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-rw-r--r--src/gallium/auxiliary/util/u_blitter.h10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index 725d81c6735..80a11526e77 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -168,13 +168,6 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
* a software fallback path is taken and both surfaces must be of the same
* format.
*
- * The same holds for depth-stencil formats with the exception that stencil
- * cannot be copied unless you set ignore_stencil to FALSE. In that case,
- * a software fallback path is taken and both surfaces must be of the same
- * format. If the shader stencil export is supported, stencil copy is always
- * accelerated.
- *
- * Use pipe_screen->is_format_supported to know your options.
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
@@ -191,8 +184,7 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
- const struct pipe_box *srcbox,
- boolean ignore_stencil);
+ const struct pipe_box *srcbox);
/**
* Same as util_blitter_copy_texture, but dst and src are pipe_surface and