diff options
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.c | 75 |
1 files changed, 23 insertions, 52 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index 841e9c01e7e..deb68c43a6c 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -34,10 +34,11 @@ #include "pipe/p_context.h" -#include "pipe/p_debug.h" +#include "util/u_debug.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "pipe/p_shader_tokens.h" +#include "pipe/p_state.h" #include "util/u_blit.h" #include "util/u_draw_quad.h" @@ -59,8 +60,6 @@ struct blit_state struct pipe_sampler_state sampler; struct pipe_viewport_state viewport; - struct pipe_shader_state vert_shader; - struct pipe_shader_state frag_shader; void *vs; void *fs; @@ -103,8 +102,7 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); ctx->rasterizer.front_winding = PIPE_WINDING_CW; ctx->rasterizer.cull_mode = PIPE_WINDING_NONE; - ctx->rasterizer.bypass_clipping = 1; - /*ctx->rasterizer.bypass_vs = 1;*/ + ctx->rasterizer.bypass_vs_clip_and_viewport = 1; ctx->rasterizer.gl_rasterization_rules = 1; /* samplers */ @@ -117,28 +115,20 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) ctx->sampler.mag_img_filter = 0; /* set later */ ctx->sampler.normalized_coords = 1; - /* viewport (identity, we setup vertices in wincoords) */ - ctx->viewport.scale[0] = 1.0; - ctx->viewport.scale[1] = 1.0; - ctx->viewport.scale[2] = 1.0; - ctx->viewport.scale[3] = 1.0; - ctx->viewport.translate[0] = 0.0; - ctx->viewport.translate[1] = 0.0; - ctx->viewport.translate[2] = 0.0; - ctx->viewport.translate[3] = 0.0; - - /* vertex shader */ + + /* vertex shader - still required to provide the linkage between + * fragment shader input semantics and vertex_element/buffers. + */ { const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; const uint semantic_indexes[] = { 0, 0 }; ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, - semantic_indexes, - &ctx->vert_shader); + semantic_indexes); } /* fragment shader */ - ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader); + ctx->fs = util_make_fragment_tex_shader(pipe); ctx->vbuf = NULL; /* init vertex data that doesn't change */ @@ -163,10 +153,7 @@ util_destroy_blit(struct blit_state *ctx) pipe->delete_vs_state(pipe, ctx->vs); pipe->delete_fs_state(pipe, ctx->fs); - FREE((void*) ctx->vert_shader.tokens); - FREE((void*) ctx->frag_shader.tokens); - - pipe_buffer_reference(pipe->screen, &ctx->vbuf, NULL); + pipe_buffer_reference(&ctx->vbuf, NULL); FREE(ctx); } @@ -199,7 +186,6 @@ static unsigned setup_vertex_data(struct blit_state *ctx, float x0, float y0, float x1, float y1, float z) { - void *buf; unsigned offset; ctx->vertices[0][0][0] = x0; @@ -228,12 +214,8 @@ setup_vertex_data(struct blit_state *ctx, offset = get_next_slot( ctx ); - buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf, - PIPE_BUFFER_USAGE_CPU_WRITE); - - memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices)); - - pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf); + pipe_buffer_write(ctx->pipe->screen, ctx->vbuf, + offset, sizeof(ctx->vertices), ctx->vertices); return offset; } @@ -249,7 +231,6 @@ setup_vertex_data_tex(struct blit_state *ctx, float s0, float t0, float s1, float t1, float z) { - void *buf; unsigned offset; ctx->vertices[0][0][0] = x0; @@ -278,12 +259,8 @@ setup_vertex_data_tex(struct blit_state *ctx, offset = get_next_slot( ctx ); - buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf, - PIPE_BUFFER_USAGE_CPU_WRITE); - - memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices)); - - pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf); + pipe_buffer_write(ctx->pipe->screen, ctx->vbuf, + offset, sizeof(ctx->vertices), ctx->vertices); return offset; } @@ -337,7 +314,7 @@ util_blit_pixels(struct blit_state *ctx, if(dst->format == src->format && (dstX1 - dstX0) == srcW && (dstY1 - dstY0) == srcH) { /* FIXME: this will most surely fail for overlapping rectangles */ - pipe->surface_copy(pipe, FALSE, + pipe->surface_copy(pipe, dst, dstX0, dstY0, /* dest */ src, srcX0, srcY0, /* src */ srcW, srcH); /* size */ @@ -371,14 +348,14 @@ util_blit_pixels(struct blit_state *ctx, PIPE_BUFFER_USAGE_GPU_WRITE); /* load temp texture */ - pipe->surface_copy(pipe, FALSE, + pipe->surface_copy(pipe, texSurf, 0, 0, /* dest */ src, srcLeft, srcTop, /* src */ srcW, srcH); /* size */ /* free the surface, update the texture if necessary. */ - screen->tex_surface_release(screen, &texSurf); + pipe_surface_reference(&texSurf, NULL); /* save state (restored below) */ cso_save_blend(ctx->cso); @@ -389,13 +366,11 @@ util_blit_pixels(struct blit_state *ctx, cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); - cso_save_viewport(ctx->cso); /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_viewport(ctx->cso, &ctx->viewport); /* sampler */ ctx->sampler.min_img_filter = filter; @@ -437,9 +412,8 @@ util_blit_pixels(struct blit_state *ctx, cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); - cso_restore_viewport(ctx->cso); - screen->texture_release(screen, &tex); + pipe_texture_reference(&tex, NULL); } @@ -448,7 +422,7 @@ util_blit_pixels(struct blit_state *ctx, */ void util_blit_flush( struct blit_state *ctx ) { - pipe_buffer_reference(ctx->pipe->screen, &ctx->vbuf, NULL); + pipe_buffer_reference(&ctx->vbuf, NULL); ctx->vbuf_slot = 0; } @@ -471,8 +445,6 @@ util_blit_pixels_tex(struct blit_state *ctx, int dstX1, int dstY1, float z, uint filter) { - struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; struct pipe_framebuffer_state fb; float s0, t0, s1, t1; unsigned offset; @@ -488,8 +460,10 @@ util_blit_pixels_tex(struct blit_state *ctx, t0 = srcY0 / (float)tex->height[0]; t1 = srcY1 / (float)tex->height[0]; - assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)); + assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format, + PIPE_TEXTURE_2D, + PIPE_TEXTURE_USAGE_RENDER_TARGET, + 0)); /* save state (restored below) */ cso_save_blend(ctx->cso); @@ -500,13 +474,11 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); - cso_save_viewport(ctx->cso); /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_viewport(ctx->cso, &ctx->viewport); /* sampler */ ctx->sampler.min_img_filter = filter; @@ -551,5 +523,4 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); - cso_restore_viewport(ctx->cso); } |