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-rw-r--r--src/gallium/auxiliary/util/u_blitter.h139
1 files changed, 102 insertions, 37 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index f6e3ce4874e..f9f96f25c77 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -27,6 +27,8 @@
#ifndef U_BLITTER_H
#define U_BLITTER_H
+#include "util/u_framebuffer.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_state.h"
@@ -38,9 +40,48 @@ extern "C" {
struct pipe_context;
+enum blitter_attrib_type {
+ UTIL_BLITTER_ATTRIB_NONE,
+ UTIL_BLITTER_ATTRIB_COLOR,
+ UTIL_BLITTER_ATTRIB_TEXCOORD
+};
+
struct blitter_context
{
+ /**
+ * Draw a rectangle.
+ *
+ * \param x1 An X coordinate of the top-left corner.
+ * \param y1 A Y coordinate of the top-left corner.
+ * \param x2 An X coordinate of the bottom-right corner.
+ * \param y2 A Y coordinate of the bottom-right corner.
+ * \param depth A depth which the rectangle is rendered at.
+ *
+ * \param type Semantics of the attributes "attrib".
+ * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
+ * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
+ * make up a constant RGBA color, and should go to the COLOR0
+ * varying slot of a fragment shader.
+ * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
+ * {a3, a4} specify top-left and bottom-right texture
+ * coordinates of the rectangle, respectively, and should go
+ * to the GENERIC0 varying slot of a fragment shader.
+ *
+ * \param attrib See type.
+ *
+ * \note A driver may optionally override this callback to implement
+ * a specialized hardware path for drawing a rectangle, e.g. using
+ * a rectangular point sprite.
+ */
+ void (*draw_rectangle)(struct blitter_context *blitter,
+ unsigned x1, unsigned y1, unsigned x2, unsigned y2,
+ float depth,
+ enum blitter_attrib_type type,
+ const float attrib[4]);
+
/* Private members, really. */
+ struct pipe_context *pipe; /**< pipe context */
+
void *saved_blend_state; /**< blend state */
void *saved_dsa_state; /**< depth stencil alpha state */
void *saved_velem_state; /**< vertex elements state */
@@ -72,6 +113,15 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe);
*/
void util_blitter_destroy(struct blitter_context *blitter);
+/**
+ * Return the pipe context associated with a blitter context.
+ */
+static INLINE
+struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
+{
+ return blitter->pipe;
+}
+
/*
* These CSOs must be saved before any of the following functions is called:
* - blend state
@@ -112,52 +162,56 @@ void util_blitter_clear(struct blitter_context *blitter,
* - fragment sampler states
* - fragment sampler textures
*/
-void util_blitter_copy(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- struct pipe_surface *src,
- unsigned srcx, unsigned srcy,
- unsigned width, unsigned height,
- boolean ignore_stencil);
+void util_blitter_copy_region(struct blitter_context *blitter,
+ struct pipe_resource *dst,
+ struct pipe_subresource subdst,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
+ unsigned srcx, unsigned srcy, unsigned srcz,
+ unsigned width, unsigned height,
+ boolean ignore_stencil);
/**
- * Fill a region of a surface with a constant value.
- *
- * If the surface cannot be rendered to or it's a depth-stencil format,
- * a software fallback path is taken.
+ * Clear a region of a (color) surface to a constant value.
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
* - framebuffer state
*/
-void util_blitter_fill(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- unsigned value);
+void util_blitter_clear_render_target(struct blitter_context *blitter,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
/**
- * Copy all pixels from one surface to another.
+ * Clear a region of a depth-stencil surface, both stencil and depth
+ * or only one of them if this is a combined depth-stencil surface.
*
- * The rules are the same as in util_blitter_copy with the addition that
- * surfaces must have the same size.
+ * These states must be saved in the blitter in addition to the state objects
+ * already required to be saved:
+ * - framebuffer state
*/
-static INLINE
-void util_blitter_copy_surface(struct blitter_context *blitter,
- struct pipe_surface *dst,
- struct pipe_surface *src,
- boolean ignore_stencil)
-{
- assert(dst->width == src->width && dst->height == src->height);
-
- util_blitter_copy(blitter, dst, 0, 0, src, 0, 0, src->width, src->height,
- ignore_stencil);
-}
-
+void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
+
+void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *dstsurf);
+
+void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *zsurf,
+ struct pipe_surface *cbsurf,
+ void *dsa_stage, float depth);
/* The functions below should be used to save currently bound constant state
* objects inside a driver. The objects are automatically restored at the end
- * of the util_blitter_{clear, fill, copy, copy_surface} functions and then
+ * of the util_blitter_{clear, copy_region, fill_region} functions and then
* forgotten.
*
* CSOs not listed here are not affected by util_blitter. */
@@ -213,9 +267,10 @@ void util_blitter_save_vertex_shader(struct blitter_context *blitter,
static INLINE
void util_blitter_save_framebuffer(struct blitter_context *blitter,
- struct pipe_framebuffer_state *state)
+ const struct pipe_framebuffer_state *state)
{
- blitter->saved_fb_state = *state;
+ blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
+ util_copy_framebuffer_state(&blitter->saved_fb_state, state);
}
static INLINE
@@ -250,12 +305,13 @@ util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
int num_views,
struct pipe_sampler_view **views)
{
+ unsigned i;
assert(num_views <= Elements(blitter->saved_sampler_views));
blitter->saved_num_sampler_views = num_views;
- memcpy(blitter->saved_sampler_views,
- views,
- num_views * sizeof(struct pipe_sampler_view *));
+ for (i = 0; i < num_views; i++)
+ pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
+ views[i]);
}
static INLINE void
@@ -263,9 +319,18 @@ util_blitter_save_vertex_buffers(struct blitter_context *blitter,
int num_vertex_buffers,
struct pipe_vertex_buffer *vertex_buffers)
{
+ unsigned i;
assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
blitter->saved_num_vertex_buffers = num_vertex_buffers;
+
+ for (i = 0; i < num_vertex_buffers; i++) {
+ if (vertex_buffers[i].buffer) {
+ pipe_resource_reference(&blitter->saved_vertex_buffers[i].buffer,
+ vertex_buffers[i].buffer);
+ }
+ }
+
memcpy(blitter->saved_vertex_buffers,
vertex_buffers,
num_vertex_buffers * sizeof(struct pipe_vertex_buffer));