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-rw-r--r--src/gallium/auxiliary/util/u_blitter.c839
1 files changed, 493 insertions, 346 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 956aedc8a15..a163f93cb82 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -26,8 +26,8 @@
/**
* @file
- * Blitter utility to facilitate acceleration of the clear, surface_copy,
- * and surface_fill functions.
+ * Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil
+ * resource_copy_region functions.
*
* @author Marek Olšák
*/
@@ -43,19 +43,17 @@
#include "util/u_math.h"
#include "util/u_blitter.h"
#include "util/u_draw_quad.h"
-#include "util/u_pack_color.h"
-#include "util/u_rect.h"
#include "util/u_sampler.h"
#include "util/u_simple_shaders.h"
+#include "util/u_surface.h"
#include "util/u_texture.h"
#define INVALID_PTR ((void*)~0)
struct blitter_context_priv
{
- struct blitter_context blitter;
+ struct blitter_context base;
- struct pipe_context *pipe; /**< pipe context */
struct pipe_resource *vbuf; /**< quad */
float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
@@ -69,8 +67,8 @@ struct blitter_context_priv
void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/
/* Fragment shaders. */
- /* FS which outputs a color to multiple color buffers. */
- void *fs_col[PIPE_MAX_COLOR_BUFS];
+ /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
+ void *fs_col[PIPE_MAX_COLOR_BUFS+1];
/* FS which outputs a color from a texture,
where the index is PIPE_TEXTURE_* to be sampled. */
@@ -88,24 +86,36 @@ struct blitter_context_priv
void *dsa_write_depth_stencil;
void *dsa_write_depth_keep_stencil;
void *dsa_keep_depth_stencil;
+ void *dsa_keep_depth_write_stencil;
+ void *dsa_flush_depth_stencil;
void *velem_state;
/* Sampler state for clamping to a miplevel. */
- void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
+ void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2];
/* Rasterizer state. */
void *rs_state;
- struct pipe_sampler_view *sampler_view;
-
/* Viewport state. */
struct pipe_viewport_state viewport;
/* Clip state. */
struct pipe_clip_state clip;
+
+ /* Destination surface dimensions. */
+ unsigned dst_width;
+ unsigned dst_height;
};
+static void blitter_draw_rectangle(struct blitter_context *blitter,
+ unsigned x, unsigned y,
+ unsigned width, unsigned height,
+ float depth,
+ enum blitter_attrib_type type,
+ const float attrib[4]);
+
+
struct blitter_context *util_blitter_create(struct pipe_context *pipe)
{
struct blitter_context_priv *ctx;
@@ -120,19 +130,20 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
if (!ctx)
return NULL;
- ctx->pipe = pipe;
+ ctx->base.pipe = pipe;
+ ctx->base.draw_rectangle = blitter_draw_rectangle;
/* init state objects for them to be considered invalid */
- ctx->blitter.saved_blend_state = INVALID_PTR;
- ctx->blitter.saved_dsa_state = INVALID_PTR;
- ctx->blitter.saved_rs_state = INVALID_PTR;
- ctx->blitter.saved_fs = INVALID_PTR;
- ctx->blitter.saved_vs = INVALID_PTR;
- ctx->blitter.saved_velem_state = INVALID_PTR;
- ctx->blitter.saved_fb_state.nr_cbufs = ~0;
- ctx->blitter.saved_num_sampler_views = ~0;
- ctx->blitter.saved_num_sampler_states = ~0;
- ctx->blitter.saved_num_vertex_buffers = ~0;
+ ctx->base.saved_blend_state = INVALID_PTR;
+ ctx->base.saved_dsa_state = INVALID_PTR;
+ ctx->base.saved_rs_state = INVALID_PTR;
+ ctx->base.saved_fs = INVALID_PTR;
+ ctx->base.saved_vs = INVALID_PTR;
+ ctx->base.saved_velem_state = INVALID_PTR;
+ ctx->base.saved_fb_state.nr_cbufs = ~0;
+ ctx->base.saved_num_sampler_views = ~0;
+ ctx->base.saved_num_sampler_states = ~0;
+ ctx->base.saved_num_vertex_buffers = ~0;
/* blend state objects */
memset(&blend, 0, sizeof(blend));
@@ -146,6 +157,10 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
ctx->dsa_keep_depth_stencil =
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
+ dsa.depth.writemask = 1;
+ ctx->dsa_flush_depth_stencil =
+ pipe->create_depth_stencil_alpha_state(pipe, &dsa);
+
dsa.depth.enabled = 1;
dsa.depth.writemask = 1;
dsa.depth.func = PIPE_FUNC_ALWAYS;
@@ -161,8 +176,12 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
dsa.stencil[0].writemask = 0xff;
ctx->dsa_write_depth_stencil =
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
- /* The DSA state objects which write depth and stencil are created
- * on-demand. */
+
+
+ dsa.depth.enabled = 0;
+ dsa.depth.writemask = 0;
+ ctx->dsa_keep_depth_write_stencil =
+ pipe->create_depth_stencil_alpha_state(pipe, &dsa);
/* sampler state */
sampler_state = &ctx->template_sampler_state;
@@ -175,8 +194,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
/* rasterizer state */
memset(&rs_state, 0, sizeof(rs_state));
- rs_state.front_winding = PIPE_WINDING_CW;
- rs_state.cull_mode = PIPE_WINDING_NONE;
+ rs_state.cull_face = PIPE_FACE_NONE;
rs_state.gl_rasterization_rules = 1;
rs_state.flatshade = 1;
ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
@@ -216,17 +234,17 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
ctx->vertices[i][0][3] = 1; /*v.w*/
/* create the vertex buffer */
- ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
+ ctx->vbuf = pipe_buffer_create(ctx->base.pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
sizeof(ctx->vertices));
- return &ctx->blitter;
+ return &ctx->base;
}
void util_blitter_destroy(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->pipe;
+ struct pipe_context *pipe = blitter->pipe;
int i;
pipe->delete_blend_state(pipe, ctx->blend_write_color);
@@ -235,6 +253,8 @@ void util_blitter_destroy(struct blitter_context *blitter)
pipe->delete_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
+ pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
+ pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil);
pipe->delete_rasterizer_state(pipe, ctx->rs_state);
pipe->delete_vs_state(pipe, ctx->vs_col);
@@ -248,18 +268,14 @@ void util_blitter_destroy(struct blitter_context *blitter)
pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
}
- for (i = 0; i < PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++)
+ for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++)
if (ctx->fs_col[i])
pipe->delete_fs_state(pipe, ctx->fs_col[i]);
- for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
+ for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++)
if (ctx->sampler_state[i])
pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
- if (ctx->sampler_view) {
- pipe_sampler_view_reference(&ctx->sampler_view, NULL);
- }
-
pipe_resource_reference(&ctx->vbuf, NULL);
FREE(ctx);
}
@@ -267,104 +283,117 @@ void util_blitter_destroy(struct blitter_context *blitter)
static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
{
/* make sure these CSOs have been saved */
- assert(ctx->blitter.saved_blend_state != INVALID_PTR &&
- ctx->blitter.saved_dsa_state != INVALID_PTR &&
- ctx->blitter.saved_rs_state != INVALID_PTR &&
- ctx->blitter.saved_fs != INVALID_PTR &&
- ctx->blitter.saved_vs != INVALID_PTR &&
- ctx->blitter.saved_velem_state != INVALID_PTR);
+ assert(ctx->base.saved_blend_state != INVALID_PTR &&
+ ctx->base.saved_dsa_state != INVALID_PTR &&
+ ctx->base.saved_rs_state != INVALID_PTR &&
+ ctx->base.saved_fs != INVALID_PTR &&
+ ctx->base.saved_vs != INVALID_PTR &&
+ ctx->base.saved_velem_state != INVALID_PTR);
}
static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
{
- struct pipe_context *pipe = ctx->pipe;
+ struct pipe_context *pipe = ctx->base.pipe;
+ unsigned i;
/* restore the state objects which are always required to be saved */
- pipe->bind_blend_state(pipe, ctx->blitter.saved_blend_state);
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->blitter.saved_dsa_state);
- pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state);
- pipe->bind_fs_state(pipe, ctx->blitter.saved_fs);
- pipe->bind_vs_state(pipe, ctx->blitter.saved_vs);
- pipe->bind_vertex_elements_state(pipe, ctx->blitter.saved_velem_state);
+ pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
+ pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
+ pipe->bind_fs_state(pipe, ctx->base.saved_fs);
+ pipe->bind_vs_state(pipe, ctx->base.saved_vs);
+ pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
- ctx->blitter.saved_blend_state = INVALID_PTR;
- ctx->blitter.saved_dsa_state = INVALID_PTR;
- ctx->blitter.saved_rs_state = INVALID_PTR;
- ctx->blitter.saved_fs = INVALID_PTR;
- ctx->blitter.saved_vs = INVALID_PTR;
- ctx->blitter.saved_velem_state = INVALID_PTR;
+ ctx->base.saved_blend_state = INVALID_PTR;
+ ctx->base.saved_dsa_state = INVALID_PTR;
+ ctx->base.saved_rs_state = INVALID_PTR;
+ ctx->base.saved_fs = INVALID_PTR;
+ ctx->base.saved_vs = INVALID_PTR;
+ ctx->base.saved_velem_state = INVALID_PTR;
- pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref);
+ pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
- pipe->set_viewport_state(pipe, &ctx->blitter.saved_viewport);
- pipe->set_clip_state(pipe, &ctx->blitter.saved_clip);
+ pipe->set_viewport_state(pipe, &ctx->base.saved_viewport);
+ pipe->set_clip_state(pipe, &ctx->base.saved_clip);
/* restore the state objects which are required to be saved before copy/fill
*/
- if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) {
- pipe->set_framebuffer_state(pipe, &ctx->blitter.saved_fb_state);
- ctx->blitter.saved_fb_state.nr_cbufs = ~0;
+ if (ctx->base.saved_fb_state.nr_cbufs != ~0) {
+ pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
+ util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
+ ctx->base.saved_fb_state.nr_cbufs = ~0;
}
- if (ctx->blitter.saved_num_sampler_states != ~0) {
+ if (ctx->base.saved_num_sampler_states != ~0) {
pipe->bind_fragment_sampler_states(pipe,
- ctx->blitter.saved_num_sampler_states,
- ctx->blitter.saved_sampler_states);
- ctx->blitter.saved_num_sampler_states = ~0;
+ ctx->base.saved_num_sampler_states,
+ ctx->base.saved_sampler_states);
+ ctx->base.saved_num_sampler_states = ~0;
}
- if (ctx->blitter.saved_num_sampler_views != ~0) {
+ if (ctx->base.saved_num_sampler_views != ~0) {
pipe->set_fragment_sampler_views(pipe,
- ctx->blitter.saved_num_sampler_views,
- ctx->blitter.saved_sampler_views);
- ctx->blitter.saved_num_sampler_views = ~0;
+ ctx->base.saved_num_sampler_views,
+ ctx->base.saved_sampler_views);
+
+ for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
+ pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i],
+ NULL);
+
+ ctx->base.saved_num_sampler_views = ~0;
}
- if (ctx->blitter.saved_num_vertex_buffers != ~0) {
+ if (ctx->base.saved_num_vertex_buffers != ~0) {
pipe->set_vertex_buffers(pipe,
- ctx->blitter.saved_num_vertex_buffers,
- ctx->blitter.saved_vertex_buffers);
- ctx->blitter.saved_num_vertex_buffers = ~0;
+ ctx->base.saved_num_vertex_buffers,
+ ctx->base.saved_vertex_buffers);
+
+ for (i = 0; i < ctx->base.saved_num_vertex_buffers; i++) {
+ if (ctx->base.saved_vertex_buffers[i].buffer) {
+ pipe_resource_reference(&ctx->base.saved_vertex_buffers[i].buffer,
+ NULL);
+ }
+ }
+ ctx->base.saved_num_vertex_buffers = ~0;
}
}
static void blitter_set_rectangle(struct blitter_context_priv *ctx,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2,
- unsigned width, unsigned height,
float depth)
{
int i;
/* set vertex positions */
- ctx->vertices[0][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v0.x*/
- ctx->vertices[0][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v0.y*/
+ ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
+ ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
- ctx->vertices[1][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v1.x*/
- ctx->vertices[1][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v1.y*/
+ ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
+ ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
- ctx->vertices[2][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v2.x*/
- ctx->vertices[2][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v2.y*/
+ ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
+ ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
- ctx->vertices[3][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v3.x*/
- ctx->vertices[3][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v3.y*/
+ ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
+ ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
for (i = 0; i < 4; i++)
ctx->vertices[i][0][2] = depth; /*z*/
/* viewport */
- ctx->viewport.scale[0] = 0.5f * width;
- ctx->viewport.scale[1] = 0.5f * height;
+ ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
+ ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
ctx->viewport.scale[2] = 1.0f;
ctx->viewport.scale[3] = 1.0f;
- ctx->viewport.translate[0] = 0.5f * width;
- ctx->viewport.translate[1] = 0.5f * height;
+ ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
+ ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
ctx->viewport.translate[2] = 0.0f;
ctx->viewport.translate[3] = 0.0f;
- ctx->pipe->set_viewport_state(ctx->pipe, &ctx->viewport);
+ ctx->base.pipe->set_viewport_state(ctx->base.pipe, &ctx->viewport);
/* clip */
- ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip);
+ ctx->base.pipe->set_clip_state(ctx->base.pipe, &ctx->clip);
}
static void blitter_set_clear_color(struct blitter_context_priv *ctx,
@@ -372,36 +401,72 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx,
{
int i;
- for (i = 0; i < 4; i++) {
- ctx->vertices[i][1][0] = rgba[0];
- ctx->vertices[i][1][1] = rgba[1];
- ctx->vertices[i][1][2] = rgba[2];
- ctx->vertices[i][1][3] = rgba[3];
+ if (rgba) {
+ for (i = 0; i < 4; i++) {
+ ctx->vertices[i][1][0] = rgba[0];
+ ctx->vertices[i][1][1] = rgba[1];
+ ctx->vertices[i][1][2] = rgba[2];
+ ctx->vertices[i][1][3] = rgba[3];
+ }
+ } else {
+ for (i = 0; i < 4; i++) {
+ ctx->vertices[i][1][0] = 0;
+ ctx->vertices[i][1][1] = 0;
+ ctx->vertices[i][1][2] = 0;
+ ctx->vertices[i][1][3] = 0;
+ }
}
}
-static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
- struct pipe_surface *surf,
+static void get_texcoords(struct pipe_resource *src,
+ struct pipe_subresource subsrc,
unsigned x1, unsigned y1,
- unsigned x2, unsigned y2)
+ unsigned x2, unsigned y2,
+ boolean normalized, float out[4])
{
- int i;
- float s1 = x1 / (float)surf->width;
- float t1 = y1 / (float)surf->height;
- float s2 = x2 / (float)surf->width;
- float t2 = y2 / (float)surf->height;
-
- ctx->vertices[0][1][0] = s1; /*t0.s*/
- ctx->vertices[0][1][1] = t1; /*t0.t*/
+ if(normalized)
+ {
+ out[0] = x1 / (float)u_minify(src->width0, subsrc.level);
+ out[1] = y1 / (float)u_minify(src->height0, subsrc.level);
+ out[2] = x2 / (float)u_minify(src->width0, subsrc.level);
+ out[3] = y2 / (float)u_minify(src->height0, subsrc.level);
+ }
+ else
+ {
+ out[0] = x1;
+ out[1] = y1;
+ out[2] = x2;
+ out[3] = y2;
+ }
+}
- ctx->vertices[1][1][0] = s2; /*t1.s*/
- ctx->vertices[1][1][1] = t1; /*t1.t*/
+static void set_texcoords_in_vertices(const float coord[4],
+ float *out, unsigned stride)
+{
+ out[0] = coord[0]; /*t0.s*/
+ out[1] = coord[1]; /*t0.t*/
+ out += stride;
+ out[0] = coord[2]; /*t1.s*/
+ out[1] = coord[1]; /*t1.t*/
+ out += stride;
+ out[0] = coord[2]; /*t2.s*/
+ out[1] = coord[3]; /*t2.t*/
+ out += stride;
+ out[0] = coord[0]; /*t3.s*/
+ out[1] = coord[3]; /*t3.t*/
+}
- ctx->vertices[2][1][0] = s2; /*t2.s*/
- ctx->vertices[2][1][1] = t2; /*t2.t*/
+static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
+ unsigned x1, unsigned y1,
+ unsigned x2, unsigned y2)
+{
+ unsigned i;
+ float coord[4];
- ctx->vertices[3][1][0] = s1; /*t3.s*/
- ctx->vertices[3][1][1] = t2; /*t3.t*/
+ get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
+ set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
for (i = 0; i < 4; i++) {
ctx->vertices[i][1][2] = 0; /*r*/
@@ -410,42 +475,35 @@ static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
}
static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
- struct pipe_surface *surf,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
+ unsigned zslice,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
int i;
- float depth = u_minify(surf->texture->depth0, surf->level);
- float r = surf->zslice / depth;
+ float r = zslice / (float)u_minify(src->depth0, subsrc.level);
- blitter_set_texcoords_2d(ctx, surf, x1, y1, x2, y2);
+ blitter_set_texcoords_2d(ctx, src, subsrc, x1, y1, x2, y2);
for (i = 0; i < 4; i++)
ctx->vertices[i][1][2] = r; /*r*/
}
static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
- struct pipe_surface *surf,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
int i;
- float s1 = x1 / (float)surf->width;
- float t1 = y1 / (float)surf->height;
- float s2 = x2 / (float)surf->width;
- float t2 = y2 / (float)surf->height;
+ float coord[4];
float st[4][2];
- st[0][0] = s1;
- st[0][1] = t1;
- st[1][0] = s2;
- st[1][1] = t1;
- st[2][0] = s2;
- st[2][1] = t2;
- st[3][0] = s1;
- st[3][1] = t2;
+ get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
+ set_texcoords_in_vertices(coord, &st[0][0], 2);
- util_map_texcoords2d_onto_cubemap(surf->face,
+ util_map_texcoords2d_onto_cubemap(subsrc.face,
/* pointer, stride in floats */
&st[0][0], 2,
&ctx->vertices[0][1][0], 8);
@@ -454,9 +512,16 @@ static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
ctx->vertices[i][1][3] = 1; /*q*/
}
+static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
+ unsigned width, unsigned height)
+{
+ ctx->dst_width = width;
+ ctx->dst_height = height;
+}
+
static void blitter_draw_quad(struct blitter_context_priv *ctx)
{
- struct pipe_context *pipe = ctx->pipe;
+ struct pipe_context *pipe = ctx->base.pipe;
/* write vertices and draw them */
pipe_buffer_write(pipe, ctx->vbuf,
@@ -469,72 +534,79 @@ static void blitter_draw_quad(struct blitter_context_priv *ctx)
static INLINE
void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
- int miplevel)
+ int miplevel, boolean normalized)
{
- struct pipe_context *pipe = ctx->pipe;
+ struct pipe_context *pipe = ctx->base.pipe;
struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
/* Create the sampler state on-demand. */
- if (!ctx->sampler_state[miplevel]) {
+ if (!ctx->sampler_state[miplevel * 2 + normalized]) {
sampler_state->lod_bias = miplevel;
sampler_state->min_lod = miplevel;
sampler_state->max_lod = miplevel;
+ sampler_state->normalized_coords = normalized;
- ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
+ ctx->sampler_state[miplevel * 2 + normalized] = pipe->create_sampler_state(pipe,
sampler_state);
}
/* Return void** so that it can be passed to bind_fragment_sampler_states
* directly. */
- return &ctx->sampler_state[miplevel];
+ return &ctx->sampler_state[miplevel * 2 + normalized];
}
static INLINE
void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
{
- struct pipe_context *pipe = ctx->pipe;
- unsigned index = num_cbufs ? num_cbufs - 1 : 0;
+ struct pipe_context *pipe = ctx->base.pipe;
assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
- if (!ctx->fs_col[index])
- ctx->fs_col[index] =
+ if (!ctx->fs_col[num_cbufs])
+ ctx->fs_col[num_cbufs] =
util_make_fragment_clonecolor_shader(pipe, num_cbufs);
- return ctx->fs_col[index];
+ return ctx->fs_col[num_cbufs];
}
+/** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
+static unsigned
+pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
+{
+ switch (pipe_tex_target) {
+ case PIPE_TEXTURE_1D:
+ return TGSI_TEXTURE_1D;
+ case PIPE_TEXTURE_2D:
+ return TGSI_TEXTURE_2D;
+ case PIPE_TEXTURE_RECT:
+ return TGSI_TEXTURE_RECT;
+ case PIPE_TEXTURE_3D:
+ return TGSI_TEXTURE_3D;
+ case PIPE_TEXTURE_CUBE:
+ return TGSI_TEXTURE_CUBE;
+ default:
+ assert(0 && "unexpected texture target");
+ return TGSI_TEXTURE_UNKNOWN;
+ }
+}
+
+
static INLINE
void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
unsigned tex_target)
{
- struct pipe_context *pipe = ctx->pipe;
+ struct pipe_context *pipe = ctx->base.pipe;
assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
/* Create the fragment shader on-demand. */
if (!ctx->fs_texfetch_col[tex_target]) {
- switch (tex_target) {
- case PIPE_TEXTURE_1D:
- ctx->fs_texfetch_col[PIPE_TEXTURE_1D] =
- util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D);
- break;
- case PIPE_TEXTURE_2D:
- ctx->fs_texfetch_col[PIPE_TEXTURE_2D] =
- util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
- break;
- case PIPE_TEXTURE_3D:
- ctx->fs_texfetch_col[PIPE_TEXTURE_3D] =
- util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D);
- break;
- case PIPE_TEXTURE_CUBE:
- ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] =
- util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE);
- break;
- default:;
- }
+ unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
+
+ ctx->fs_texfetch_col[tex_target] =
+ util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
}
return ctx->fs_texfetch_col[tex_target];
@@ -544,36 +616,47 @@ static INLINE
void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
unsigned tex_target)
{
- struct pipe_context *pipe = ctx->pipe;
+ struct pipe_context *pipe = ctx->base.pipe;
assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
/* Create the fragment shader on-demand. */
if (!ctx->fs_texfetch_depth[tex_target]) {
- switch (tex_target) {
- case PIPE_TEXTURE_1D:
- ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] =
- util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D);
- break;
- case PIPE_TEXTURE_2D:
- ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] =
- util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D);
- break;
- case PIPE_TEXTURE_3D:
- ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] =
- util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D);
- break;
- case PIPE_TEXTURE_CUBE:
- ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] =
- util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE);
- break;
- default:;
- }
+ unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
+
+ ctx->fs_texfetch_depth[tex_target] =
+ util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
+ TGSI_INTERPOLATE_LINEAR);
}
return ctx->fs_texfetch_depth[tex_target];
}
+static void blitter_draw_rectangle(struct blitter_context *blitter,
+ unsigned x1, unsigned y1,
+ unsigned x2, unsigned y2,
+ float depth,
+ enum blitter_attrib_type type,
+ const float attrib[4])
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+
+ switch (type) {
+ case UTIL_BLITTER_ATTRIB_COLOR:
+ blitter_set_clear_color(ctx, attrib);
+ break;
+
+ case UTIL_BLITTER_ATTRIB_TEXCOORD:
+ set_texcoords_in_vertices(attrib, &ctx->vertices[0][1][0], 8);
+ break;
+
+ default:;
+ }
+
+ blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
+ blitter_draw_quad(ctx);
+}
+
void util_blitter_clear(struct blitter_context *blitter,
unsigned width, unsigned height,
unsigned num_cbufs,
@@ -582,7 +665,7 @@ void util_blitter_clear(struct blitter_context *blitter,
double depth, unsigned stencil)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->pipe;
+ struct pipe_context *pipe = ctx->base.pipe;
struct pipe_stencil_ref sr = { { 0 } };
assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
@@ -595,11 +678,19 @@ void util_blitter_clear(struct blitter_context *blitter,
else
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
- if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
+ if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
sr.ref_value[0] = stencil & 0xff;
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
pipe->set_stencil_ref(pipe, &sr);
}
+ else if (clear_buffers & PIPE_CLEAR_DEPTH) {
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
+ }
+ else if (clear_buffers & PIPE_CLEAR_STENCIL) {
+ sr.ref_value[0] = stencil & 0xff;
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
+ pipe->set_stencil_ref(pipe, &sr);
+ }
else
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
@@ -608,244 +699,284 @@ void util_blitter_clear(struct blitter_context *blitter,
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
pipe->bind_vs_state(pipe, ctx->vs_col);
- blitter_set_clear_color(ctx, rgba);
- blitter_set_rectangle(ctx, 0, 0, width, height, width, height, depth);
- blitter_draw_quad(ctx);
+ blitter_set_dst_dimensions(ctx, width, height);
+ blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
+ UTIL_BLITTER_ATTRIB_COLOR, rgba);
blitter_restore_CSOs(ctx);
}
-static boolean
-is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
- unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
+static
+boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
+ unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
{
- if (sx1 >= dx2 || sx2 <= dx1 || sy1 >= dy2 || sy2 <= dy1) {
- return FALSE;
- } else {
- return TRUE;
- }
+ return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
}
-static void util_blitter_do_copy(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- struct pipe_surface *src,
- unsigned srcx, unsigned srcy,
- unsigned width, unsigned height,
- boolean is_depth)
+void util_blitter_copy_region(struct blitter_context *blitter,
+ struct pipe_resource *dst,
+ struct pipe_subresource subdst,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
+ unsigned srcx, unsigned srcy, unsigned srcz,
+ unsigned width, unsigned height,
+ boolean ignore_stencil)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->pipe;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *dstsurf;
struct pipe_framebuffer_state fb_state;
struct pipe_sampler_view viewTempl, *view;
+ unsigned bind;
+ boolean is_stencil, is_depth;
+ boolean normalized;
+
+ /* Give up if textures are not set. */
+ assert(dst && src);
+ if (!dst || !src)
+ return;
+ /* Sanity checks. */
+ if (dst == src) {
+ assert(!is_overlap(srcx, srcx + width, srcy, srcy + height,
+ dstx, dstx + width, dsty, dsty + height));
+ } else {
+ assert(dst->format == src->format);
+ }
+ assert(src->target < PIPE_MAX_TEXTURE_TYPES);
+
+ /* Is this a ZS format? */
+ is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
+ is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
+
+ if (is_depth || is_stencil)
+ bind = PIPE_BIND_DEPTH_STENCIL;
+ else
+ bind = PIPE_BIND_RENDER_TARGET;
+
+ /* Check if we can sample from and render to the surfaces. */
+ /* (assuming copying a stencil buffer is not possible) */
+ if ((!ignore_stencil && is_stencil) ||
+ !screen->is_format_supported(screen, dst->format, dst->target,
+ dst->nr_samples, bind, 0) ||
+ !screen->is_format_supported(screen, src->format, src->target,
+ src->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) {
+ util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
+ src, subsrc, srcx, srcy, srcz, width, height);
+ return;
+ }
+
+ /* Get surfaces. */
+ dstsurf = screen->get_tex_surface(screen, dst,
+ subdst.face, subdst.level, dstz,
+ bind);
+
+ /* Check whether the states are properly saved. */
+ blitter_check_saved_CSOs(ctx);
assert(blitter->saved_fb_state.nr_cbufs != ~0);
assert(blitter->saved_num_sampler_views != ~0);
assert(blitter->saved_num_sampler_states != ~0);
- assert(src->texture->target < PIPE_MAX_TEXTURE_TYPES);
- /* bind CSOs */
- fb_state.width = dst->width;
- fb_state.height = dst->height;
+ /* Initialize framebuffer state. */
+ fb_state.width = dstsurf->width;
+ fb_state.height = dstsurf->height;
if (is_depth) {
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->bind_fs_state(pipe,
- blitter_get_fs_texfetch_depth(ctx, src->texture->target));
+ blitter_get_fs_texfetch_depth(ctx, src->target));
fb_state.nr_cbufs = 0;
- fb_state.zsbuf = dst;
+ fb_state.zsbuf = dstsurf;
} else {
pipe->bind_blend_state(pipe, ctx->blend_write_color);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_fs_state(pipe,
- blitter_get_fs_texfetch_col(ctx, src->texture->target));
+ blitter_get_fs_texfetch_col(ctx, src->target));
fb_state.nr_cbufs = 1;
- fb_state.cbufs[0] = dst;
+ fb_state.cbufs[0] = dstsurf;
fb_state.zsbuf = 0;
}
- u_sampler_view_default_template(&viewTempl,
- src->texture,
- src->texture->format);
- view = pipe->create_sampler_view(pipe,
- src->texture,
- &viewTempl);
+ normalized = src->target != PIPE_TEXTURE_RECT;
- if (ctx->sampler_view) {
- pipe_sampler_view_reference(&ctx->sampler_view, NULL);
- }
- ctx->sampler_view = view;
+ /* Initialize sampler view. */
+ u_sampler_view_default_template(&viewTempl, src, src->format);
+ view = pipe->create_sampler_view(pipe, src, &viewTempl);
+ /* Set rasterizer state, shaders, and textures. */
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_vs_state(pipe, ctx->vs_tex);
pipe->bind_fragment_sampler_states(pipe, 1,
- blitter_get_sampler_state(ctx, src->level));
+ blitter_get_sampler_state(ctx, subsrc.level, normalized));
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_fragment_sampler_views(pipe, 1, &view);
pipe->set_framebuffer_state(pipe, &fb_state);
- /* set texture coordinates */
- switch (src->texture->target) {
+ blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
+
+ switch (src->target) {
+ /* Draw the quad with the draw_rectangle callback. */
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
- blitter_set_texcoords_2d(ctx, src, srcx, srcy,
- srcx+width, srcy+height);
+ case PIPE_TEXTURE_RECT:
+ {
+ /* Set texture coordinates. */
+ float coord[4];
+ get_texcoords(src, subsrc, srcx, srcy,
+ srcx+width, srcy+height, normalized, coord);
+
+ /* Draw. */
+ blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
+ UTIL_BLITTER_ATTRIB_TEXCOORD, coord);
+ }
break;
+
+ /* Draw the quad with the generic codepath. */
case PIPE_TEXTURE_3D:
- blitter_set_texcoords_3d(ctx, src, srcx, srcy,
- srcx+width, srcy+height);
- break;
case PIPE_TEXTURE_CUBE:
- blitter_set_texcoords_cube(ctx, src, srcx, srcy,
- srcx+width, srcy+height);
+ /* Set texture coordinates. */
+ if (src->target == PIPE_TEXTURE_3D)
+ blitter_set_texcoords_3d(ctx, src, subsrc, srcz,
+ srcx, srcy, srcx+width, srcy+height);
+ else
+ blitter_set_texcoords_cube(ctx, src, subsrc,
+ srcx, srcy, srcx+width, srcy+height);
+
+ /* Draw. */
+ blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
+ blitter_draw_quad(ctx);
break;
+
default:
assert(0);
+ return;
}
- blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, dst->width, dst->height, 0);
- blitter_draw_quad(ctx);
+ blitter_restore_CSOs(ctx);
+ pipe_surface_reference(&dstsurf, NULL);
+ pipe_sampler_view_reference(&view, NULL);
}
-static void util_blitter_overlap_copy(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- struct pipe_surface *src,
- unsigned srcx, unsigned srcy,
- unsigned width, unsigned height)
+/* Clear a region of a color surface to a constant value. */
+void util_blitter_clear_render_target(struct blitter_context *blitter,
+ struct pipe_surface *dstsurf,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_framebuffer_state fb_state;
- struct pipe_resource texTemp;
- struct pipe_resource *texture;
- struct pipe_surface *tex_surf;
+ assert(dstsurf->texture);
+ if (!dstsurf->texture)
+ return;
- /* check whether the states are properly saved */
+ /* check the saved state */
blitter_check_saved_CSOs(ctx);
+ assert(blitter->saved_fb_state.nr_cbufs != ~0);
- memset(&texTemp, 0, sizeof(texTemp));
- texTemp.target = PIPE_TEXTURE_2D;
- texTemp.format = dst->texture->format; /* XXX verify supported by driver! */
- texTemp.last_level = 0;
- texTemp.width0 = width;
- texTemp.height0 = height;
- texTemp.depth0 = 1;
+ /* bind CSOs */
+ pipe->bind_blend_state(pipe, ctx->blend_write_color);
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
+ pipe->bind_rasterizer_state(pipe, ctx->rs_state);
+ pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
+ pipe->bind_vs_state(pipe, ctx->vs_col);
+ pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
- texture = screen->resource_create(screen, &texTemp);
- if (!texture)
- return;
+ /* set a framebuffer state */
+ fb_state.width = dstsurf->width;
+ fb_state.height = dstsurf->height;
+ fb_state.nr_cbufs = 1;
+ fb_state.cbufs[0] = dstsurf;
+ fb_state.zsbuf = 0;
+ pipe->set_framebuffer_state(pipe, &fb_state);
- tex_surf = screen->get_tex_surface(screen, texture, 0, 0, 0,
- PIPE_BIND_BLIT_SOURCE |
- PIPE_BIND_BLIT_DESTINATION);
-
- /* blit from the src to the temp */
- util_blitter_do_copy(blitter, tex_surf, 0, 0,
- src, srcx, srcy,
- width, height,
- FALSE);
- util_blitter_do_copy(blitter, dst, dstx, dsty,
- tex_surf, 0, 0,
- width, height,
- FALSE);
- pipe_surface_reference(&tex_surf, NULL);
- pipe_resource_reference(&texture, NULL);
+ blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
+ blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
+ UTIL_BLITTER_ATTRIB_COLOR, rgba);
blitter_restore_CSOs(ctx);
}
-void util_blitter_copy(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- struct pipe_surface *src,
- unsigned srcx, unsigned srcy,
- unsigned width, unsigned height,
- boolean ignore_stencil)
+/* Clear a region of a depth stencil surface. */
+void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *dstsurf,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
- boolean is_stencil, is_depth;
- unsigned dst_tex_usage;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_framebuffer_state fb_state;
+ struct pipe_stencil_ref sr = { { 0 } };
- /* give up if textures are not set */
- assert(dst->texture && src->texture);
- if (!dst->texture || !src->texture)
+ assert(dstsurf->texture);
+ if (!dstsurf->texture)
return;
- if (dst->texture == src->texture) {
- if (is_overlap(srcx, srcx + width, srcy, srcy + height,
- dstx, dstx + width, dsty, dsty + height)) {
- util_blitter_overlap_copy(blitter, dst, dstx, dsty, src, srcx, srcy,
- width, height);
- return;
- }
- }
-
- is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
- is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
- dst_tex_usage = is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL :
- PIPE_BIND_RENDER_TARGET;
+ /* check the saved state */
+ blitter_check_saved_CSOs(ctx);
+ assert(blitter->saved_fb_state.nr_cbufs != ~0);
- /* check if we can sample from and render to the surfaces */
- /* (assuming copying a stencil buffer is not possible) */
- if ((!ignore_stencil && is_stencil) ||
- !screen->is_format_supported(screen, dst->format, dst->texture->target,
- dst_tex_usage, 0) ||
- !screen->is_format_supported(screen, src->format, src->texture->target,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- util_surface_copy(pipe, FALSE, dst, dstx, dsty, src, srcx, srcy,
- width, height);
- return;
+ /* bind CSOs */
+ pipe->bind_blend_state(pipe, ctx->blend_keep_color);
+ if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
+ sr.ref_value[0] = stencil & 0xff;
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
+ pipe->set_stencil_ref(pipe, &sr);
+ }
+ else if (clear_flags & PIPE_CLEAR_DEPTH) {
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
+ }
+ else if (clear_flags & PIPE_CLEAR_STENCIL) {
+ sr.ref_value[0] = stencil & 0xff;
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
+ pipe->set_stencil_ref(pipe, &sr);
}
+ else
+ /* hmm that should be illegal probably, or make it a no-op somewhere */
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- /* check whether the states are properly saved */
- blitter_check_saved_CSOs(ctx);
- util_blitter_do_copy(blitter,
- dst, dstx, dsty,
- src, srcx, srcy,
- width, height, is_depth);
+ pipe->bind_rasterizer_state(pipe, ctx->rs_state);
+ pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
+ pipe->bind_vs_state(pipe, ctx->vs_col);
+ pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
+
+ /* set a framebuffer state */
+ fb_state.width = dstsurf->width;
+ fb_state.height = dstsurf->height;
+ fb_state.nr_cbufs = 0;
+ fb_state.cbufs[0] = 0;
+ fb_state.zsbuf = dstsurf;
+ pipe->set_framebuffer_state(pipe, &fb_state);
+
+ blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
+ blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, depth,
+ UTIL_BLITTER_ATTRIB_NONE, NULL);
blitter_restore_CSOs(ctx);
}
-void util_blitter_fill(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- unsigned value)
+/* draw a rectangle across a region using a custom dsa stage - for r600g */
+void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *zsurf,
+ struct pipe_surface *cbsurf,
+ void *dsa_stage, float depth)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
+ struct pipe_context *pipe = ctx->base.pipe;
struct pipe_framebuffer_state fb_state;
- float rgba[4];
- ubyte ub_rgba[4] = {0};
- union util_color color;
- int i;
-
- assert(dst->texture);
- if (!dst->texture)
- return;
- /* check if we can render to the surface */
- if (util_format_is_depth_or_stencil(dst->format) || /* unlikely, but you never know */
- !screen->is_format_supported(screen, dst->format, dst->texture->target,
- PIPE_BIND_RENDER_TARGET, 0)) {
- util_surface_fill(pipe, dst, dstx, dsty, width, height, value);
+ assert(zsurf->texture);
+ if (!zsurf->texture)
return;
- }
-
- /* unpack the color */
- color.ui = value;
- util_unpack_color_ub(dst->format, &color,
- ub_rgba, ub_rgba+1, ub_rgba+2, ub_rgba+3);
- for (i = 0; i < 4; i++)
- rgba[i] = ubyte_to_float(ub_rgba[i]);
/* check the saved state */
blitter_check_saved_CSOs(ctx);
@@ -853,22 +984,38 @@ void util_blitter_fill(struct blitter_context *blitter,
/* bind CSOs */
pipe->bind_blend_state(pipe, ctx->blend_write_color);
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
+ pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
+
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
- pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
+ pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
pipe->bind_vs_state(pipe, ctx->vs_col);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
- fb_state.width = dst->width;
- fb_state.height = dst->height;
+ fb_state.width = zsurf->width;
+ fb_state.height = zsurf->height;
fb_state.nr_cbufs = 1;
- fb_state.cbufs[0] = dst;
- fb_state.zsbuf = 0;
+ if (cbsurf) {
+ fb_state.cbufs[0] = cbsurf;
+ fb_state.nr_cbufs = 1;
+ } else {
+ fb_state.cbufs[0] = NULL;
+ fb_state.nr_cbufs = 0;
+ }
+ fb_state.zsbuf = zsurf;
pipe->set_framebuffer_state(pipe, &fb_state);
- blitter_set_clear_color(ctx, rgba);
- blitter_set_rectangle(ctx, 0, 0, width, height, dst->width, dst->height, 0);
- blitter_draw_quad(ctx);
+ blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
+ blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
+ UTIL_BLITTER_ATTRIB_NONE, NULL);
blitter_restore_CSOs(ctx);
}
+
+/* flush a region of a depth stencil surface for r300g */
+void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *dstsurf)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ util_blitter_custom_depth_stencil(blitter, dstsurf, NULL,
+ ctx->dsa_flush_depth_stencil, 0.0f);
+}