diff options
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 89 |
1 files changed, 68 insertions, 21 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 1500aa4a759..1f8b6790398 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -68,6 +68,7 @@ struct blitter_context_priv /* Fragment shaders. */ /* The shader at index i outputs color to color buffers 0,1,...,i-1. */ void *fs_col[PIPE_MAX_COLOR_BUFS+1]; + void *fs_col_int[PIPE_MAX_COLOR_BUFS+1]; /* FS which outputs a color from a texture, where the index is PIPE_TEXTURE_* to be sampled. */ @@ -88,6 +89,8 @@ struct blitter_context_priv void *dsa_keep_depth_write_stencil; void *velem_state; + void *velem_uint_state; + void *velem_sint_state; /* Sampler state for clamping to a miplevel. */ void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2]; @@ -208,6 +211,27 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) } ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]); + memset(&velem[0], 0, sizeof(velem[0]) * 2); + for (i = 0; i < 2; i++) { + velem[i].src_offset = i * 4 * sizeof(float); + if (i == 0) { + velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } else { + velem[i].src_format = PIPE_FORMAT_R32G32B32A32_SINT; + } + } + ctx->velem_sint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]); + + memset(&velem[0], 0, sizeof(velem[0]) * 2); + for (i = 0; i < 2; i++) { + velem[i].src_offset = i * 4 * sizeof(float); + if (i == 0) { + velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } else { + velem[i].src_format = PIPE_FORMAT_R32G32B32A32_UINT; + } + } + ctx->velem_uint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]); /* fragment shaders are created on-demand */ /* vertex shader */ @@ -250,6 +274,8 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_rasterizer_state(pipe, ctx->rs_state); pipe->delete_vs_state(pipe, ctx->vs); pipe->delete_vertex_elements_state(pipe, ctx->velem_state); + pipe->delete_vertex_elements_state(pipe, ctx->velem_sint_state); + pipe->delete_vertex_elements_state(pipe, ctx->velem_uint_state); for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { if (ctx->fs_texfetch_col[i]) @@ -258,9 +284,12 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); } - for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) + for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) { if (ctx->fs_col[i]) pipe->delete_fs_state(pipe, ctx->fs_col[i]); + if (ctx->fs_col_int[i]) + pipe->delete_fs_state(pipe, ctx->fs_col_int[i]); + } for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++) if (ctx->sampler_state[i]) @@ -451,10 +480,11 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx, if (color) { for (i = 0; i < 4; i++) { - ctx->vertices[i][1][0] = color->f[0]; - ctx->vertices[i][1][1] = color->f[1]; - ctx->vertices[i][1][2] = color->f[2]; - ctx->vertices[i][1][3] = color->f[3]; + uint32_t *uiverts = (uint32_t *)ctx->vertices[i][1]; + uiverts[0] = color->ui[0]; + uiverts[1] = color->ui[1]; + uiverts[2] = color->ui[2]; + uiverts[3] = color->ui[3]; } } else { for (i = 0; i < 4; i++) { @@ -609,19 +639,28 @@ void **blitter_get_sampler_state(struct blitter_context_priv *ctx, } static INLINE -void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs) +void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs, + boolean int_format) { struct pipe_context *pipe = ctx->base.pipe; assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); - if (!ctx->fs_col[num_cbufs]) - ctx->fs_col[num_cbufs] = - util_make_fragment_cloneinput_shader(pipe, num_cbufs, - TGSI_SEMANTIC_GENERIC, - TGSI_INTERPOLATE_LINEAR); - - return ctx->fs_col[num_cbufs]; + if (int_format) { + if (!ctx->fs_col_int[num_cbufs]) + ctx->fs_col_int[num_cbufs] = + util_make_fragment_cloneinput_shader(pipe, num_cbufs, + TGSI_SEMANTIC_GENERIC, + TGSI_INTERPOLATE_CONSTANT); + return ctx->fs_col_int[num_cbufs]; + } else { + if (!ctx->fs_col[num_cbufs]) + ctx->fs_col[num_cbufs] = + util_make_fragment_cloneinput_shader(pipe, num_cbufs, + TGSI_SEMANTIC_GENERIC, + TGSI_INTERPOLATE_LINEAR); + return ctx->fs_col[num_cbufs]; + } } /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */ @@ -721,6 +760,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, unsigned width, unsigned height, unsigned num_cbufs, unsigned clear_buffers, + enum pipe_format cbuf_format, const union pipe_color_union *color, double depth, unsigned stencil, void *custom_blend, void *custom_dsa) @@ -728,7 +768,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_context *pipe = ctx->base.pipe; struct pipe_stencil_ref sr = { { 0 } }; - + boolean int_format = util_format_is_pure_integer(cbuf_format); assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); blitter_set_running_flag(ctx); @@ -760,8 +800,14 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, pipe->set_stencil_ref(pipe, &sr); pipe->bind_rasterizer_state(pipe, ctx->rs_state); - pipe->bind_vertex_elements_state(pipe, ctx->velem_state); - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs)); + if (util_format_is_pure_sint(cbuf_format)) { + pipe->bind_vertex_elements_state(pipe, ctx->velem_sint_state); + } else if (util_format_is_pure_uint(cbuf_format)) { + pipe->bind_vertex_elements_state(pipe, ctx->velem_uint_state); + } else { + pipe->bind_vertex_elements_state(pipe, ctx->velem_state); + } + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format)); pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); @@ -779,11 +825,12 @@ void util_blitter_clear(struct blitter_context *blitter, unsigned width, unsigned height, unsigned num_cbufs, unsigned clear_buffers, + enum pipe_format cbuf_format, const union pipe_color_union *color, double depth, unsigned stencil) { util_blitter_clear_custom(blitter, width, height, num_cbufs, - clear_buffers, color, depth, stencil, + clear_buffers, cbuf_format, color, depth, stencil, NULL, NULL); } @@ -793,7 +840,7 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter, { static const union pipe_color_union color; util_blitter_clear_custom(blitter, width, height, 0, - 0, &color, depth, 0, NULL, custom_dsa); + 0, PIPE_FORMAT_NONE, &color, depth, 0, NULL, custom_dsa); } static @@ -1010,7 +1057,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter, pipe->bind_blend_state(pipe, ctx->blend_write_color); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->bind_rasterizer_state(pipe, ctx->rs_state); - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1)); + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE)); pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); @@ -1078,7 +1125,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->bind_rasterizer_state(pipe, ctx->rs_state); - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0)); + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE)); pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); @@ -1127,7 +1174,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage); pipe->bind_rasterizer_state(pipe, ctx->rs_state); - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0)); + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE)); pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); |