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-rw-r--r--src/gallium/auxiliary/util/u_blit.c10
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c12
2 files changed, 15 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index eec5e600c91..be5e83e8346 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -300,6 +300,8 @@ util_blit_pixels(struct blit_state *ctx,
cso_save_samplers(ctx->cso);
cso_save_sampler_textures(ctx->cso);
cso_save_framebuffer(ctx->cso);
+ cso_save_fragment_shader(ctx->cso);
+ cso_save_vertex_shader(ctx->cso);
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend);
@@ -313,11 +315,11 @@ util_blit_pixels(struct blit_state *ctx,
cso_single_sampler_done(ctx->cso);
/* texture */
- pipe->set_sampler_textures(pipe, 1, &tex);
+ cso_set_sampler_textures(ctx->cso, 1, &tex);
/* shaders */
- pipe->bind_fs_state(pipe, ctx->fs);
- pipe->bind_vs_state(pipe, ctx->vs);
+ cso_set_fragment_shader(ctx->cso, ctx->fs);
+ cso_set_vertex_shader(ctx->cso, ctx->vs);
/* drawing dest */
memset(&fb, 0, sizeof(fb));
@@ -344,6 +346,8 @@ util_blit_pixels(struct blit_state *ctx,
cso_restore_samplers(ctx->cso);
cso_restore_sampler_textures(ctx->cso);
cso_restore_framebuffer(ctx->cso);
+ cso_restore_fragment_shader(ctx->cso);
+ cso_restore_vertex_shader(ctx->cso);
/* free the texture */
pipe_surface_reference(&texSurf, NULL);
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index 2fd214d22e2..f0c4063b283 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -880,16 +880,18 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_save_samplers(ctx->cso);
cso_save_sampler_textures(ctx->cso);
cso_save_framebuffer(ctx->cso);
+ cso_save_fragment_shader(ctx->cso);
+ cso_save_vertex_shader(ctx->cso);
/* bind our state */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
- pipe->bind_vs_state(pipe, ctx->vs);
- pipe->bind_fs_state(pipe, ctx->fs);
+ cso_set_fragment_shader(ctx->cso, ctx->fs);
+ cso_set_vertex_shader(ctx->cso, ctx->vs);
#if 0
- pipe->set_viewport_state(pipe, &ctx->viewport);
+ cso_set_viewport(ctx->cso, &ctx->viewport);
#endif
/* init framebuffer state */
@@ -930,7 +932,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
simple_viewport(pipe, pt->width[dstLevel], pt->height[dstLevel]);
#endif
- pipe->set_sampler_textures(pipe, 1, &pt);
+ cso_set_sampler_textures(ctx->cso, 1, &pt);
/* quad coords in window coords (bypassing clipping, viewport mapping) */
set_vertex_data(ctx,
@@ -954,4 +956,6 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_restore_samplers(ctx->cso);
cso_restore_sampler_textures(ctx->cso);
cso_restore_framebuffer(ctx->cso);
+ cso_restore_fragment_shader(ctx->cso);
+ cso_restore_vertex_shader(ctx->cso);
}