diff options
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 75 |
1 files changed, 28 insertions, 47 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index f3b4491d175..0504538258d 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -60,13 +60,12 @@ struct blitter_context_priv float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */ /* Templates for various state objects. */ - struct pipe_depth_stencil_alpha_state template_dsa; struct pipe_sampler_state template_sampler_state; /* Constant state objects. */ /* Vertex shaders. */ void *vs_col; /**< Vertex shader which passes {pos, color} to the output */ - void *vs_tex; /**<Vertex shader which passes {pos, texcoord} to the output.*/ + void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/ /* Fragment shaders. */ /* FS which outputs a color to multiple color buffers. */ @@ -85,7 +84,7 @@ struct blitter_context_priv void *blend_keep_color; /**< blend state with writemask of 0 */ /* Depth stencil alpha state. */ - void *dsa_write_depth_stencil[0xff]; /**< indices are stencil clear values */ + void *dsa_write_depth_stencil; void *dsa_write_depth_keep_stencil; void *dsa_keep_depth_stencil; @@ -100,7 +99,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) { struct blitter_context_priv *ctx; struct pipe_blend_state blend; - struct pipe_depth_stencil_alpha_state *dsa; + struct pipe_depth_stencil_alpha_state dsa; struct pipe_rasterizer_state rs_state; struct pipe_sampler_state *sampler_state; unsigned i; @@ -129,23 +128,24 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) ctx->blend_write_color = pipe->create_blend_state(pipe, &blend); /* depth stencil alpha state objects */ - dsa = &ctx->template_dsa; ctx->dsa_keep_depth_stencil = - pipe->create_depth_stencil_alpha_state(pipe, dsa); + pipe->create_depth_stencil_alpha_state(pipe, &dsa); - dsa->depth.enabled = 1; - dsa->depth.writemask = 1; - dsa->depth.func = PIPE_FUNC_ALWAYS; + dsa.depth.enabled = 1; + dsa.depth.writemask = 1; + dsa.depth.func = PIPE_FUNC_ALWAYS; ctx->dsa_write_depth_keep_stencil = - pipe->create_depth_stencil_alpha_state(pipe, dsa); - - dsa->stencil[0].enabled = 1; - dsa->stencil[0].func = PIPE_FUNC_ALWAYS; - dsa->stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; - dsa->stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; - dsa->stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; - dsa->stencil[0].valuemask = 0xff; - dsa->stencil[0].writemask = 0xff; + pipe->create_depth_stencil_alpha_state(pipe, &dsa); + + dsa.stencil[0].enabled = 1; + dsa.stencil[0].func = PIPE_FUNC_ALWAYS; + dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; + dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; + dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; + dsa.stencil[0].valuemask = 0xff; + dsa.stencil[0].writemask = 0xff; + ctx->dsa_write_depth_stencil = + pipe->create_depth_stencil_alpha_state(pipe, &dsa); /* The DSA state objects which write depth and stencil are created * on-demand. */ @@ -210,12 +210,8 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); - - for (i = 0; i < 0xff; i++) - if (ctx->dsa_write_depth_stencil[i]) - pipe->delete_depth_stencil_alpha_state(pipe, - ctx->dsa_write_depth_stencil[i]); - + pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); + pipe->delete_rasterizer_state(pipe, ctx->rs_state); pipe->delete_vs_state(pipe, ctx->vs_col); pipe->delete_vs_state(pipe, ctx->vs_tex); @@ -413,26 +409,6 @@ static void blitter_draw_quad(struct blitter_context_priv *ctx) } static INLINE -void *blitter_get_state_write_depth_stencil( - struct blitter_context_priv *ctx, - unsigned stencil) -{ - struct pipe_context *pipe = ctx->pipe; - - stencil &= 0xff; - - /* Create the DSA state on-demand. */ - if (!ctx->dsa_write_depth_stencil[stencil]) { - ctx->template_dsa.stencil[0].ref_value = stencil; - - ctx->dsa_write_depth_stencil[stencil] = - pipe->create_depth_stencil_alpha_state(pipe, &ctx->template_dsa); - } - - return ctx->dsa_write_depth_stencil[stencil]; -} - -static INLINE void **blitter_get_sampler_state(struct blitter_context_priv *ctx, int miplevel) { @@ -559,9 +535,13 @@ void util_blitter_clear(struct blitter_context *blitter, else pipe->bind_blend_state(pipe, ctx->blend_keep_color); - if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) - pipe->bind_depth_stencil_alpha_state(pipe, - blitter_get_state_write_depth_stencil(ctx, stencil)); + if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) { + struct pipe_stencil_ref sr; + memset (&sr, 0, sizeof(sr)); + sr.ref_value[0] = stencil & 0xff; + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); + pipe->set_stencil_ref(pipe, &sr); + } else pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); @@ -573,6 +553,7 @@ void util_blitter_clear(struct blitter_context *blitter, blitter_set_rectangle(ctx, 0, 0, width, height, depth); blitter_draw_quad(ctx); blitter_restore_CSOs(ctx); + /* XXX driver's responsibility to restore stencil refs? */ } static boolean |