diff options
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 839 |
1 files changed, 493 insertions, 346 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 956aedc8a15..a163f93cb82 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -26,8 +26,8 @@ /** * @file - * Blitter utility to facilitate acceleration of the clear, surface_copy, - * and surface_fill functions. + * Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil + * resource_copy_region functions. * * @author Marek Olšák */ @@ -43,19 +43,17 @@ #include "util/u_math.h" #include "util/u_blitter.h" #include "util/u_draw_quad.h" -#include "util/u_pack_color.h" -#include "util/u_rect.h" #include "util/u_sampler.h" #include "util/u_simple_shaders.h" +#include "util/u_surface.h" #include "util/u_texture.h" #define INVALID_PTR ((void*)~0) struct blitter_context_priv { - struct blitter_context blitter; + struct blitter_context base; - struct pipe_context *pipe; /**< pipe context */ struct pipe_resource *vbuf; /**< quad */ float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */ @@ -69,8 +67,8 @@ struct blitter_context_priv void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/ /* Fragment shaders. */ - /* FS which outputs a color to multiple color buffers. */ - void *fs_col[PIPE_MAX_COLOR_BUFS]; + /* The shader at index i outputs color to color buffers 0,1,...,i-1. */ + void *fs_col[PIPE_MAX_COLOR_BUFS+1]; /* FS which outputs a color from a texture, where the index is PIPE_TEXTURE_* to be sampled. */ @@ -88,24 +86,36 @@ struct blitter_context_priv void *dsa_write_depth_stencil; void *dsa_write_depth_keep_stencil; void *dsa_keep_depth_stencil; + void *dsa_keep_depth_write_stencil; + void *dsa_flush_depth_stencil; void *velem_state; /* Sampler state for clamping to a miplevel. */ - void *sampler_state[PIPE_MAX_TEXTURE_LEVELS]; + void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2]; /* Rasterizer state. */ void *rs_state; - struct pipe_sampler_view *sampler_view; - /* Viewport state. */ struct pipe_viewport_state viewport; /* Clip state. */ struct pipe_clip_state clip; + + /* Destination surface dimensions. */ + unsigned dst_width; + unsigned dst_height; }; +static void blitter_draw_rectangle(struct blitter_context *blitter, + unsigned x, unsigned y, + unsigned width, unsigned height, + float depth, + enum blitter_attrib_type type, + const float attrib[4]); + + struct blitter_context *util_blitter_create(struct pipe_context *pipe) { struct blitter_context_priv *ctx; @@ -120,19 +130,20 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) if (!ctx) return NULL; - ctx->pipe = pipe; + ctx->base.pipe = pipe; + ctx->base.draw_rectangle = blitter_draw_rectangle; /* init state objects for them to be considered invalid */ - ctx->blitter.saved_blend_state = INVALID_PTR; - ctx->blitter.saved_dsa_state = INVALID_PTR; - ctx->blitter.saved_rs_state = INVALID_PTR; - ctx->blitter.saved_fs = INVALID_PTR; - ctx->blitter.saved_vs = INVALID_PTR; - ctx->blitter.saved_velem_state = INVALID_PTR; - ctx->blitter.saved_fb_state.nr_cbufs = ~0; - ctx->blitter.saved_num_sampler_views = ~0; - ctx->blitter.saved_num_sampler_states = ~0; - ctx->blitter.saved_num_vertex_buffers = ~0; + ctx->base.saved_blend_state = INVALID_PTR; + ctx->base.saved_dsa_state = INVALID_PTR; + ctx->base.saved_rs_state = INVALID_PTR; + ctx->base.saved_fs = INVALID_PTR; + ctx->base.saved_vs = INVALID_PTR; + ctx->base.saved_velem_state = INVALID_PTR; + ctx->base.saved_fb_state.nr_cbufs = ~0; + ctx->base.saved_num_sampler_views = ~0; + ctx->base.saved_num_sampler_states = ~0; + ctx->base.saved_num_vertex_buffers = ~0; /* blend state objects */ memset(&blend, 0, sizeof(blend)); @@ -146,6 +157,10 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) ctx->dsa_keep_depth_stencil = pipe->create_depth_stencil_alpha_state(pipe, &dsa); + dsa.depth.writemask = 1; + ctx->dsa_flush_depth_stencil = + pipe->create_depth_stencil_alpha_state(pipe, &dsa); + dsa.depth.enabled = 1; dsa.depth.writemask = 1; dsa.depth.func = PIPE_FUNC_ALWAYS; @@ -161,8 +176,12 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) dsa.stencil[0].writemask = 0xff; ctx->dsa_write_depth_stencil = pipe->create_depth_stencil_alpha_state(pipe, &dsa); - /* The DSA state objects which write depth and stencil are created - * on-demand. */ + + + dsa.depth.enabled = 0; + dsa.depth.writemask = 0; + ctx->dsa_keep_depth_write_stencil = + pipe->create_depth_stencil_alpha_state(pipe, &dsa); /* sampler state */ sampler_state = &ctx->template_sampler_state; @@ -175,8 +194,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) /* rasterizer state */ memset(&rs_state, 0, sizeof(rs_state)); - rs_state.front_winding = PIPE_WINDING_CW; - rs_state.cull_mode = PIPE_WINDING_NONE; + rs_state.cull_face = PIPE_FACE_NONE; rs_state.gl_rasterization_rules = 1; rs_state.flatshade = 1; ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state); @@ -216,17 +234,17 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) ctx->vertices[i][0][3] = 1; /*v.w*/ /* create the vertex buffer */ - ctx->vbuf = pipe_buffer_create(ctx->pipe->screen, + ctx->vbuf = pipe_buffer_create(ctx->base.pipe->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(ctx->vertices)); - return &ctx->blitter; + return &ctx->base; } void util_blitter_destroy(struct blitter_context *blitter) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; - struct pipe_context *pipe = ctx->pipe; + struct pipe_context *pipe = blitter->pipe; int i; pipe->delete_blend_state(pipe, ctx->blend_write_color); @@ -235,6 +253,8 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); + pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); + pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil); pipe->delete_rasterizer_state(pipe, ctx->rs_state); pipe->delete_vs_state(pipe, ctx->vs_col); @@ -248,18 +268,14 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); } - for (i = 0; i < PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++) + for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) if (ctx->fs_col[i]) pipe->delete_fs_state(pipe, ctx->fs_col[i]); - for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++) + for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++) if (ctx->sampler_state[i]) pipe->delete_sampler_state(pipe, ctx->sampler_state[i]); - if (ctx->sampler_view) { - pipe_sampler_view_reference(&ctx->sampler_view, NULL); - } - pipe_resource_reference(&ctx->vbuf, NULL); FREE(ctx); } @@ -267,104 +283,117 @@ void util_blitter_destroy(struct blitter_context *blitter) static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx) { /* make sure these CSOs have been saved */ - assert(ctx->blitter.saved_blend_state != INVALID_PTR && - ctx->blitter.saved_dsa_state != INVALID_PTR && - ctx->blitter.saved_rs_state != INVALID_PTR && - ctx->blitter.saved_fs != INVALID_PTR && - ctx->blitter.saved_vs != INVALID_PTR && - ctx->blitter.saved_velem_state != INVALID_PTR); + assert(ctx->base.saved_blend_state != INVALID_PTR && + ctx->base.saved_dsa_state != INVALID_PTR && + ctx->base.saved_rs_state != INVALID_PTR && + ctx->base.saved_fs != INVALID_PTR && + ctx->base.saved_vs != INVALID_PTR && + ctx->base.saved_velem_state != INVALID_PTR); } static void blitter_restore_CSOs(struct blitter_context_priv *ctx) { - struct pipe_context *pipe = ctx->pipe; + struct pipe_context *pipe = ctx->base.pipe; + unsigned i; /* restore the state objects which are always required to be saved */ - pipe->bind_blend_state(pipe, ctx->blitter.saved_blend_state); - pipe->bind_depth_stencil_alpha_state(pipe, ctx->blitter.saved_dsa_state); - pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state); - pipe->bind_fs_state(pipe, ctx->blitter.saved_fs); - pipe->bind_vs_state(pipe, ctx->blitter.saved_vs); - pipe->bind_vertex_elements_state(pipe, ctx->blitter.saved_velem_state); + pipe->bind_blend_state(pipe, ctx->base.saved_blend_state); + pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state); + pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state); + pipe->bind_fs_state(pipe, ctx->base.saved_fs); + pipe->bind_vs_state(pipe, ctx->base.saved_vs); + pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state); - ctx->blitter.saved_blend_state = INVALID_PTR; - ctx->blitter.saved_dsa_state = INVALID_PTR; - ctx->blitter.saved_rs_state = INVALID_PTR; - ctx->blitter.saved_fs = INVALID_PTR; - ctx->blitter.saved_vs = INVALID_PTR; - ctx->blitter.saved_velem_state = INVALID_PTR; + ctx->base.saved_blend_state = INVALID_PTR; + ctx->base.saved_dsa_state = INVALID_PTR; + ctx->base.saved_rs_state = INVALID_PTR; + ctx->base.saved_fs = INVALID_PTR; + ctx->base.saved_vs = INVALID_PTR; + ctx->base.saved_velem_state = INVALID_PTR; - pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref); + pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref); - pipe->set_viewport_state(pipe, &ctx->blitter.saved_viewport); - pipe->set_clip_state(pipe, &ctx->blitter.saved_clip); + pipe->set_viewport_state(pipe, &ctx->base.saved_viewport); + pipe->set_clip_state(pipe, &ctx->base.saved_clip); /* restore the state objects which are required to be saved before copy/fill */ - if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) { - pipe->set_framebuffer_state(pipe, &ctx->blitter.saved_fb_state); - ctx->blitter.saved_fb_state.nr_cbufs = ~0; + if (ctx->base.saved_fb_state.nr_cbufs != ~0) { + pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state); + util_unreference_framebuffer_state(&ctx->base.saved_fb_state); + ctx->base.saved_fb_state.nr_cbufs = ~0; } - if (ctx->blitter.saved_num_sampler_states != ~0) { + if (ctx->base.saved_num_sampler_states != ~0) { pipe->bind_fragment_sampler_states(pipe, - ctx->blitter.saved_num_sampler_states, - ctx->blitter.saved_sampler_states); - ctx->blitter.saved_num_sampler_states = ~0; + ctx->base.saved_num_sampler_states, + ctx->base.saved_sampler_states); + ctx->base.saved_num_sampler_states = ~0; } - if (ctx->blitter.saved_num_sampler_views != ~0) { + if (ctx->base.saved_num_sampler_views != ~0) { pipe->set_fragment_sampler_views(pipe, - ctx->blitter.saved_num_sampler_views, - ctx->blitter.saved_sampler_views); - ctx->blitter.saved_num_sampler_views = ~0; + ctx->base.saved_num_sampler_views, + ctx->base.saved_sampler_views); + + for (i = 0; i < ctx->base.saved_num_sampler_views; i++) + pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], + NULL); + + ctx->base.saved_num_sampler_views = ~0; } - if (ctx->blitter.saved_num_vertex_buffers != ~0) { + if (ctx->base.saved_num_vertex_buffers != ~0) { pipe->set_vertex_buffers(pipe, - ctx->blitter.saved_num_vertex_buffers, - ctx->blitter.saved_vertex_buffers); - ctx->blitter.saved_num_vertex_buffers = ~0; + ctx->base.saved_num_vertex_buffers, + ctx->base.saved_vertex_buffers); + + for (i = 0; i < ctx->base.saved_num_vertex_buffers; i++) { + if (ctx->base.saved_vertex_buffers[i].buffer) { + pipe_resource_reference(&ctx->base.saved_vertex_buffers[i].buffer, + NULL); + } + } + ctx->base.saved_num_vertex_buffers = ~0; } } static void blitter_set_rectangle(struct blitter_context_priv *ctx, unsigned x1, unsigned y1, unsigned x2, unsigned y2, - unsigned width, unsigned height, float depth) { int i; /* set vertex positions */ - ctx->vertices[0][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v0.x*/ - ctx->vertices[0][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v0.y*/ + ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/ + ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/ - ctx->vertices[1][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v1.x*/ - ctx->vertices[1][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v1.y*/ + ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/ + ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/ - ctx->vertices[2][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v2.x*/ - ctx->vertices[2][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v2.y*/ + ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/ + ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/ - ctx->vertices[3][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v3.x*/ - ctx->vertices[3][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v3.y*/ + ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/ + ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/ for (i = 0; i < 4; i++) ctx->vertices[i][0][2] = depth; /*z*/ /* viewport */ - ctx->viewport.scale[0] = 0.5f * width; - ctx->viewport.scale[1] = 0.5f * height; + ctx->viewport.scale[0] = 0.5f * ctx->dst_width; + ctx->viewport.scale[1] = 0.5f * ctx->dst_height; ctx->viewport.scale[2] = 1.0f; ctx->viewport.scale[3] = 1.0f; - ctx->viewport.translate[0] = 0.5f * width; - ctx->viewport.translate[1] = 0.5f * height; + ctx->viewport.translate[0] = 0.5f * ctx->dst_width; + ctx->viewport.translate[1] = 0.5f * ctx->dst_height; ctx->viewport.translate[2] = 0.0f; ctx->viewport.translate[3] = 0.0f; - ctx->pipe->set_viewport_state(ctx->pipe, &ctx->viewport); + ctx->base.pipe->set_viewport_state(ctx->base.pipe, &ctx->viewport); /* clip */ - ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip); + ctx->base.pipe->set_clip_state(ctx->base.pipe, &ctx->clip); } static void blitter_set_clear_color(struct blitter_context_priv *ctx, @@ -372,36 +401,72 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx, { int i; - for (i = 0; i < 4; i++) { - ctx->vertices[i][1][0] = rgba[0]; - ctx->vertices[i][1][1] = rgba[1]; - ctx->vertices[i][1][2] = rgba[2]; - ctx->vertices[i][1][3] = rgba[3]; + if (rgba) { + for (i = 0; i < 4; i++) { + ctx->vertices[i][1][0] = rgba[0]; + ctx->vertices[i][1][1] = rgba[1]; + ctx->vertices[i][1][2] = rgba[2]; + ctx->vertices[i][1][3] = rgba[3]; + } + } else { + for (i = 0; i < 4; i++) { + ctx->vertices[i][1][0] = 0; + ctx->vertices[i][1][1] = 0; + ctx->vertices[i][1][2] = 0; + ctx->vertices[i][1][3] = 0; + } } } -static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx, - struct pipe_surface *surf, +static void get_texcoords(struct pipe_resource *src, + struct pipe_subresource subsrc, unsigned x1, unsigned y1, - unsigned x2, unsigned y2) + unsigned x2, unsigned y2, + boolean normalized, float out[4]) { - int i; - float s1 = x1 / (float)surf->width; - float t1 = y1 / (float)surf->height; - float s2 = x2 / (float)surf->width; - float t2 = y2 / (float)surf->height; - - ctx->vertices[0][1][0] = s1; /*t0.s*/ - ctx->vertices[0][1][1] = t1; /*t0.t*/ + if(normalized) + { + out[0] = x1 / (float)u_minify(src->width0, subsrc.level); + out[1] = y1 / (float)u_minify(src->height0, subsrc.level); + out[2] = x2 / (float)u_minify(src->width0, subsrc.level); + out[3] = y2 / (float)u_minify(src->height0, subsrc.level); + } + else + { + out[0] = x1; + out[1] = y1; + out[2] = x2; + out[3] = y2; + } +} - ctx->vertices[1][1][0] = s2; /*t1.s*/ - ctx->vertices[1][1][1] = t1; /*t1.t*/ +static void set_texcoords_in_vertices(const float coord[4], + float *out, unsigned stride) +{ + out[0] = coord[0]; /*t0.s*/ + out[1] = coord[1]; /*t0.t*/ + out += stride; + out[0] = coord[2]; /*t1.s*/ + out[1] = coord[1]; /*t1.t*/ + out += stride; + out[0] = coord[2]; /*t2.s*/ + out[1] = coord[3]; /*t2.t*/ + out += stride; + out[0] = coord[0]; /*t3.s*/ + out[1] = coord[3]; /*t3.t*/ +} - ctx->vertices[2][1][0] = s2; /*t2.s*/ - ctx->vertices[2][1][1] = t2; /*t2.t*/ +static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx, + struct pipe_resource *src, + struct pipe_subresource subsrc, + unsigned x1, unsigned y1, + unsigned x2, unsigned y2) +{ + unsigned i; + float coord[4]; - ctx->vertices[3][1][0] = s1; /*t3.s*/ - ctx->vertices[3][1][1] = t2; /*t3.t*/ + get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord); + set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8); for (i = 0; i < 4; i++) { ctx->vertices[i][1][2] = 0; /*r*/ @@ -410,42 +475,35 @@ static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx, } static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx, - struct pipe_surface *surf, + struct pipe_resource *src, + struct pipe_subresource subsrc, + unsigned zslice, unsigned x1, unsigned y1, unsigned x2, unsigned y2) { int i; - float depth = u_minify(surf->texture->depth0, surf->level); - float r = surf->zslice / depth; + float r = zslice / (float)u_minify(src->depth0, subsrc.level); - blitter_set_texcoords_2d(ctx, surf, x1, y1, x2, y2); + blitter_set_texcoords_2d(ctx, src, subsrc, x1, y1, x2, y2); for (i = 0; i < 4; i++) ctx->vertices[i][1][2] = r; /*r*/ } static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx, - struct pipe_surface *surf, + struct pipe_resource *src, + struct pipe_subresource subsrc, unsigned x1, unsigned y1, unsigned x2, unsigned y2) { int i; - float s1 = x1 / (float)surf->width; - float t1 = y1 / (float)surf->height; - float s2 = x2 / (float)surf->width; - float t2 = y2 / (float)surf->height; + float coord[4]; float st[4][2]; - st[0][0] = s1; - st[0][1] = t1; - st[1][0] = s2; - st[1][1] = t1; - st[2][0] = s2; - st[2][1] = t2; - st[3][0] = s1; - st[3][1] = t2; + get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord); + set_texcoords_in_vertices(coord, &st[0][0], 2); - util_map_texcoords2d_onto_cubemap(surf->face, + util_map_texcoords2d_onto_cubemap(subsrc.face, /* pointer, stride in floats */ &st[0][0], 2, &ctx->vertices[0][1][0], 8); @@ -454,9 +512,16 @@ static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx, ctx->vertices[i][1][3] = 1; /*q*/ } +static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx, + unsigned width, unsigned height) +{ + ctx->dst_width = width; + ctx->dst_height = height; +} + static void blitter_draw_quad(struct blitter_context_priv *ctx) { - struct pipe_context *pipe = ctx->pipe; + struct pipe_context *pipe = ctx->base.pipe; /* write vertices and draw them */ pipe_buffer_write(pipe, ctx->vbuf, @@ -469,72 +534,79 @@ static void blitter_draw_quad(struct blitter_context_priv *ctx) static INLINE void **blitter_get_sampler_state(struct blitter_context_priv *ctx, - int miplevel) + int miplevel, boolean normalized) { - struct pipe_context *pipe = ctx->pipe; + struct pipe_context *pipe = ctx->base.pipe; struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state; assert(miplevel < PIPE_MAX_TEXTURE_LEVELS); /* Create the sampler state on-demand. */ - if (!ctx->sampler_state[miplevel]) { + if (!ctx->sampler_state[miplevel * 2 + normalized]) { sampler_state->lod_bias = miplevel; sampler_state->min_lod = miplevel; sampler_state->max_lod = miplevel; + sampler_state->normalized_coords = normalized; - ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe, + ctx->sampler_state[miplevel * 2 + normalized] = pipe->create_sampler_state(pipe, sampler_state); } /* Return void** so that it can be passed to bind_fragment_sampler_states * directly. */ - return &ctx->sampler_state[miplevel]; + return &ctx->sampler_state[miplevel * 2 + normalized]; } static INLINE void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs) { - struct pipe_context *pipe = ctx->pipe; - unsigned index = num_cbufs ? num_cbufs - 1 : 0; + struct pipe_context *pipe = ctx->base.pipe; assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); - if (!ctx->fs_col[index]) - ctx->fs_col[index] = + if (!ctx->fs_col[num_cbufs]) + ctx->fs_col[num_cbufs] = util_make_fragment_clonecolor_shader(pipe, num_cbufs); - return ctx->fs_col[index]; + return ctx->fs_col[num_cbufs]; } +/** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */ +static unsigned +pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target) +{ + switch (pipe_tex_target) { + case PIPE_TEXTURE_1D: + return TGSI_TEXTURE_1D; + case PIPE_TEXTURE_2D: + return TGSI_TEXTURE_2D; + case PIPE_TEXTURE_RECT: + return TGSI_TEXTURE_RECT; + case PIPE_TEXTURE_3D: + return TGSI_TEXTURE_3D; + case PIPE_TEXTURE_CUBE: + return TGSI_TEXTURE_CUBE; + default: + assert(0 && "unexpected texture target"); + return TGSI_TEXTURE_UNKNOWN; + } +} + + static INLINE void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, unsigned tex_target) { - struct pipe_context *pipe = ctx->pipe; + struct pipe_context *pipe = ctx->base.pipe; assert(tex_target < PIPE_MAX_TEXTURE_TYPES); /* Create the fragment shader on-demand. */ if (!ctx->fs_texfetch_col[tex_target]) { - switch (tex_target) { - case PIPE_TEXTURE_1D: - ctx->fs_texfetch_col[PIPE_TEXTURE_1D] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D); - break; - case PIPE_TEXTURE_2D: - ctx->fs_texfetch_col[PIPE_TEXTURE_2D] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); - break; - case PIPE_TEXTURE_3D: - ctx->fs_texfetch_col[PIPE_TEXTURE_3D] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D); - break; - case PIPE_TEXTURE_CUBE: - ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE); - break; - default:; - } + unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target); + + ctx->fs_texfetch_col[tex_target] = + util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR); } return ctx->fs_texfetch_col[tex_target]; @@ -544,36 +616,47 @@ static INLINE void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx, unsigned tex_target) { - struct pipe_context *pipe = ctx->pipe; + struct pipe_context *pipe = ctx->base.pipe; assert(tex_target < PIPE_MAX_TEXTURE_TYPES); /* Create the fragment shader on-demand. */ if (!ctx->fs_texfetch_depth[tex_target]) { - switch (tex_target) { - case PIPE_TEXTURE_1D: - ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] = - util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D); - break; - case PIPE_TEXTURE_2D: - ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] = - util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D); - break; - case PIPE_TEXTURE_3D: - ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] = - util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D); - break; - case PIPE_TEXTURE_CUBE: - ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] = - util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE); - break; - default:; - } + unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target); + + ctx->fs_texfetch_depth[tex_target] = + util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex, + TGSI_INTERPOLATE_LINEAR); } return ctx->fs_texfetch_depth[tex_target]; } +static void blitter_draw_rectangle(struct blitter_context *blitter, + unsigned x1, unsigned y1, + unsigned x2, unsigned y2, + float depth, + enum blitter_attrib_type type, + const float attrib[4]) +{ + struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; + + switch (type) { + case UTIL_BLITTER_ATTRIB_COLOR: + blitter_set_clear_color(ctx, attrib); + break; + + case UTIL_BLITTER_ATTRIB_TEXCOORD: + set_texcoords_in_vertices(attrib, &ctx->vertices[0][1][0], 8); + break; + + default:; + } + + blitter_set_rectangle(ctx, x1, y1, x2, y2, depth); + blitter_draw_quad(ctx); +} + void util_blitter_clear(struct blitter_context *blitter, unsigned width, unsigned height, unsigned num_cbufs, @@ -582,7 +665,7 @@ void util_blitter_clear(struct blitter_context *blitter, double depth, unsigned stencil) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; - struct pipe_context *pipe = ctx->pipe; + struct pipe_context *pipe = ctx->base.pipe; struct pipe_stencil_ref sr = { { 0 } }; assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); @@ -595,11 +678,19 @@ void util_blitter_clear(struct blitter_context *blitter, else pipe->bind_blend_state(pipe, ctx->blend_keep_color); - if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) { + if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) { sr.ref_value[0] = stencil & 0xff; pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); pipe->set_stencil_ref(pipe, &sr); } + else if (clear_buffers & PIPE_CLEAR_DEPTH) { + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); + } + else if (clear_buffers & PIPE_CLEAR_STENCIL) { + sr.ref_value[0] = stencil & 0xff; + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); + pipe->set_stencil_ref(pipe, &sr); + } else pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); @@ -608,244 +699,284 @@ void util_blitter_clear(struct blitter_context *blitter, pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs)); pipe->bind_vs_state(pipe, ctx->vs_col); - blitter_set_clear_color(ctx, rgba); - blitter_set_rectangle(ctx, 0, 0, width, height, width, height, depth); - blitter_draw_quad(ctx); + blitter_set_dst_dimensions(ctx, width, height); + blitter->draw_rectangle(blitter, 0, 0, width, height, depth, + UTIL_BLITTER_ATTRIB_COLOR, rgba); blitter_restore_CSOs(ctx); } -static boolean -is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2, - unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2) +static +boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2, + unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2) { - if (sx1 >= dx2 || sx2 <= dx1 || sy1 >= dy2 || sy2 <= dy1) { - return FALSE; - } else { - return TRUE; - } + return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1; } -static void util_blitter_do_copy(struct blitter_context *blitter, - struct pipe_surface *dst, - unsigned dstx, unsigned dsty, - struct pipe_surface *src, - unsigned srcx, unsigned srcy, - unsigned width, unsigned height, - boolean is_depth) +void util_blitter_copy_region(struct blitter_context *blitter, + struct pipe_resource *dst, + struct pipe_subresource subdst, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *src, + struct pipe_subresource subsrc, + unsigned srcx, unsigned srcy, unsigned srcz, + unsigned width, unsigned height, + boolean ignore_stencil) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; - struct pipe_context *pipe = ctx->pipe; + struct pipe_context *pipe = ctx->base.pipe; + struct pipe_screen *screen = pipe->screen; + struct pipe_surface *dstsurf; struct pipe_framebuffer_state fb_state; struct pipe_sampler_view viewTempl, *view; + unsigned bind; + boolean is_stencil, is_depth; + boolean normalized; + + /* Give up if textures are not set. */ + assert(dst && src); + if (!dst || !src) + return; + /* Sanity checks. */ + if (dst == src) { + assert(!is_overlap(srcx, srcx + width, srcy, srcy + height, + dstx, dstx + width, dsty, dsty + height)); + } else { + assert(dst->format == src->format); + } + assert(src->target < PIPE_MAX_TEXTURE_TYPES); + + /* Is this a ZS format? */ + is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0; + is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0; + + if (is_depth || is_stencil) + bind = PIPE_BIND_DEPTH_STENCIL; + else + bind = PIPE_BIND_RENDER_TARGET; + + /* Check if we can sample from and render to the surfaces. */ + /* (assuming copying a stencil buffer is not possible) */ + if ((!ignore_stencil && is_stencil) || + !screen->is_format_supported(screen, dst->format, dst->target, + dst->nr_samples, bind, 0) || + !screen->is_format_supported(screen, src->format, src->target, + src->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) { + util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz, + src, subsrc, srcx, srcy, srcz, width, height); + return; + } + + /* Get surfaces. */ + dstsurf = screen->get_tex_surface(screen, dst, + subdst.face, subdst.level, dstz, + bind); + + /* Check whether the states are properly saved. */ + blitter_check_saved_CSOs(ctx); assert(blitter->saved_fb_state.nr_cbufs != ~0); assert(blitter->saved_num_sampler_views != ~0); assert(blitter->saved_num_sampler_states != ~0); - assert(src->texture->target < PIPE_MAX_TEXTURE_TYPES); - /* bind CSOs */ - fb_state.width = dst->width; - fb_state.height = dst->height; + /* Initialize framebuffer state. */ + fb_state.width = dstsurf->width; + fb_state.height = dstsurf->height; if (is_depth) { pipe->bind_blend_state(pipe, ctx->blend_keep_color); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); pipe->bind_fs_state(pipe, - blitter_get_fs_texfetch_depth(ctx, src->texture->target)); + blitter_get_fs_texfetch_depth(ctx, src->target)); fb_state.nr_cbufs = 0; - fb_state.zsbuf = dst; + fb_state.zsbuf = dstsurf; } else { pipe->bind_blend_state(pipe, ctx->blend_write_color); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->bind_fs_state(pipe, - blitter_get_fs_texfetch_col(ctx, src->texture->target)); + blitter_get_fs_texfetch_col(ctx, src->target)); fb_state.nr_cbufs = 1; - fb_state.cbufs[0] = dst; + fb_state.cbufs[0] = dstsurf; fb_state.zsbuf = 0; } - u_sampler_view_default_template(&viewTempl, - src->texture, - src->texture->format); - view = pipe->create_sampler_view(pipe, - src->texture, - &viewTempl); + normalized = src->target != PIPE_TEXTURE_RECT; - if (ctx->sampler_view) { - pipe_sampler_view_reference(&ctx->sampler_view, NULL); - } - ctx->sampler_view = view; + /* Initialize sampler view. */ + u_sampler_view_default_template(&viewTempl, src, src->format); + view = pipe->create_sampler_view(pipe, src, &viewTempl); + /* Set rasterizer state, shaders, and textures. */ pipe->bind_rasterizer_state(pipe, ctx->rs_state); pipe->bind_vs_state(pipe, ctx->vs_tex); pipe->bind_fragment_sampler_states(pipe, 1, - blitter_get_sampler_state(ctx, src->level)); + blitter_get_sampler_state(ctx, subsrc.level, normalized)); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); pipe->set_fragment_sampler_views(pipe, 1, &view); pipe->set_framebuffer_state(pipe, &fb_state); - /* set texture coordinates */ - switch (src->texture->target) { + blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height); + + switch (src->target) { + /* Draw the quad with the draw_rectangle callback. */ case PIPE_TEXTURE_1D: case PIPE_TEXTURE_2D: - blitter_set_texcoords_2d(ctx, src, srcx, srcy, - srcx+width, srcy+height); + case PIPE_TEXTURE_RECT: + { + /* Set texture coordinates. */ + float coord[4]; + get_texcoords(src, subsrc, srcx, srcy, + srcx+width, srcy+height, normalized, coord); + + /* Draw. */ + blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0, + UTIL_BLITTER_ATTRIB_TEXCOORD, coord); + } break; + + /* Draw the quad with the generic codepath. */ case PIPE_TEXTURE_3D: - blitter_set_texcoords_3d(ctx, src, srcx, srcy, - srcx+width, srcy+height); - break; case PIPE_TEXTURE_CUBE: - blitter_set_texcoords_cube(ctx, src, srcx, srcy, - srcx+width, srcy+height); + /* Set texture coordinates. */ + if (src->target == PIPE_TEXTURE_3D) + blitter_set_texcoords_3d(ctx, src, subsrc, srcz, + srcx, srcy, srcx+width, srcy+height); + else + blitter_set_texcoords_cube(ctx, src, subsrc, + srcx, srcy, srcx+width, srcy+height); + + /* Draw. */ + blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0); + blitter_draw_quad(ctx); break; + default: assert(0); + return; } - blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, dst->width, dst->height, 0); - blitter_draw_quad(ctx); + blitter_restore_CSOs(ctx); + pipe_surface_reference(&dstsurf, NULL); + pipe_sampler_view_reference(&view, NULL); } -static void util_blitter_overlap_copy(struct blitter_context *blitter, - struct pipe_surface *dst, - unsigned dstx, unsigned dsty, - struct pipe_surface *src, - unsigned srcx, unsigned srcy, - unsigned width, unsigned height) +/* Clear a region of a color surface to a constant value. */ +void util_blitter_clear_render_target(struct blitter_context *blitter, + struct pipe_surface *dstsurf, + const float *rgba, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; - struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; + struct pipe_context *pipe = ctx->base.pipe; + struct pipe_framebuffer_state fb_state; - struct pipe_resource texTemp; - struct pipe_resource *texture; - struct pipe_surface *tex_surf; + assert(dstsurf->texture); + if (!dstsurf->texture) + return; - /* check whether the states are properly saved */ + /* check the saved state */ blitter_check_saved_CSOs(ctx); + assert(blitter->saved_fb_state.nr_cbufs != ~0); - memset(&texTemp, 0, sizeof(texTemp)); - texTemp.target = PIPE_TEXTURE_2D; - texTemp.format = dst->texture->format; /* XXX verify supported by driver! */ - texTemp.last_level = 0; - texTemp.width0 = width; - texTemp.height0 = height; - texTemp.depth0 = 1; + /* bind CSOs */ + pipe->bind_blend_state(pipe, ctx->blend_write_color); + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); + pipe->bind_rasterizer_state(pipe, ctx->rs_state); + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1)); + pipe->bind_vs_state(pipe, ctx->vs_col); + pipe->bind_vertex_elements_state(pipe, ctx->velem_state); - texture = screen->resource_create(screen, &texTemp); - if (!texture) - return; + /* set a framebuffer state */ + fb_state.width = dstsurf->width; + fb_state.height = dstsurf->height; + fb_state.nr_cbufs = 1; + fb_state.cbufs[0] = dstsurf; + fb_state.zsbuf = 0; + pipe->set_framebuffer_state(pipe, &fb_state); - tex_surf = screen->get_tex_surface(screen, texture, 0, 0, 0, - PIPE_BIND_BLIT_SOURCE | - PIPE_BIND_BLIT_DESTINATION); - - /* blit from the src to the temp */ - util_blitter_do_copy(blitter, tex_surf, 0, 0, - src, srcx, srcy, - width, height, - FALSE); - util_blitter_do_copy(blitter, dst, dstx, dsty, - tex_surf, 0, 0, - width, height, - FALSE); - pipe_surface_reference(&tex_surf, NULL); - pipe_resource_reference(&texture, NULL); + blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height); + blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0, + UTIL_BLITTER_ATTRIB_COLOR, rgba); blitter_restore_CSOs(ctx); } -void util_blitter_copy(struct blitter_context *blitter, - struct pipe_surface *dst, - unsigned dstx, unsigned dsty, - struct pipe_surface *src, - unsigned srcx, unsigned srcy, - unsigned width, unsigned height, - boolean ignore_stencil) +/* Clear a region of a depth stencil surface. */ +void util_blitter_clear_depth_stencil(struct blitter_context *blitter, + struct pipe_surface *dstsurf, + unsigned clear_flags, + double depth, + unsigned stencil, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; - struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; - boolean is_stencil, is_depth; - unsigned dst_tex_usage; + struct pipe_context *pipe = ctx->base.pipe; + struct pipe_framebuffer_state fb_state; + struct pipe_stencil_ref sr = { { 0 } }; - /* give up if textures are not set */ - assert(dst->texture && src->texture); - if (!dst->texture || !src->texture) + assert(dstsurf->texture); + if (!dstsurf->texture) return; - if (dst->texture == src->texture) { - if (is_overlap(srcx, srcx + width, srcy, srcy + height, - dstx, dstx + width, dsty, dsty + height)) { - util_blitter_overlap_copy(blitter, dst, dstx, dsty, src, srcx, srcy, - width, height); - return; - } - } - - is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0; - is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0; - dst_tex_usage = is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL : - PIPE_BIND_RENDER_TARGET; + /* check the saved state */ + blitter_check_saved_CSOs(ctx); + assert(blitter->saved_fb_state.nr_cbufs != ~0); - /* check if we can sample from and render to the surfaces */ - /* (assuming copying a stencil buffer is not possible) */ - if ((!ignore_stencil && is_stencil) || - !screen->is_format_supported(screen, dst->format, dst->texture->target, - dst_tex_usage, 0) || - !screen->is_format_supported(screen, src->format, src->texture->target, - PIPE_BIND_SAMPLER_VIEW, 0)) { - util_surface_copy(pipe, FALSE, dst, dstx, dsty, src, srcx, srcy, - width, height); - return; + /* bind CSOs */ + pipe->bind_blend_state(pipe, ctx->blend_keep_color); + if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) { + sr.ref_value[0] = stencil & 0xff; + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); + pipe->set_stencil_ref(pipe, &sr); + } + else if (clear_flags & PIPE_CLEAR_DEPTH) { + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); + } + else if (clear_flags & PIPE_CLEAR_STENCIL) { + sr.ref_value[0] = stencil & 0xff; + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); + pipe->set_stencil_ref(pipe, &sr); } + else + /* hmm that should be illegal probably, or make it a no-op somewhere */ + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); - /* check whether the states are properly saved */ - blitter_check_saved_CSOs(ctx); - util_blitter_do_copy(blitter, - dst, dstx, dsty, - src, srcx, srcy, - width, height, is_depth); + pipe->bind_rasterizer_state(pipe, ctx->rs_state); + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0)); + pipe->bind_vs_state(pipe, ctx->vs_col); + pipe->bind_vertex_elements_state(pipe, ctx->velem_state); + + /* set a framebuffer state */ + fb_state.width = dstsurf->width; + fb_state.height = dstsurf->height; + fb_state.nr_cbufs = 0; + fb_state.cbufs[0] = 0; + fb_state.zsbuf = dstsurf; + pipe->set_framebuffer_state(pipe, &fb_state); + + blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height); + blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, depth, + UTIL_BLITTER_ATTRIB_NONE, NULL); blitter_restore_CSOs(ctx); } -void util_blitter_fill(struct blitter_context *blitter, - struct pipe_surface *dst, - unsigned dstx, unsigned dsty, - unsigned width, unsigned height, - unsigned value) +/* draw a rectangle across a region using a custom dsa stage - for r600g */ +void util_blitter_custom_depth_stencil(struct blitter_context *blitter, + struct pipe_surface *zsurf, + struct pipe_surface *cbsurf, + void *dsa_stage, float depth) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; - struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; + struct pipe_context *pipe = ctx->base.pipe; struct pipe_framebuffer_state fb_state; - float rgba[4]; - ubyte ub_rgba[4] = {0}; - union util_color color; - int i; - - assert(dst->texture); - if (!dst->texture) - return; - /* check if we can render to the surface */ - if (util_format_is_depth_or_stencil(dst->format) || /* unlikely, but you never know */ - !screen->is_format_supported(screen, dst->format, dst->texture->target, - PIPE_BIND_RENDER_TARGET, 0)) { - util_surface_fill(pipe, dst, dstx, dsty, width, height, value); + assert(zsurf->texture); + if (!zsurf->texture) return; - } - - /* unpack the color */ - color.ui = value; - util_unpack_color_ub(dst->format, &color, - ub_rgba, ub_rgba+1, ub_rgba+2, ub_rgba+3); - for (i = 0; i < 4; i++) - rgba[i] = ubyte_to_float(ub_rgba[i]); /* check the saved state */ blitter_check_saved_CSOs(ctx); @@ -853,22 +984,38 @@ void util_blitter_fill(struct blitter_context *blitter, /* bind CSOs */ pipe->bind_blend_state(pipe, ctx->blend_write_color); - pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); + pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage); + pipe->bind_rasterizer_state(pipe, ctx->rs_state); - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1)); + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0)); pipe->bind_vs_state(pipe, ctx->vs_col); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ - fb_state.width = dst->width; - fb_state.height = dst->height; + fb_state.width = zsurf->width; + fb_state.height = zsurf->height; fb_state.nr_cbufs = 1; - fb_state.cbufs[0] = dst; - fb_state.zsbuf = 0; + if (cbsurf) { + fb_state.cbufs[0] = cbsurf; + fb_state.nr_cbufs = 1; + } else { + fb_state.cbufs[0] = NULL; + fb_state.nr_cbufs = 0; + } + fb_state.zsbuf = zsurf; pipe->set_framebuffer_state(pipe, &fb_state); - blitter_set_clear_color(ctx, rgba); - blitter_set_rectangle(ctx, 0, 0, width, height, dst->width, dst->height, 0); - blitter_draw_quad(ctx); + blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height); + blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth, + UTIL_BLITTER_ATTRIB_NONE, NULL); blitter_restore_CSOs(ctx); } + +/* flush a region of a depth stencil surface for r300g */ +void util_blitter_flush_depth_stencil(struct blitter_context *blitter, + struct pipe_surface *dstsurf) +{ + struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; + util_blitter_custom_depth_stencil(blitter, dstsurf, NULL, + ctx->dsa_flush_depth_stencil, 0.0f); +} |