diff options
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r-- | src/gallium/auxiliary/util/p_debug.c | 18 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.c | 82 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_draw_quad.c | 59 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_draw_quad.h | 16 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_gen_mipmap.c | 73 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_handle_table.c | 3 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_simple_shaders.c | 114 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_simple_shaders.h | 12 |
8 files changed, 333 insertions, 44 deletions
diff --git a/src/gallium/auxiliary/util/p_debug.c b/src/gallium/auxiliary/util/p_debug.c index bd3a0221eaa..c51e9e6a692 100644 --- a/src/gallium/auxiliary/util/p_debug.c +++ b/src/gallium/auxiliary/util/p_debug.c @@ -85,6 +85,22 @@ void debug_printf(const char *format, ...) } +void debug_print_blob( const char *name, + const void *blob, + unsigned size ) +{ + const unsigned *ublob = (const unsigned *)blob; + unsigned i; + + debug_printf("%s (%d dwords%s)\n", name, size/4, + size%4 ? "... plus a few bytes" : ""); + + for (i = 0; i < size/4; i++) { + debug_printf("%d:\t%08x\n", i, ublob[i]); + } +} + + /* TODO: implement a debug_abort that calls EngBugCheckEx on WIN32 */ @@ -240,3 +256,5 @@ debug_dump_flags(const struct debug_named_value *names, return output; } + + diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index d05dae3af8f..28a404fd01f 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -61,6 +61,9 @@ struct blit_state /*struct pipe_viewport_state viewport;*/ struct pipe_sampler_state *vs; struct pipe_sampler_state *fs; + + struct pipe_buffer *vbuf; /**< quad vertices */ + float vertices[4][2][4]; /**< vertex/texcoords for quad */ }; @@ -72,6 +75,7 @@ struct blit_state * util_create_blit(struct pipe_context *pipe, struct cso_context *cso) { struct blit_state *ctx; + uint i; ctx = CALLOC_STRUCT(blit_state); if (!ctx) @@ -132,6 +136,24 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) /* fragment shader */ ctx->fs = util_make_fragment_tex_shader(pipe); + ctx->vbuf = pipe->winsys->buffer_create(pipe->winsys, + 32, + PIPE_BUFFER_USAGE_VERTEX, + sizeof(ctx->vertices)); + if (!ctx->vbuf) { + FREE(ctx); + ctx->pipe->delete_fs_state(ctx->pipe, ctx->fs); + ctx->pipe->delete_vs_state(ctx->pipe, ctx->vs); + return NULL; + } + + /* init vertex data that doesn't change */ + for (i = 0; i < 4; i++) { + ctx->vertices[i][0][3] = 1.0f; /* w */ + ctx->vertices[i][1][2] = 0.0f; /* r */ + ctx->vertices[i][1][3] = 1.0f; /* q */ + } + return ctx; } @@ -147,11 +169,56 @@ util_destroy_blit(struct blit_state *ctx) pipe->delete_vs_state(pipe, ctx->vs); pipe->delete_fs_state(pipe, ctx->fs); + pipe->winsys->buffer_destroy(pipe->winsys, ctx->vbuf); + FREE(ctx); } /** + * Setup vertex data for the textured quad we'll draw. + * Note: y=0=top + */ +static void +setup_vertex_data(struct blit_state *ctx, + float x0, float y0, float x1, float y1, float z) +{ + void *buf; + + ctx->vertices[0][0][0] = x0; + ctx->vertices[0][0][1] = y0; + ctx->vertices[0][0][2] = z; + ctx->vertices[0][1][0] = 0.0f; /*s*/ + ctx->vertices[0][1][1] = 0.0f; /*t*/ + + ctx->vertices[1][0][0] = x1; + ctx->vertices[1][0][1] = y0; + ctx->vertices[1][0][2] = z; + ctx->vertices[1][1][0] = 1.0f; /*s*/ + ctx->vertices[1][1][1] = 0.0f; /*t*/ + + ctx->vertices[2][0][0] = x1; + ctx->vertices[2][0][1] = y1; + ctx->vertices[2][0][2] = z; + ctx->vertices[2][1][0] = 1.0f; + ctx->vertices[2][1][1] = 1.0f; + + ctx->vertices[3][0][0] = x0; + ctx->vertices[3][0][1] = y1; + ctx->vertices[3][0][2] = z; + ctx->vertices[3][1][0] = 0.0f; + ctx->vertices[3][1][1] = 1.0f; + + buf = ctx->pipe->winsys->buffer_map(ctx->pipe->winsys, ctx->vbuf, + PIPE_BUFFER_USAGE_CPU_WRITE); + + memcpy(buf, ctx->vertices, sizeof(ctx->vertices)); + + ctx->pipe->winsys->buffer_unmap(ctx->pipe->winsys, ctx->vbuf); +} + + +/** * Copy pixel block from src surface to dst surface. * Overlapping regions are acceptable. * XXX need some control over blitting Z and/or stencil. @@ -249,16 +316,21 @@ util_blit_pixels(struct blit_state *ctx, /* drawing dest */ memset(&fb, 0, sizeof(fb)); + fb.width = dst->width; + fb.height = dst->height; fb.num_cbufs = 1; fb.cbufs[0] = dst; cso_set_framebuffer(ctx->cso, &fb); /* draw quad */ - util_draw_texquad(pipe, - (float)dstX0, - (float)dstY0, - (float)dstX1, - (float)dstY1, z); + setup_vertex_data(ctx, + (float) dstX0, (float) dstY0, + (float) dstX1, (float) dstY1, z); + + util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, + PIPE_PRIM_TRIANGLE_FAN, + 4, /* verts */ + 2); /* attribs/vert */ /* restore state we changed */ cso_restore_blend(ctx->cso); diff --git a/src/gallium/auxiliary/util/u_draw_quad.c b/src/gallium/auxiliary/util/u_draw_quad.c index 79a69de633d..37e85336091 100644 --- a/src/gallium/auxiliary/util/u_draw_quad.c +++ b/src/gallium/auxiliary/util/u_draw_quad.c @@ -34,15 +34,51 @@ /** + * Draw a simple vertex buffer / primitive. + * Limited to float[4] vertex attribs, tightly packed. + */ +void +util_draw_vertex_buffer(struct pipe_context *pipe, + struct pipe_buffer *vbuf, + uint prim_type, + uint num_verts, + uint num_attribs) +{ + struct pipe_vertex_buffer vbuffer; + struct pipe_vertex_element velement; + uint i; + + /* tell pipe about the vertex buffer */ + vbuffer.buffer = vbuf; + vbuffer.pitch = num_attribs * 4 * sizeof(float); /* vertex size */ + vbuffer.buffer_offset = 0; + pipe->set_vertex_buffer(pipe, 0, &vbuffer); + + /* tell pipe about the vertex attributes */ + for (i = 0; i < num_attribs; i++) { + velement.src_offset = i * 4 * sizeof(float); + velement.vertex_buffer_index = 0; + velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + velement.nr_components = 4; + pipe->set_vertex_element(pipe, i, &velement); + } + + /* draw */ + pipe->draw_arrays(pipe, prim_type, 0, num_verts); +} + + + +/** * Draw screen-aligned textured quad. + * Note: this function allocs/destroys a vertex buffer and isn't especially + * efficient. */ void util_draw_texquad(struct pipe_context *pipe, float x0, float y0, float x1, float y1, float z) { struct pipe_buffer *vbuf; - struct pipe_vertex_buffer vbuffer; - struct pipe_vertex_element velement; uint numAttribs = 2, vertexBytes, i, j; float *v; @@ -89,24 +125,7 @@ util_draw_texquad(struct pipe_context *pipe, pipe->winsys->buffer_unmap(pipe->winsys, vbuf); - /* tell pipe about the vertex buffer */ - vbuffer.buffer = vbuf; - vbuffer.pitch = numAttribs * 4 * sizeof(float); /* vertex size */ - vbuffer.buffer_offset = 0; - pipe->set_vertex_buffer(pipe, 0, &vbuffer); - - /* tell pipe about the vertex attributes */ - for (i = 0; i < numAttribs; i++) { - velement.src_offset = i * 4 * sizeof(float); - velement.vertex_buffer_index = 0; - velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - velement.nr_components = 4; - pipe->set_vertex_element(pipe, i, &velement); - } - - /* draw */ - pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4); + util_draw_vertex_buffer(pipe, vbuf, PIPE_PRIM_TRIANGLE_FAN, 4, 2); - /* XXX: do one-time */ pipe_buffer_reference(pipe->winsys, &vbuf, NULL); } diff --git a/src/gallium/auxiliary/util/u_draw_quad.h b/src/gallium/auxiliary/util/u_draw_quad.h index a97f55d2efd..5b6539a99ca 100644 --- a/src/gallium/auxiliary/util/u_draw_quad.h +++ b/src/gallium/auxiliary/util/u_draw_quad.h @@ -29,9 +29,25 @@ #define U_DRAWQUAD_H +#ifdef __cplusplus +extern "C" { +#endif + + +extern void +util_draw_vertex_buffer(struct pipe_context *pipe, + struct pipe_buffer *vbuf, + uint num_attribs, uint num_verts, uint prim_type); + + extern void util_draw_texquad(struct pipe_context *pipe, float x0, float y0, float x1, float y1, float z); +#ifdef __cplusplus +} +#endif + + #endif diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index 028b180a777..cf02f00b1b7 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -64,6 +64,9 @@ struct gen_mipmap_state /*struct pipe_viewport_state viewport;*/ struct pipe_sampler_state *vs; struct pipe_sampler_state *fs; + + struct pipe_buffer *vbuf; /**< quad vertices */ + float vertices[4][2][4]; /**< vertex/texcoords for quad */ }; @@ -683,6 +686,7 @@ util_create_gen_mipmap(struct pipe_context *pipe, struct cso_context *cso) { struct gen_mipmap_state *ctx; + uint i; ctx = CALLOC_STRUCT(gen_mipmap_state); if (!ctx) @@ -744,10 +748,62 @@ util_create_gen_mipmap(struct pipe_context *pipe, /* fragment shader */ ctx->fs = util_make_fragment_tex_shader(pipe); + ctx->vbuf = pipe->winsys->buffer_create(pipe->winsys, + 32, + PIPE_BUFFER_USAGE_VERTEX, + sizeof(ctx->vertices)); + if (!ctx->vbuf) { + FREE(ctx); + return NULL; + } + + /* vertex data that doesn't change */ + for (i = 0; i < 4; i++) { + ctx->vertices[i][0][2] = 0.0f; /* z */ + ctx->vertices[i][0][3] = 1.0f; /* w */ + ctx->vertices[i][1][2] = 0.0f; /* r */ + ctx->vertices[i][1][3] = 1.0f; /* q */ + } + return ctx; } +static void +set_vertex_data(struct gen_mipmap_state *ctx, float width, float height) +{ + void *buf; + + ctx->vertices[0][0][0] = 0.0f; /*x*/ + ctx->vertices[0][0][1] = 0.0f; /*y*/ + ctx->vertices[0][1][0] = 0.0f; /*s*/ + ctx->vertices[0][1][1] = 0.0f; /*t*/ + + ctx->vertices[1][0][0] = width; /*x*/ + ctx->vertices[1][0][1] = 0.0f; /*y*/ + ctx->vertices[1][1][0] = 1.0f; /*s*/ + ctx->vertices[1][1][1] = 0.0f; /*t*/ + + ctx->vertices[2][0][0] = width; + ctx->vertices[2][0][1] = height; + ctx->vertices[2][1][0] = 1.0f; + ctx->vertices[2][1][1] = 1.0f; + + ctx->vertices[3][0][0] = 0.0f; + ctx->vertices[3][0][1] = height; + ctx->vertices[3][1][0] = 0.0f; + ctx->vertices[3][1][1] = 1.0f; + + buf = ctx->pipe->winsys->buffer_map(ctx->pipe->winsys, ctx->vbuf, + PIPE_BUFFER_USAGE_CPU_WRITE); + + memcpy(buf, ctx->vertices, sizeof(ctx->vertices)); + + ctx->pipe->winsys->buffer_unmap(ctx->pipe->winsys, ctx->vbuf); +} + + + /** * Destroy a mipmap generation context */ @@ -759,6 +815,8 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx) pipe->delete_vs_state(pipe, ctx->vs); pipe->delete_fs_state(pipe, ctx->fs); + pipe->winsys->buffer_destroy(pipe->winsys, ctx->vbuf); + FREE(ctx); } @@ -843,6 +901,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, * Setup framebuffer / dest surface */ fb.cbufs[0] = screen->get_tex_surface(screen, pt, face, dstLevel, zslice); + fb.width = pt->width[dstLevel]; + fb.height = pt->height[dstLevel]; cso_set_framebuffer(ctx->cso, &fb); /* @@ -863,12 +923,13 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, pipe->set_sampler_textures(pipe, 1, &pt); /* quad coords in window coords (bypassing clipping, viewport mapping) */ - util_draw_texquad(pipe, - 0.0F, 0.0F, /* x0, y0 */ - (float) pt->width[dstLevel], /* x1 */ - (float) pt->height[dstLevel], /* y1 */ - 0.0F); /* z */ - + set_vertex_data(ctx, + (float) pt->width[dstLevel], + (float) pt->height[dstLevel]); + util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, + PIPE_PRIM_TRIANGLE_FAN, + 4, /* verts */ + 2); /* attribs/vert */ pipe->flush(pipe, PIPE_FLUSH_WAIT); diff --git a/src/gallium/auxiliary/util/u_handle_table.c b/src/gallium/auxiliary/util/u_handle_table.c index 8b0f7fca4b1..5a731a6b963 100644 --- a/src/gallium/auxiliary/util/u_handle_table.c +++ b/src/gallium/auxiliary/util/u_handle_table.c @@ -171,8 +171,7 @@ handle_table_set(struct handle_table *ht, assert(ht); assert(handle > 0); - assert(handle <= ht->size); - if(!handle || handle > ht->size) + if(!handle) return 0; assert(object); diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c index 88e2ab05bd0..d230ddfbebc 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/src/gallium/auxiliary/util/u_simple_shaders.c @@ -68,7 +68,7 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, uint ti, i; struct pipe_shader_state shader; - tokens = (struct tgsi_token *) malloc(maxTokens * sizeof(tokens[0])); + tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0])); /* shader header */ @@ -84,16 +84,15 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, /* declare inputs */ for (i = 0; i < num_attribs; i++) { - decl = tgsi_default_full_declaration(); decl.Declaration.File = TGSI_FILE_INPUT; - /* + decl.Declaration.Semantic = 1; - decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION; - decl.Semantic.SemanticIndex = 0; - */ + decl.Semantic.SemanticName = semantic_names[i]; + decl.Semantic.SemanticIndex = semantic_indexes[i]; + decl.u.DeclarationRange.First = - decl.u.DeclarationRange.Last = 0; + decl.u.DeclarationRange.Last = i; ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, @@ -102,19 +101,17 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, /* declare outputs */ for (i = 0; i < num_attribs; i++) { - decl = tgsi_default_full_declaration(); decl.Declaration.File = TGSI_FILE_OUTPUT; decl.Declaration.Semantic = 1; decl.Semantic.SemanticName = semantic_names[i]; decl.Semantic.SemanticIndex = semantic_indexes[i]; decl.u.DeclarationRange.First = - decl.u.DeclarationRange.Last = 0; + decl.u.DeclarationRange.Last = i; ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, maxTokens - ti); - } /* emit MOV instructions */ @@ -173,7 +170,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe) uint ti; struct pipe_shader_state shader; - tokens = (struct tgsi_token *) malloc(maxTokens * sizeof(tokens[0])); + tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0])); /* shader header */ @@ -261,3 +258,98 @@ util_make_fragment_tex_shader(struct pipe_context *pipe) return pipe->create_fs_state(pipe, &shader); } + + + + +/** + * Make simple fragment color pass-through shader. + */ +void * +util_make_fragment_passthrough_shader(struct pipe_context *pipe) +{ + uint maxTokens = 40; + struct tgsi_token *tokens; + struct tgsi_header *header; + struct tgsi_processor *processor; + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + const uint procType = TGSI_PROCESSOR_FRAGMENT; + uint ti; + struct pipe_shader_state shader; + + tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0])); + + /* shader header + */ + *(struct tgsi_version *) &tokens[0] = tgsi_build_version(); + + header = (struct tgsi_header *) &tokens[1]; + *header = tgsi_build_header(); + + processor = (struct tgsi_processor *) &tokens[2]; + *processor = tgsi_build_processor( procType, header ); + + ti = 3; + + /* declare input */ + decl = tgsi_default_full_declaration(); + decl.Declaration.File = TGSI_FILE_INPUT; + decl.Declaration.Semantic = 1; + decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR; + decl.Semantic.SemanticIndex = 0; + decl.u.DeclarationRange.First = + decl.u.DeclarationRange.Last = 0; + ti += tgsi_build_full_declaration(&decl, + &tokens[ti], + header, + maxTokens - ti); + + /* declare output */ + decl = tgsi_default_full_declaration(); + decl.Declaration.File = TGSI_FILE_OUTPUT; + decl.Declaration.Semantic = 1; + decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR; + decl.Semantic.SemanticIndex = 0; + decl.u.DeclarationRange.First = + decl.u.DeclarationRange.Last = 0; + ti += tgsi_build_full_declaration(&decl, + &tokens[ti], + header, + maxTokens - ti); + + + /* MOVE out[0], in[0]; */ + inst = tgsi_default_full_instruction(); + inst.Instruction.Opcode = TGSI_OPCODE_MOV; + inst.Instruction.NumDstRegs = 1; + inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT; + inst.FullDstRegisters[0].DstRegister.Index = 0; + inst.Instruction.NumSrcRegs = 1; + inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; + inst.FullSrcRegisters[0].SrcRegister.Index = 0; + ti += tgsi_build_full_instruction(&inst, + &tokens[ti], + header, + maxTokens - ti ); + + /* END instruction */ + inst = tgsi_default_full_instruction(); + inst.Instruction.Opcode = TGSI_OPCODE_END; + inst.Instruction.NumDstRegs = 0; + inst.Instruction.NumSrcRegs = 0; + ti += tgsi_build_full_instruction(&inst, + &tokens[ti], + header, + maxTokens - ti ); + + assert(ti < maxTokens); + +#if 0 /*debug*/ + tgsi_dump(tokens, 0); +#endif + + shader.tokens = tokens; + return pipe->create_fs_state(pipe, &shader); +} + diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h index 3ef4f288018..ca219a092c7 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.h +++ b/src/gallium/auxiliary/util/u_simple_shaders.h @@ -36,6 +36,11 @@ struct pipe_context; +#ifdef __cplusplus +extern "C" { +#endif + + extern void * util_make_vertex_passthrough_shader(struct pipe_context *pipe, uint num_attribs, @@ -47,6 +52,13 @@ extern void * util_make_fragment_tex_shader(struct pipe_context *pipe); +extern void * +util_make_fragment_passthrough_shader(struct pipe_context *pipe); + + +#ifdef __cplusplus +} #endif +#endif |