diff options
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.c | 55 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.h | 11 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_math.h | 4 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_simple_shaders.c | 16 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_simple_shaders.h | 4 |
5 files changed, 74 insertions, 16 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index cda6dbd46d7..c516317d701 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -62,7 +62,7 @@ struct blit_state struct pipe_viewport_state viewport; void *vs; - void *fs; + void *fs[TGSI_WRITEMASK_XYZW + 1]; struct pipe_buffer *vbuf; /**< quad vertices */ unsigned vbuf_slot; @@ -125,7 +125,7 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) } /* fragment shader */ - ctx->fs = util_make_fragment_tex_shader(pipe); + ctx->fs[TGSI_WRITEMASK_XYZW] = util_make_fragment_tex_shader(pipe); ctx->vbuf = NULL; /* init vertex data that doesn't change */ @@ -146,9 +146,13 @@ void util_destroy_blit(struct blit_state *ctx) { struct pipe_context *pipe = ctx->pipe; + unsigned i; pipe->delete_vs_state(pipe, ctx->vs); - pipe->delete_fs_state(pipe, ctx->fs); + + for (i = 0; i < Elements(ctx->fs); i++) + if (ctx->fs[i]) + pipe->delete_fs_state(pipe, ctx->fs[i]); pipe_buffer_reference(&ctx->vbuf, NULL); @@ -299,14 +303,15 @@ regions_overlap(int srcX0, int srcY0, * XXX need some control over blitting Z and/or stencil. */ void -util_blit_pixels(struct blit_state *ctx, - struct pipe_surface *src, - int srcX0, int srcY0, - int srcX1, int srcY1, - struct pipe_surface *dst, - int dstX0, int dstY0, - int dstX1, int dstY1, - float z, uint filter) +util_blit_pixels_writemask(struct blit_state *ctx, + struct pipe_surface *src, + int srcX0, int srcY0, + int srcX1, int srcY1, + struct pipe_surface *dst, + int dstX0, int dstY0, + int dstX1, int dstY1, + float z, uint filter, + uint writemask) { struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; @@ -426,8 +431,11 @@ util_blit_pixels(struct blit_state *ctx, /* texture */ cso_set_sampler_textures(ctx->cso, 1, &tex); + if (ctx->fs[writemask] == NULL) + ctx->fs[writemask] = util_make_fragment_tex_shader_writemask(pipe, writemask); + /* shaders */ - cso_set_fragment_shader_handle(ctx->cso, ctx->fs); + cso_set_fragment_shader_handle(ctx->cso, ctx->fs[writemask]); cso_set_vertex_shader_handle(ctx->cso, ctx->vs); /* drawing dest */ @@ -462,6 +470,27 @@ util_blit_pixels(struct blit_state *ctx, } +void +util_blit_pixels(struct blit_state *ctx, + struct pipe_surface *src, + int srcX0, int srcY0, + int srcX1, int srcY1, + struct pipe_surface *dst, + int dstX0, int dstY0, + int dstX1, int dstY1, + float z, uint filter ) +{ + util_blit_pixels_writemask( ctx, src, + srcX0, srcY0, + srcX1, srcY1, + dst, + dstX0, dstY0, + dstX1, dstY1, + z, filter, + TGSI_WRITEMASK_XYZW ); +} + + /* Release vertex buffer at end of frame to avoid synchronous * rendering. */ @@ -535,7 +564,7 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_set_sampler_textures(ctx->cso, 1, &tex); /* shaders */ - cso_set_fragment_shader_handle(ctx->cso, ctx->fs); + cso_set_fragment_shader_handle(ctx->cso, ctx->fs[TGSI_WRITEMASK_XYZW]); cso_set_vertex_shader_handle(ctx->cso, ctx->vs); /* drawing dest */ diff --git a/src/gallium/auxiliary/util/u_blit.h b/src/gallium/auxiliary/util/u_blit.h index c35beceda8d..a102021529e 100644 --- a/src/gallium/auxiliary/util/u_blit.h +++ b/src/gallium/auxiliary/util/u_blit.h @@ -60,6 +60,17 @@ util_blit_pixels(struct blit_state *ctx, int dstX1, int dstY1, float z, uint filter); +void +util_blit_pixels_writemask(struct blit_state *ctx, + struct pipe_surface *src, + int srcX0, int srcY0, + int srcX1, int srcY1, + struct pipe_surface *dst, + int dstX0, int dstY0, + int dstX1, int dstY1, + float z, uint filter, + uint writemask); + extern void util_blit_pixels_tex(struct blit_state *ctx, struct pipe_texture *tex, diff --git a/src/gallium/auxiliary/util/u_math.h b/src/gallium/auxiliary/util/u_math.h index b0807c13392..4c6c2bc00e1 100644 --- a/src/gallium/auxiliary/util/u_math.h +++ b/src/gallium/auxiliary/util/u_math.h @@ -374,6 +374,10 @@ unsigned ffs( unsigned u ) #define ffs __builtin_ffs #endif +#ifdef __MINGW32__ +#define ffs __builtin_ffs +#endif + /* Could also binary search for the highest bit. */ diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c index d54a1d8c746..1b8da9b6853 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/src/gallium/auxiliary/util/u_simple_shaders.c @@ -88,11 +88,14 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, /** * Make simple fragment texture shader: - * TEX OUT[0], IN[0], SAMP[0], 2D; + * IMM {0,0,0,1} // (if writemask != 0xf) + * MOV OUT[0], IMM[0] // (if writemask != 0xf) + * TEX OUT[0].writemask, IN[0], SAMP[0], 2D; * END; */ void * -util_make_fragment_tex_shader(struct pipe_context *pipe) +util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, + unsigned writemask ) { struct ureg_program *ureg; struct ureg_src sampler; @@ -103,7 +106,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe) if (ureg == NULL) return NULL; - sampler = ureg_DECL_sampler( ureg ); + sampler = ureg_DECL_sampler( ureg, 0 ); tex = ureg_DECL_fs_input( ureg, TGSI_SEMANTIC_GENERIC, 0, @@ -119,6 +122,13 @@ util_make_fragment_tex_shader(struct pipe_context *pipe) return ureg_create_shader_and_destroy( ureg, pipe ); } +void * +util_make_fragment_tex_shader(struct pipe_context *pipe ) +{ + return util_make_fragment_tex_shader_writemask( pipe, + TGSI_WRITEMASK_XYZW ); +} + diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h index 6f8d96af9bc..d2e80d6eb4d 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.h +++ b/src/gallium/auxiliary/util/u_simple_shaders.h @@ -50,6 +50,10 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, extern void * +util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, + unsigned writemask ); + +extern void * util_make_fragment_tex_shader(struct pipe_context *pipe); |