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-rw-r--r--src/gallium/auxiliary/util/u_blit.c75
1 files changed, 23 insertions, 52 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index 841e9c01e7e..deb68c43a6c 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -34,10 +34,11 @@
#include "pipe/p_context.h"
-#include "pipe/p_debug.h"
+#include "util/u_debug.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "pipe/p_shader_tokens.h"
+#include "pipe/p_state.h"
#include "util/u_blit.h"
#include "util/u_draw_quad.h"
@@ -59,8 +60,6 @@ struct blit_state
struct pipe_sampler_state sampler;
struct pipe_viewport_state viewport;
- struct pipe_shader_state vert_shader;
- struct pipe_shader_state frag_shader;
void *vs;
void *fs;
@@ -103,8 +102,7 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
ctx->rasterizer.front_winding = PIPE_WINDING_CW;
ctx->rasterizer.cull_mode = PIPE_WINDING_NONE;
- ctx->rasterizer.bypass_clipping = 1;
- /*ctx->rasterizer.bypass_vs = 1;*/
+ ctx->rasterizer.bypass_vs_clip_and_viewport = 1;
ctx->rasterizer.gl_rasterization_rules = 1;
/* samplers */
@@ -117,28 +115,20 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
ctx->sampler.mag_img_filter = 0; /* set later */
ctx->sampler.normalized_coords = 1;
- /* viewport (identity, we setup vertices in wincoords) */
- ctx->viewport.scale[0] = 1.0;
- ctx->viewport.scale[1] = 1.0;
- ctx->viewport.scale[2] = 1.0;
- ctx->viewport.scale[3] = 1.0;
- ctx->viewport.translate[0] = 0.0;
- ctx->viewport.translate[1] = 0.0;
- ctx->viewport.translate[2] = 0.0;
- ctx->viewport.translate[3] = 0.0;
-
- /* vertex shader */
+
+ /* vertex shader - still required to provide the linkage between
+ * fragment shader input semantics and vertex_element/buffers.
+ */
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0 };
ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
- semantic_indexes,
- &ctx->vert_shader);
+ semantic_indexes);
}
/* fragment shader */
- ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader);
+ ctx->fs = util_make_fragment_tex_shader(pipe);
ctx->vbuf = NULL;
/* init vertex data that doesn't change */
@@ -163,10 +153,7 @@ util_destroy_blit(struct blit_state *ctx)
pipe->delete_vs_state(pipe, ctx->vs);
pipe->delete_fs_state(pipe, ctx->fs);
- FREE((void*) ctx->vert_shader.tokens);
- FREE((void*) ctx->frag_shader.tokens);
-
- pipe_buffer_reference(pipe->screen, &ctx->vbuf, NULL);
+ pipe_buffer_reference(&ctx->vbuf, NULL);
FREE(ctx);
}
@@ -199,7 +186,6 @@ static unsigned
setup_vertex_data(struct blit_state *ctx,
float x0, float y0, float x1, float y1, float z)
{
- void *buf;
unsigned offset;
ctx->vertices[0][0][0] = x0;
@@ -228,12 +214,8 @@ setup_vertex_data(struct blit_state *ctx,
offset = get_next_slot( ctx );
- buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
- PIPE_BUFFER_USAGE_CPU_WRITE);
-
- memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
-
- pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
+ pipe_buffer_write(ctx->pipe->screen, ctx->vbuf,
+ offset, sizeof(ctx->vertices), ctx->vertices);
return offset;
}
@@ -249,7 +231,6 @@ setup_vertex_data_tex(struct blit_state *ctx,
float s0, float t0, float s1, float t1,
float z)
{
- void *buf;
unsigned offset;
ctx->vertices[0][0][0] = x0;
@@ -278,12 +259,8 @@ setup_vertex_data_tex(struct blit_state *ctx,
offset = get_next_slot( ctx );
- buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
- PIPE_BUFFER_USAGE_CPU_WRITE);
-
- memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
-
- pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
+ pipe_buffer_write(ctx->pipe->screen, ctx->vbuf,
+ offset, sizeof(ctx->vertices), ctx->vertices);
return offset;
}
@@ -337,7 +314,7 @@ util_blit_pixels(struct blit_state *ctx,
if(dst->format == src->format && (dstX1 - dstX0) == srcW && (dstY1 - dstY0) == srcH) {
/* FIXME: this will most surely fail for overlapping rectangles */
- pipe->surface_copy(pipe, FALSE,
+ pipe->surface_copy(pipe,
dst, dstX0, dstY0, /* dest */
src, srcX0, srcY0, /* src */
srcW, srcH); /* size */
@@ -371,14 +348,14 @@ util_blit_pixels(struct blit_state *ctx,
PIPE_BUFFER_USAGE_GPU_WRITE);
/* load temp texture */
- pipe->surface_copy(pipe, FALSE,
+ pipe->surface_copy(pipe,
texSurf, 0, 0, /* dest */
src, srcLeft, srcTop, /* src */
srcW, srcH); /* size */
/* free the surface, update the texture if necessary.
*/
- screen->tex_surface_release(screen, &texSurf);
+ pipe_surface_reference(&texSurf, NULL);
/* save state (restored below) */
cso_save_blend(ctx->cso);
@@ -389,13 +366,11 @@ util_blit_pixels(struct blit_state *ctx,
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
- cso_save_viewport(ctx->cso);
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
- cso_set_viewport(ctx->cso, &ctx->viewport);
/* sampler */
ctx->sampler.min_img_filter = filter;
@@ -437,9 +412,8 @@ util_blit_pixels(struct blit_state *ctx,
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
- cso_restore_viewport(ctx->cso);
- screen->texture_release(screen, &tex);
+ pipe_texture_reference(&tex, NULL);
}
@@ -448,7 +422,7 @@ util_blit_pixels(struct blit_state *ctx,
*/
void util_blit_flush( struct blit_state *ctx )
{
- pipe_buffer_reference(ctx->pipe->screen, &ctx->vbuf, NULL);
+ pipe_buffer_reference(&ctx->vbuf, NULL);
ctx->vbuf_slot = 0;
}
@@ -471,8 +445,6 @@ util_blit_pixels_tex(struct blit_state *ctx,
int dstX1, int dstY1,
float z, uint filter)
{
- struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
struct pipe_framebuffer_state fb;
float s0, t0, s1, t1;
unsigned offset;
@@ -488,8 +460,10 @@ util_blit_pixels_tex(struct blit_state *ctx,
t0 = srcY0 / (float)tex->height[0];
t1 = srcY1 / (float)tex->height[0];
- assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
+ assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET,
+ 0));
/* save state (restored below) */
cso_save_blend(ctx->cso);
@@ -500,13 +474,11 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
- cso_save_viewport(ctx->cso);
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
- cso_set_viewport(ctx->cso, &ctx->viewport);
/* sampler */
ctx->sampler.min_img_filter = filter;
@@ -551,5 +523,4 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
- cso_restore_viewport(ctx->cso);
}