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-rw-r--r--src/gallium/auxiliary/util/u_blitter.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index d4d30852b58..2db984c8a90 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -169,8 +169,8 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
* The same holds for depth-stencil formats with the exception that stencil
* cannot be copied unless you set ignore_stencil to FALSE. In that case,
* a software fallback path is taken and both surfaces must be of the same
- * format.
- * XXX implement hw-accel stencil copy using shader stencil export.
+ * format. If the shader stencil export is supported, stencil copy is always
+ * accelerated.
*
* Use pipe_screen->is_format_supported to know your options.
*