diff options
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r-- | src/gallium/auxiliary/util/u_gen_mipmap.c | 48 |
1 files changed, 20 insertions, 28 deletions
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index dad3ad2ec1d..0d40026beae 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -1382,7 +1382,7 @@ get_next_slot(struct gen_mipmap_state *ctx) static unsigned set_vertex_data(struct gen_mipmap_state *ctx, enum pipe_texture_target tex_target, - uint layer, float r) + uint face, float r) { unsigned offset; @@ -1403,14 +1403,21 @@ set_vertex_data(struct gen_mipmap_state *ctx, ctx->vertices[3][0][1] = 1.0f; /* Setup vertex texcoords. This is a little tricky for cube maps. */ - if (tex_target == PIPE_TEXTURE_CUBE) { + if (tex_target == PIPE_TEXTURE_CUBE || + tex_target == PIPE_TEXTURE_CUBE_ARRAY) { static const float st[4][2] = { {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f} }; - util_map_texcoords2d_onto_cubemap(layer, &st[0][0], 2, + util_map_texcoords2d_onto_cubemap(face, &st[0][0], 2, &ctx->vertices[0][1][0], 8, FALSE); + + /* set the layer for cube arrays */ + ctx->vertices[0][1][3] = r; + ctx->vertices[1][1][3] = r; + ctx->vertices[2][1][3] = r; + ctx->vertices[3][1][3] = r; } else if (tex_target == PIPE_TEXTURE_1D_ARRAY) { /* 1D texture array */ @@ -1520,29 +1527,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, assert(filter == PIPE_TEX_FILTER_LINEAR || filter == PIPE_TEX_FILTER_NEAREST); - switch (pt->target) { - case PIPE_TEXTURE_1D: - type = TGSI_TEXTURE_1D; - break; - case PIPE_TEXTURE_2D: - type = TGSI_TEXTURE_2D; - break; - case PIPE_TEXTURE_3D: - type = TGSI_TEXTURE_3D; - break; - case PIPE_TEXTURE_CUBE: - type = TGSI_TEXTURE_CUBE; - break; - case PIPE_TEXTURE_1D_ARRAY: - type = TGSI_TEXTURE_1D_ARRAY; - break; - case PIPE_TEXTURE_2D_ARRAY: - type = TGSI_TEXTURE_2D_ARRAY; - break; - default: - assert(0); - type = TGSI_TEXTURE_2D; - } + type = util_pipe_tex_to_tgsi_tex(pt->target, 1); /* check if we can render in the texture's format */ if (!screen->is_format_supported(screen, psv->format, pt->target, @@ -1600,7 +1585,9 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, if (pt->target == PIPE_TEXTURE_3D) nr_layers = u_minify(pt->depth0, dstLevel); - else if (pt->target == PIPE_TEXTURE_2D_ARRAY || pt->target == PIPE_TEXTURE_1D_ARRAY) + else if (pt->target == PIPE_TEXTURE_2D_ARRAY || + pt->target == PIPE_TEXTURE_1D_ARRAY || + pt->target == PIPE_TEXTURE_CUBE_ARRAY) nr_layers = pt->array_size; else nr_layers = 1; @@ -1613,9 +1600,14 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, layer = i; /* XXX hmm really? */ rcoord = (float)layer / (float)nr_layers + 1.0f / (float)(nr_layers * 2); - } else if (pt->target == PIPE_TEXTURE_2D_ARRAY || pt->target == PIPE_TEXTURE_1D_ARRAY) { + } else if (pt->target == PIPE_TEXTURE_2D_ARRAY || + pt->target == PIPE_TEXTURE_1D_ARRAY) { layer = i; rcoord = (float)layer; + } else if (pt->target == PIPE_TEXTURE_CUBE_ARRAY) { + layer = i; + face = layer % 6; + rcoord = layer / 6; } else layer = face; |