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-rw-r--r--src/gallium/auxiliary/util/u_prim.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_prim.h b/src/gallium/auxiliary/util/u_prim.h
index 64390e13851..606b9b5c6b9 100644
--- a/src/gallium/auxiliary/util/u_prim.h
+++ b/src/gallium/auxiliary/util/u_prim.h
@@ -169,6 +169,52 @@ u_vertices_per_prim(int primitive)
}
}
+/**
+ * Returns the number of decomposed primitives for the given
+ * vertex count.
+ * Geometry shader is invoked once for each triangle in
+ * triangle strip, triangle fans and triangles and once
+ * for each line in line strip, line loop, lines.
+ */
+static INLINE unsigned
+u_gs_prims_for_vertices(int primitive, int vertices)
+{
+ switch(primitive) {
+ case PIPE_PRIM_POINTS:
+ return vertices;
+ case PIPE_PRIM_LINES:
+ return vertices / 2;
+ case PIPE_PRIM_LINE_LOOP:
+ return vertices;
+ case PIPE_PRIM_LINE_STRIP:
+ return vertices - 1;
+ case PIPE_PRIM_TRIANGLES:
+ return vertices / 3;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ return vertices - 2;
+ case PIPE_PRIM_TRIANGLE_FAN:
+ return vertices - 2;
+ case PIPE_PRIM_LINES_ADJACENCY:
+ return vertices / 2;
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ return vertices - 1;
+ case PIPE_PRIM_TRIANGLES_ADJACENCY:
+ return vertices / 3;
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ return vertices - 2;
+
+ /* following primitives should never be used
+ * with geometry shaders abd their size is
+ * undefined */
+ case PIPE_PRIM_POLYGON:
+ case PIPE_PRIM_QUADS:
+ case PIPE_PRIM_QUAD_STRIP:
+ default:
+ debug_printf("Unrecognized geometry shader primitive");
+ return 3;
+ }
+}
+
const char *u_prim_name( unsigned pipe_prim );
#endif