diff options
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 85 |
1 files changed, 73 insertions, 12 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 9d087fe8a66..b5ef9a23966 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -81,6 +81,8 @@ struct blitter_context_priv /* FS which outputs a color from a texture, where the index is PIPE_TEXTURE_* to be sampled. */ void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES]; + void *fs_texfetch_col_uint[PIPE_MAX_TEXTURE_TYPES]; + void *fs_texfetch_col_sint[PIPE_MAX_TEXTURE_TYPES]; /* FS which outputs a depth from a texture, where the index is PIPE_TEXTURE_* to be sampled. */ @@ -90,6 +92,8 @@ struct blitter_context_priv /* FS which outputs one sample from a multisample texture. */ void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES]; + void *fs_texfetch_col_msaa_uint[PIPE_MAX_TEXTURE_TYPES]; + void *fs_texfetch_col_msaa_sint[PIPE_MAX_TEXTURE_TYPES]; void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES]; void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES]; void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES]; @@ -130,6 +134,7 @@ struct blitter_context_priv unsigned dst_height; boolean has_geometry_shader; + boolean has_tessellation; boolean has_layered; boolean has_stream_out; boolean has_stencil_export; @@ -183,6 +188,11 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) ctx->has_geometry_shader = pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0; + + ctx->has_tessellation = + pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_TESS_CTRL, + PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0; + ctx->has_stream_out = pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0; @@ -432,6 +442,10 @@ void util_blitter_destroy(struct blitter_context *blitter) for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { if (ctx->fs_texfetch_col[i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]); + if (ctx->fs_texfetch_col_sint[i]) + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_sint[i]); + if (ctx->fs_texfetch_col_uint[i]) + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_uint[i]); if (ctx->fs_texfetch_depth[i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); if (ctx->fs_texfetch_depthstencil[i]) @@ -441,6 +455,10 @@ void util_blitter_destroy(struct blitter_context *blitter) if (ctx->fs_texfetch_col_msaa[i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]); + if (ctx->fs_texfetch_col_msaa_sint[i]) + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_sint[i]); + if (ctx->fs_texfetch_col_msaa_uint[i]) + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_uint[i]); if (ctx->fs_texfetch_depth_msaa[i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]); if (ctx->fs_texfetch_depthstencil_msaa[i]) @@ -510,6 +528,8 @@ static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx) assert(ctx->base.saved_velem_state != INVALID_PTR); assert(ctx->base.saved_vs != INVALID_PTR); assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); + assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR); + assert(!ctx->has_tessellation || ctx->base.saved_tes != INVALID_PTR); assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0); assert(ctx->base.saved_rs_state != INVALID_PTR); } @@ -538,6 +558,13 @@ static void blitter_restore_vertex_states(struct blitter_context_priv *ctx) ctx->base.saved_gs = INVALID_PTR; } + if (ctx->has_tessellation) { + pipe->bind_tcs_state(pipe, ctx->base.saved_tcs); + pipe->bind_tes_state(pipe, ctx->base.saved_tes); + ctx->base.saved_tcs = INVALID_PTR; + ctx->base.saved_tes = INVALID_PTR; + } + /* Stream outputs. */ if (ctx->has_stream_out) { unsigned offsets[PIPE_MAX_SO_BUFFERS]; @@ -829,25 +856,29 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, { struct pipe_context *pipe = ctx->base.pipe; unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples); + enum tgsi_return_type stype; assert(target < PIPE_MAX_TEXTURE_TYPES); + if (util_format_is_pure_uint(format)) + stype = TGSI_RETURN_TYPE_UINT; + else if (util_format_is_pure_sint(format)) + stype = TGSI_RETURN_TYPE_SINT; + else + stype = TGSI_RETURN_TYPE_FLOAT; + if (src_nr_samples > 1) { void **shader; if (dst_nr_samples <= 1) { /* The destination has one sample, so we'll do color resolve. */ - boolean is_uint, is_sint; unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples); - is_uint = util_format_is_pure_uint(format); - is_sint = util_format_is_pure_sint(format); - assert(filter < 2); - if (is_uint) + if (stype == TGSI_RETURN_TYPE_UINT) shader = &ctx->fs_resolve_uint[target][index][filter]; - else if (is_sint) + else if (stype == TGSI_RETURN_TYPE_SINT) shader = &ctx->fs_resolve_sint[target][index][filter]; else shader = &ctx->fs_resolve[target][index][filter]; @@ -857,12 +888,12 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, if (filter == PIPE_TEX_FILTER_LINEAR) { *shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex, src_nr_samples, - is_uint, is_sint); + stype); } else { *shader = util_make_fs_msaa_resolve(pipe, tgsi_tex, src_nr_samples, - is_uint, is_sint); + stype); } } } @@ -870,24 +901,37 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, /* The destination has multiple samples, we'll do * an MSAA->MSAA copy. */ - shader = &ctx->fs_texfetch_col_msaa[target]; + if (stype == TGSI_RETURN_TYPE_UINT) + shader = &ctx->fs_texfetch_col_msaa_uint[target]; + else if (stype == TGSI_RETURN_TYPE_SINT) + shader = &ctx->fs_texfetch_col_msaa_sint[target]; + else + shader = &ctx->fs_texfetch_col_msaa[target]; /* Create the fragment shader on-demand. */ if (!*shader) { assert(!ctx->cached_all_shaders); - *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex); + *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, stype); } } return *shader; } else { - void **shader = &ctx->fs_texfetch_col[target]; + void **shader; + + if (stype == TGSI_RETURN_TYPE_UINT) + shader = &ctx->fs_texfetch_col_uint[target]; + else if (stype == TGSI_RETURN_TYPE_SINT) + shader = &ctx->fs_texfetch_col_sint[target]; + else + shader = &ctx->fs_texfetch_col[target]; /* Create the fragment shader on-demand. */ if (!*shader) { assert(!ctx->cached_all_shaders); *shader = util_make_fragment_tex_shader(pipe, tgsi_tex, - TGSI_INTERPOLATE_LINEAR); + TGSI_INTERPOLATE_LINEAR, + stype); } return *shader; @@ -1051,6 +1095,10 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) */ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target, samples, samples, 0); + blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT, target, + samples, samples, 0); + blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT, target, + samples, samples, 0); blitter_get_fs_texfetch_depth(ctx, target, samples); if (ctx->has_stencil_export) { blitter_get_fs_texfetch_depthstencil(ctx, target, samples); @@ -1108,6 +1156,10 @@ static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx, if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_tessellation) { + pipe->bind_tcs_state(pipe, NULL); + pipe->bind_tes_state(pipe, NULL); + } if (ctx->has_stream_out) pipe->set_stream_output_targets(pipe, 0, NULL, NULL); } @@ -1306,6 +1358,7 @@ void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ, unsigned srclevel) { memset(src_templ, 0, sizeof(*src_templ)); + src_templ->target = src->target; src_templ->format = util_format_linear(src->format); src_templ->u.tex.first_level = srclevel; src_templ->u.tex.last_level = srclevel; @@ -1966,6 +2019,10 @@ void util_blitter_copy_buffer(struct blitter_context *blitter, bind_vs_pos_only(ctx); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_tessellation) { + pipe->bind_tcs_state(pipe, NULL); + pipe->bind_tes_state(pipe, NULL); + } pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state); so_target = pipe->create_stream_output_target(pipe, dst, dstx, size); @@ -2026,6 +2083,10 @@ void util_blitter_clear_buffer(struct blitter_context *blitter, bind_vs_pos_only(ctx); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); + if (ctx->has_tessellation) { + pipe->bind_tcs_state(pipe, NULL); + pipe->bind_tes_state(pipe, NULL); + } pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state); so_target = pipe->create_stream_output_target(pipe, dst, offset, size); |