diff options
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.c | 92 |
1 files changed, 60 insertions, 32 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index d1d7e86fbba..421726b40e0 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -128,21 +128,6 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; } - /* vertex shader - still required to provide the linkage between - * fragment shader input semantics and vertex_element/buffers. - */ - { - const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, - TGSI_SEMANTIC_GENERIC }; - const uint semantic_indexes[] = { 0, 0 }; - ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, - semantic_indexes); - } - - /* fragment shader */ - ctx->fs[TGSI_WRITEMASK_XYZW] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D, - TGSI_INTERPOLATE_LINEAR); ctx->vbuf = NULL; /* init vertex data that doesn't change */ @@ -170,7 +155,8 @@ util_destroy_blit(struct blit_state *ctx) struct pipe_context *pipe = ctx->pipe; unsigned i; - pipe->delete_vs_state(pipe, ctx->vs); + if (ctx->vs) + pipe->delete_vs_state(pipe, ctx->vs); for (i = 0; i < Elements(ctx->fs); i++) if (ctx->fs[i]) @@ -186,6 +172,59 @@ util_destroy_blit(struct blit_state *ctx) /** + * Helper function to set the fragment shaders. + */ +static INLINE void +set_fragment_shader(struct blit_state *ctx, uint writemask) +{ + if (!ctx->fs[writemask]) + ctx->fs[writemask] = + util_make_fragment_tex_shader_writemask(ctx->pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR, + writemask); + + cso_set_fragment_shader_handle(ctx->cso, ctx->fs[writemask]); +} + + +/** + * Helper function to set the depthwrite shader. + */ +static INLINE void +set_depth_fragment_shader(struct blit_state *ctx) +{ + if (!ctx->fs_depth) + ctx->fs_depth = + util_make_fragment_tex_shader_writedepth(ctx->pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR); + + cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth); +} + + +/** + * Helper function to set the vertex shader. + */ +static INLINE void +set_vertex_shader(struct blit_state *ctx) +{ + /* vertex shader - still required to provide the linkage between + * fragment shader input semantics and vertex_element/buffers. + */ + if (!ctx->vs) { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_GENERIC }; + const uint semantic_indexes[] = { 0, 0 }; + ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2, + semantic_names, + semantic_indexes); + } + + cso_set_vertex_shader_handle(ctx->cso, ctx->vs); +} + + +/** * Get offset of next free slot in vertex buffer for quad vertices. */ static unsigned @@ -530,22 +569,11 @@ util_blit_pixels_writemask(struct blit_state *ctx, /* shaders */ if (dst_is_depth) { - if (ctx->fs_depth == NULL) - ctx->fs_depth = - util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D, - TGSI_INTERPOLATE_LINEAR); - - cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth); + set_depth_fragment_shader(ctx); } else { - if (ctx->fs[writemask] == NULL) - ctx->fs[writemask] = - util_make_fragment_tex_shader_writemask(pipe, TGSI_TEXTURE_2D, - TGSI_INTERPOLATE_LINEAR, - writemask); - - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[writemask]); + set_fragment_shader(ctx, writemask); } - cso_set_vertex_shader_handle(ctx->cso, ctx->vs); + set_vertex_shader(ctx); /* drawing dest */ memset(&fb, 0, sizeof(fb)); @@ -720,8 +748,8 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_set_fragment_sampler_views(ctx->cso, 1, &src_sampler_view); /* shaders */ - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[TGSI_WRITEMASK_XYZW]); - cso_set_vertex_shader_handle(ctx->cso, ctx->vs); + set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW); + set_vertex_shader(ctx); /* drawing dest */ memset(&fb, 0, sizeof(fb)); |