/gallium/auxiliary/util/u_clear.h8
-rw-r--r--src/gallium/auxiliary/util/u_surface.c14
-rw-r--r--src/gallium/auxiliary/util/u_surface.h10
5 files changed, 41 insertions, 41 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index d05a193bf8d..9ae7b38e6e9 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -26,7 +26,7 @@
/**
* @file
- * Blitter utility to facilitate acceleration of the clear, clearRT, clearDS
+ * Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil
* resource_copy_region functions.
*
* @author Marek Olšák
@@ -781,11 +781,11 @@ void util_blitter_copy_region(struct blitter_context *blitter,
}
/* Clear a region of a color surface to a constant value. */
-void util_blitter_clearRT(struct blitter_context *blitter,
- struct pipe_surface *dstsurf,
- const float *rgba,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+void util_blitter_clear_render_target(struct blitter_context *blitter,
+ struct pipe_surface *dstsurf,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->pipe;
@@ -822,13 +822,13 @@ void util_blitter_clearRT(struct blitter_context *blitter,
}
/* Clear a region of a depth stencil surface. */
-void util_blitter_clearDS(struct blitter_context *blitter,
- struct pipe_surface *dstsurf,
- unsigned clear_flags,
- double depth,
- unsigned stencil,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *dstsurf,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->pipe;
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index f894fd5a933..10143a5e0f2 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -129,11 +129,11 @@ void util_blitter_copy_region(struct blitter_context *blitter,
* already required to be saved:
* - framebuffer state
*/
-void util_blitter_clearRT(struct blitter_context *blitter,
- struct pipe_surface *dst,
- const float *rgba,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height);
+void util_blitter_clear_render_target(struct blitter_context *blitter,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
/**
* Clear a region of a depth-stencil surface, both stencil and depth
@@ -143,13 +143,13 @@ void util_blitter_clearRT(struct blitter_context *blitter,
* already required to be saved:
* - framebuffer state
*/
-void util_blitter_clearDS(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned clear_flags,
- double depth,
- unsigned stencil,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height);
+void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
/* The functions below should be used to save currently bound constant state
* objects inside a driver. The objects are automatically restored at the end
diff --git a/src/gallium/auxiliary/util/u_clear.h b/src/gallium/auxiliary/util/u_clear.h
index 07088a7a727..ad69df3f898 100644
--- a/src/gallium/auxiliary/util/u_clear.h
+++ b/src/gallium/auxiliary/util/u_clear.h
@@ -46,14 +46,14 @@ util_clear(struct pipe_context *pipe,
unsigned i;
for (i = 0; i < framebuffer->nr_cbufs; i++) {
struct pipe_surface *ps = framebuffer->cbufs[i];
- pipe->clearRT(pipe, ps, rgba, 0, 0, ps->width, ps->height);
+ pipe->clear_render_target(pipe, ps, rgba, 0, 0, ps->width, ps->height);
}
}
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
struct pipe_surface *ps = framebuffer->zsbuf;
- pipe->clearDS(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL,
- depth, stencil,
- 0, 0, ps->width, ps->height);
+ pipe->clear_depth_stencil(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL,
+ depth, stencil,
+ 0, 0, ps->width, ps->height);
}
}
diff --git a/src/gallium/auxiliary/util/u_surface.c b/src/gallium/auxiliary/util/u_surface.c
index 1b4eaf2a6e6..9dd1002f5f6 100644
--- a/src/gallium/auxiliary/util/u_surface.c
+++ b/src/gallium/auxiliary/util/u_surface.c
@@ -196,19 +196,19 @@ util_resource_copy_region(struct pipe_context *pipe,
/**
- * Fallback for pipe->clearRT() function.
+ * Fallback for pipe->clear_render_target() function.
* XXX this looks too hackish to be really useful.
* cpp > 4 looks like a gross hack at best...
- * and we're missing the equivalent clearDS fallback.
+ * and we're missing the equivalent clear_depth_stencil fallback.
* Plus can't use these transfer fallbacks when clearing
* multisampled surfaces for instance.
*/
void
-util_clearRT(struct pipe_context *pipe,
- struct pipe_surface *dst,
- const float *rgba,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+util_clear_render_target(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
struct pipe_transfer *dst_trans;
void *dst_map;
diff --git a/src/gallium/auxiliary/util/u_surface.h b/src/gallium/auxiliary/util/u_surface.h
index b640c793085..d8fb9f1d6f9 100644
--- a/src/gallium/auxiliary/util/u_surface.h
+++ b/src/gallium/auxiliary/util/u_surface.h
@@ -57,11 +57,11 @@ util_resource_copy_region(struct pipe_context *pipe,
unsigned w, unsigned h);
extern void
-util_clearRT(struct pipe_context *pipe,
- struct pipe_surface *dst,
- const float *rgba,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height);
+util_clear_render_target(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);