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-rw-r--r--src/gallium/auxiliary/util/u_prim.h35
1 files changed, 20 insertions, 15 deletions
diff --git a/src/gallium/auxiliary/util/u_prim.h b/src/gallium/auxiliary/util/u_prim.h
index d62c636f2ee..99bb66c9b89 100644
--- a/src/gallium/auxiliary/util/u_prim.h
+++ b/src/gallium/auxiliary/util/u_prim.h
@@ -165,12 +165,14 @@ u_vertices_per_prim(int primitive)
/**
* Returns the number of decomposed primitives for the given
* vertex count.
- * Geometry shader is invoked once for each triangle in
+ * Parts of the pipline are invoked once for each triangle in
* triangle strip, triangle fans and triangles and once
- * for each line in line strip, line loop, lines.
+ * for each line in line strip, line loop, lines. Also
+ * statistics depend on knowing the exact number of decomposed
+ * primitives for a set of vertices.
*/
static INLINE unsigned
-u_gs_prims_for_vertices(int primitive, int vertices)
+u_decomposed_prims_for_vertices(int primitive, int vertices)
{
switch(primitive) {
case PIPE_PRIM_POINTS:
@@ -180,31 +182,34 @@ u_gs_prims_for_vertices(int primitive, int vertices)
case PIPE_PRIM_LINE_LOOP:
return vertices;
case PIPE_PRIM_LINE_STRIP:
- return vertices - 1;
+ return (vertices > 1) ? vertices - 1 : 0;
case PIPE_PRIM_TRIANGLES:
return vertices / 3;
case PIPE_PRIM_TRIANGLE_STRIP:
- return vertices - 2;
+ return (vertices > 2) ? vertices - 2 : 0;
case PIPE_PRIM_TRIANGLE_FAN:
- return vertices - 2;
+ return (vertices > 2) ? vertices - 2 : 0;
case PIPE_PRIM_LINES_ADJACENCY:
return vertices / 2;
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
- return vertices - 1;
+ return (vertices > 1) ? vertices - 1 : 0;
case PIPE_PRIM_TRIANGLES_ADJACENCY:
return vertices / 3;
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
- return vertices - 2;
-
- /* following primitives should never be used
- * with geometry shaders abd their size is
- * undefined */
- case PIPE_PRIM_POLYGON:
+ return (vertices > 2) ? vertices - 2 : 0;
case PIPE_PRIM_QUADS:
+ return vertices / 4;
case PIPE_PRIM_QUAD_STRIP:
+ return (vertices > 4) ? (vertices - 2) / 2 : 0;
+ /* Polygons can't be decomposed
+ * because the number of their vertices isn't known so
+ * for them and whatever else we don't recognize just
+ * return 1 if the number of vertices is greater than
+ * 3 and zero otherwise */
+ case PIPE_PRIM_POLYGON:
default:
- debug_printf("Unrecognized geometry shader primitive");
- return 3;
+ debug_printf("Invalid decomposition primitive!\n");
+ return (vertices > 3) ? 1 : 0;
}
}