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-rw-r--r--src/gallium/auxiliary/util/u_blitter.h36
1 files changed, 24 insertions, 12 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index a9ad023644c..9fe7952951d 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -126,19 +126,21 @@ struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
}
/*
- * These states must be saved before any of the following functions is called:
- * - blend state
- * - depth stencil alpha state
- * - rasterizer state
- * - vertex shader
- * - any other shader??? (XXX)
- * - fragment shader
+ * These states must be saved before any of the following functions are called:
* - vertex buffers
* - vertex elements
+ * - vertex shader
+ * - rasterizer state
*/
/**
* Clear a specified set of currently bound buffers to specified values.
+ *
+ * These states must be saved in the blitter in addition to the state objects
+ * already required to be saved:
+ * - fragment shader
+ * - depth stencil alpha state
+ * - blend state
*/
void util_blitter_clear(struct blitter_context *blitter,
unsigned width, unsigned height,
@@ -155,7 +157,7 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
* Copy a block of pixels from one surface to another.
*
* You can copy from any color format to any other color format provided
- * the former can be sampled and the latter can be rendered to. Otherwise,
+ * the former can be sampled from and the latter can be rendered to. Otherwise,
* a software fallback path is taken and both surfaces must be of the same
* format.
*
@@ -163,14 +165,18 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
* cannot be copied unless you set ignore_stencil to FALSE. In that case,
* a software fallback path is taken and both surfaces must be of the same
* format.
+ * XXX implement hw-accel stencil copy using shader stencil export.
*
* Use pipe_screen->is_format_supported to know your options.
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
- * - framebuffer state
+ * - fragment shader
+ * - depth stencil alpha state
+ * - blend state
* - fragment sampler states
* - fragment sampler textures
+ * - framebuffer state
*/
void util_blitter_copy_texture(struct blitter_context *blitter,
struct pipe_resource *dst,
@@ -186,6 +192,9 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
+ * - fragment shader
+ * - depth stencil alpha state
+ * - blend state
* - framebuffer state
*/
void util_blitter_clear_render_target(struct blitter_context *blitter,
@@ -200,6 +209,9 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
+ * - fragment shader
+ * - depth stencil alpha state
+ * - blend state
* - framebuffer state
*/
void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
@@ -220,7 +232,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
* of the util_blitter_{clear, copy_region, fill_region} functions and then
* forgotten.
*
- * CSOs not listed here are not affected by util_blitter. */
+ * States not listed here are not affected by util_blitter. */
static INLINE
void util_blitter_save_blend(struct blitter_context *blitter,
@@ -322,8 +334,8 @@ util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
static INLINE void
util_blitter_save_vertex_buffers(struct blitter_context *blitter,
- int num_vertex_buffers,
- struct pipe_vertex_buffer *vertex_buffers)
+ int num_vertex_buffers,
+ struct pipe_vertex_buffer *vertex_buffers)
{
assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));