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-rw-r--r--src/gallium/auxiliary/util/u_blitter.c120
1 files changed, 62 insertions, 58 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index a163f93cb82..4c986e3565c 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -63,8 +63,7 @@ struct blitter_context_priv
/* Constant state objects. */
/* Vertex shaders. */
- void *vs_col; /**< Vertex shader which passes {pos, color} to the output */
- void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/
+ void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
/* Fragment shaders. */
/* The shader at index i outputs color to color buffers 0,1,...,i-1. */
@@ -211,20 +210,12 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
/* fragment shaders are created on-demand */
- /* vertex shaders */
- {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_COLOR };
- const uint semantic_indices[] = { 0, 0 };
- ctx->vs_col =
- util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
- semantic_indices);
- }
+ /* vertex shader */
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC };
const uint semantic_indices[] = { 0, 0 };
- ctx->vs_tex =
+ ctx->vs =
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
semantic_indices);
}
@@ -257,8 +248,7 @@ void util_blitter_destroy(struct blitter_context *blitter)
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil);
pipe->delete_rasterizer_state(pipe, ctx->rs_state);
- pipe->delete_vs_state(pipe, ctx->vs_col);
- pipe->delete_vs_state(pipe, ctx->vs_tex);
+ pipe->delete_vs_state(pipe, ctx->vs);
pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
@@ -419,17 +409,17 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx,
}
static void get_texcoords(struct pipe_resource *src,
- struct pipe_subresource subsrc,
- unsigned x1, unsigned y1,
- unsigned x2, unsigned y2,
- boolean normalized, float out[4])
+ unsigned level,
+ unsigned x1, unsigned y1,
+ unsigned x2, unsigned y2,
+ boolean normalized, float out[4])
{
if(normalized)
{
- out[0] = x1 / (float)u_minify(src->width0, subsrc.level);
- out[1] = y1 / (float)u_minify(src->height0, subsrc.level);
- out[2] = x2 / (float)u_minify(src->width0, subsrc.level);
- out[3] = y2 / (float)u_minify(src->height0, subsrc.level);
+ out[0] = x1 / (float)u_minify(src->width0, level);
+ out[1] = y1 / (float)u_minify(src->height0, level);
+ out[2] = x2 / (float)u_minify(src->width0, level);
+ out[3] = y2 / (float)u_minify(src->height0, level);
}
else
{
@@ -458,14 +448,14 @@ static void set_texcoords_in_vertices(const float coord[4],
static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
struct pipe_resource *src,
- struct pipe_subresource subsrc,
+ unsigned level,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
unsigned i;
float coord[4];
- get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
+ get_texcoords(src, level, x1, y1, x2, y2, TRUE, coord);
set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
for (i = 0; i < 4; i++) {
@@ -476,15 +466,15 @@ static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
struct pipe_resource *src,
- struct pipe_subresource subsrc,
+ unsigned level,
unsigned zslice,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
int i;
- float r = zslice / (float)u_minify(src->depth0, subsrc.level);
+ float r = zslice / (float)u_minify(src->depth0, level);
- blitter_set_texcoords_2d(ctx, src, subsrc, x1, y1, x2, y2);
+ blitter_set_texcoords_2d(ctx, src, level, x1, y1, x2, y2);
for (i = 0; i < 4; i++)
ctx->vertices[i][1][2] = r; /*r*/
@@ -492,7 +482,7 @@ static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
struct pipe_resource *src,
- struct pipe_subresource subsrc,
+ unsigned level, unsigned face,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
@@ -500,10 +490,10 @@ static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
float coord[4];
float st[4][2];
- get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
+ get_texcoords(src, level, x1, y1, x2, y2, TRUE, coord);
set_texcoords_in_vertices(coord, &st[0][0], 2);
- util_map_texcoords2d_onto_cubemap(subsrc.face,
+ util_map_texcoords2d_onto_cubemap(face,
/* pointer, stride in floats */
&st[0][0], 2,
&ctx->vertices[0][1][0], 8);
@@ -522,10 +512,13 @@ static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
static void blitter_draw_quad(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_box box;
/* write vertices and draw them */
- pipe_buffer_write(pipe, ctx->vbuf,
- 0, sizeof(ctx->vertices), ctx->vertices);
+ u_box_1d(0, sizeof(ctx->vertices), &box);
+ pipe->transfer_inline_write(pipe, ctx->vbuf, 0,
+ PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
+ &box, ctx->vertices, sizeof(ctx->vertices), 0);
util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
@@ -566,7 +559,9 @@ void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
if (!ctx->fs_col[num_cbufs])
ctx->fs_col[num_cbufs] =
- util_make_fragment_clonecolor_shader(pipe, num_cbufs);
+ util_make_fragment_cloneinput_shader(pipe, num_cbufs,
+ TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_LINEAR);
return ctx->fs_col[num_cbufs];
}
@@ -697,7 +692,7 @@ void util_blitter_clear(struct blitter_context *blitter,
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
- pipe->bind_vs_state(pipe, ctx->vs_col);
+ pipe->bind_vs_state(pipe, ctx->vs);
blitter_set_dst_dimensions(ctx, width, height);
blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
@@ -714,21 +709,22 @@ boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
void util_blitter_copy_region(struct blitter_context *blitter,
struct pipe_resource *dst,
- struct pipe_subresource subdst,
+ unsigned dstlevel,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
- struct pipe_subresource subsrc,
- unsigned srcx, unsigned srcy, unsigned srcz,
- unsigned width, unsigned height,
+ unsigned srclevel,
+ const struct pipe_box *srcbox,
boolean ignore_stencil)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_surface *dstsurf;
+ struct pipe_surface *dstsurf, surf_templ;
struct pipe_framebuffer_state fb_state;
struct pipe_sampler_view viewTempl, *view;
unsigned bind;
+ unsigned width = srcbox->width;
+ unsigned height = srcbox->height;
boolean is_stencil, is_depth;
boolean normalized;
@@ -739,12 +735,15 @@ void util_blitter_copy_region(struct blitter_context *blitter,
/* Sanity checks. */
if (dst == src) {
- assert(!is_overlap(srcx, srcx + width, srcy, srcy + height,
+ assert(!is_overlap(srcbox->x, srcbox->x + width, srcbox->y, srcbox->y + height,
dstx, dstx + width, dsty, dsty + height));
} else {
- assert(dst->format == src->format);
+ assert(util_is_format_compatible(util_format_description(dst->format),
+ util_format_description(src->format)));
}
assert(src->target < PIPE_MAX_TEXTURE_TYPES);
+ /* XXX should handle 3d regions */
+ assert(srcbox->depth == 1);
/* Is this a ZS format? */
is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
@@ -762,15 +761,18 @@ void util_blitter_copy_region(struct blitter_context *blitter,
dst->nr_samples, bind, 0) ||
!screen->is_format_supported(screen, src->format, src->target,
src->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) {
- util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
- src, subsrc, srcx, srcy, srcz, width, height);
+ util_resource_copy_region(pipe, dst, dstlevel, dstx, dsty, dstz,
+ src, srclevel, srcbox);
return;
}
- /* Get surfaces. */
- dstsurf = screen->get_tex_surface(screen, dst,
- subdst.face, subdst.level, dstz,
- bind);
+ /* Get surface. */
+ memset(&surf_templ, 0, sizeof(surf_templ));
+ u_surface_default_template(&surf_templ, dst, bind);
+ surf_templ.u.tex.level = dstlevel;
+ surf_templ.u.tex.first_layer = dstz;
+ surf_templ.u.tex.last_layer = dstz;
+ dstsurf = pipe->create_surface(pipe, dst, &surf_templ);
/* Check whether the states are properly saved. */
blitter_check_saved_CSOs(ctx);
@@ -810,9 +812,9 @@ void util_blitter_copy_region(struct blitter_context *blitter,
/* Set rasterizer state, shaders, and textures. */
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
- pipe->bind_vs_state(pipe, ctx->vs_tex);
+ pipe->bind_vs_state(pipe, ctx->vs);
pipe->bind_fragment_sampler_states(pipe, 1,
- blitter_get_sampler_state(ctx, subsrc.level, normalized));
+ blitter_get_sampler_state(ctx, srclevel, normalized));
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_fragment_sampler_views(pipe, 1, &view);
pipe->set_framebuffer_state(pipe, &fb_state);
@@ -827,8 +829,8 @@ void util_blitter_copy_region(struct blitter_context *blitter,
{
/* Set texture coordinates. */
float coord[4];
- get_texcoords(src, subsrc, srcx, srcy,
- srcx+width, srcy+height, normalized, coord);
+ get_texcoords(src, srclevel, srcbox->x, srcbox->y,
+ srcbox->x+width, srcbox->y+height, normalized, coord);
/* Draw. */
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
@@ -841,11 +843,13 @@ void util_blitter_copy_region(struct blitter_context *blitter,
case PIPE_TEXTURE_CUBE:
/* Set texture coordinates. */
if (src->target == PIPE_TEXTURE_3D)
- blitter_set_texcoords_3d(ctx, src, subsrc, srcz,
- srcx, srcy, srcx+width, srcy+height);
+ blitter_set_texcoords_3d(ctx, src, srclevel, srcbox->z,
+ srcbox->x, srcbox->y,
+ srcbox->x + width, srcbox->y + height);
else
- blitter_set_texcoords_cube(ctx, src, subsrc,
- srcx, srcy, srcx+width, srcy+height);
+ blitter_set_texcoords_cube(ctx, src, srclevel, srcbox->z,
+ srcbox->x, srcbox->y,
+ srcbox->x + width, srcbox->y + height);
/* Draw. */
blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
@@ -887,7 +891,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
- pipe->bind_vs_state(pipe, ctx->vs_col);
+ pipe->bind_vs_state(pipe, ctx->vs);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
@@ -947,7 +951,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
- pipe->bind_vs_state(pipe, ctx->vs_col);
+ pipe->bind_vs_state(pipe, ctx->vs);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
@@ -988,7 +992,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
- pipe->bind_vs_state(pipe, ctx->vs_col);
+ pipe->bind_vs_state(pipe, ctx->vs);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */